from lnx.logicnode.lnx_nodes import * class GetObjectGeomNode(LnxLogicTreeNode): """Returns the vertex geometry info of the given object and the vertex groups info. @input Object: object geometry to retrieve. @output Vertices Positions: an array with the vertices positions. @output Vertices Normals: an array with vertices normals directions. @output Vertices Indices: an array with vertices indices. @output Vertices Material Indices: an array with material indices per vertex. @output Vertices Vertices Face Indices: an array with face index per vertex. @output Vertex Groups Maps: maps with vertex group names and vertices positions. @output Vertex Groups Names: an array with the names of the vertex gruops. """ bl_idname = 'LNGetObjectGeomNode' bl_label = 'Get Object Geometry' lnx_section = 'relations' lnx_version = 1 property0: HaxeEnumProperty( 'property0', items = [('Local', 'Local', 'Local'), ('Global', 'Global', 'Global')], name='', default='Local', update='') def lnx_init(self, context): self.add_input('LnxNodeSocketObject', 'Object') self.add_output('LnxNodeSocketArray', 'Vertices Positions') self.add_output('LnxNodeSocketArray', 'Vertices Normals') self.add_output('LnxNodeSocketArray', 'Vertices Indices') self.add_output('LnxNodeSocketArray', 'Vertices Material Indices') self.add_output('LnxNodeSocketArray', 'Vertices Face Indices') self.add_output('LnxDynamicSocket', 'Vertex Groups Map') self.add_output('LnxNodeSocketArray', 'Vertex Groups Names') def draw_buttons(self, context, layout): layout.prop(self, 'property0')