from lnx.logicnode.lnx_nodes import * class GetRigidBodyDataNode(LnxLogicTreeNode): """Returns the data of the given rigid body.""" bl_idname = 'LNGetRigidBodyDataNode' bl_label = 'Get RB Data' lnx_section = 'props' lnx_version = 1 def lnx_init(self, context): self.add_input('LnxNodeSocketObject', 'RB') self.add_output('LnxBoolSocket', 'Is RB') self.add_output('LnxIntSocket', 'Collision Group') self.add_output('LnxIntSocket', 'Collision Mask') self.add_output('LnxBoolSocket', 'Is Animated') self.add_output('LnxBoolSocket', 'Is Static') self.add_output('LnxFloatSocket', 'Linear Damping') self.add_output('LnxFloatSocket', 'Angular Damping') self.add_output('LnxFloatSocket', 'Friction') self.add_output('LnxFloatSocket', 'Angular Friction') self.add_output('LnxFloatSocket', 'Mass') self.add_output('LnxBoolSocket', 'Is Trigger') self.add_output('LnxFloatSocket', 'Bounciness') self.add_output('LnxBoolSocket', 'Gravity Enabled') self.add_output('LnxVectorSocket', 'Gravity') self.add_output('LnxVectorSocket', 'Linear Factor') self.add_output('LnxVectorSocket', 'Angular Factor')