{
	"contexts": [
		{
			"name": "deferred_light",
			"depth_write": false,
			"compare_mode": "always",
			"cull_mode": "none",
			"links": [],
			"vertex_shader": "../include/pass.vert.glsl",
			"fragment_shader": "deferred_light.frag.glsl",
			"color_attachments": ["RGBA64"]
		}
	]
}