from lnx.logicnode.lnx_nodes import * class AnimationStateNode(LnxLogicTreeNode): """Returns the information about the current action of the given object.""" bl_idname = 'LNAnimationStateNode' bl_label = 'Get Action State' lnx_version = 2 property0: HaxeStringProperty('property0', name='', default='') def lnx_init(self, context): self.add_input('LnxNodeSocketObject', 'Object') self.add_output('LnxNodeSocketAction', 'On Complete') self.add_output('LnxBoolSocket', 'Initialized') self.add_output('LnxStringSocket', 'Action Name') self.add_output('LnxIntSocket', 'Current Frame') self.add_output('LnxBoolSocket', 'Is Paused') self.add_output('LnxFloatSocket', 'Speed') self.add_output('LnxIntSocket', 'Total Frames') def draw_buttons(self, context, layout): layout.label(text='Action ID:') layout.prop(self, 'property0') def get_replacement_node(self, node_tree: bpy.types.NodeTree): if self.lnx_version not in (0, 1): raise LookupError() return NodeReplacement( 'LNAnimationStateNode', self.lnx_version, 'LNAnimationStateNode', 2, in_socket_mapping={}, out_socket_mapping={} )