from lnx.logicnode.lnx_nodes import * class DrawCameraNode(LnxLogicTreeNode): """Renders the scene from the view of specified cameras and draws the render targets to the screen. @input Start: Evaluate the inputs and start drawing the camera render targets. @input Stop: Stops the rendering and drawing of the camera render targets. @input Camera: The camera from which to render. @input X/Y: Position where the camera's render target is drawn, in pixels from the top left corner. @input Width/Height: Size of the camera's render target in pixels. @output On Start: Activated after the `Start` input has been activated. @output On Stop: Activated after the `Stop` input has been activated. """ bl_idname = 'LNDrawCameraNode' bl_label = 'Draw Camera' lnx_section = 'draw' lnx_version = 2 min_inputs = 7 num_choices: IntProperty(default=0, min=0) def __init__(self): super(DrawCameraNode, self).__init__() array_nodes[str(id(self))] = self def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'Start') self.add_input('LnxNodeSocketAction', 'Stop') self.add_sockets() self.add_output('LnxNodeSocketAction', 'On Start') self.add_output('LnxNodeSocketAction', 'On Stop') def add_sockets(self): self.num_choices += 1 self.add_input('LnxNodeSocketObject', 'Camera ' + str(self.num_choices)) self.add_input('LnxIntSocket', 'X') self.add_input('LnxIntSocket', 'Y') self.add_input('LnxIntSocket', 'Width') self.add_input('LnxIntSocket', 'Height') def remove_sockets(self): if self.num_choices > 1: for _ in range(5): self.inputs.remove(self.inputs.values()[-1]) self.num_choices -= 1 def draw_buttons(self, context, layout): row = layout.row(align=True) op = row.operator('lnx.node_call_func', text='Add Camera', icon='PLUS', emboss=True) op.node_index = str(id(self)) op.callback_name = 'add_sockets' column = row.column(align=True) op = column.operator('lnx.node_call_func', text='', icon='X', emboss=True) op.node_index = str(id(self)) op.callback_name = 'remove_sockets' if len(self.inputs) == self.min_inputs: column.enabled = False def get_replacement_node(self, node_tree: bpy.types.NodeTree): if self.lnx_version not in (0, 1): raise LookupError() return NodeReplacement.Identity(self)