from lnx.logicnode.lnx_nodes import * import bpy class DrawToScreenNode(LnxLogicTreeNode): """Draws a Render Target image to screen. @input Draw: Activate to draw the Render Target image to screen. The input must be (indirectly) called from an `On Render2D` node. @input In: Activate to get the Render Target image of the render 2d draws. @input Draw Width/Height: Size of the Render Target image in pixels. @input Image: The filename of the image. @input Color: The color that the image's pixels are multiplied with. @input Left/Center/Right: Horizontal anchor point of the image. 0 = Left, 1 = Center, 2 = Right @input Top/Middle/Bottom: Vertical anchor point of the image. 0 = Top, 1 = Middle, 2 = Bottom @input X/Y: Position of the anchor point in pixels. @input Width/Height: Size of the sub image in pixels. @input sX/Y: Position of the sub anchor point in pixels. @input sWidth/Height: Size of the image in pixels. @input Angle: Rotation angle in radians. Image will be rotated cloclwiswe at the anchor point. @input Clear Image: Clear the image before drawing to it @output Out: Activated after the image has been drawn. @output Draw: Input for the render 2d draws. @see [`kha.graphics2.Graphics.drawImage()`](http://kha.tech/api/kha/graphics2/Graphics.html#drawImage). """ bl_idname = 'LNDrawToScreenNode' bl_label = 'Draw To Screen' lnx_section = 'draw' lnx_version = 2 def lnx_init(self, context): self.add_input('LnxNodeSocketAction', 'Draw') self.add_input('LnxNodeSocketAction', 'In') self.add_input('LnxIntSocket', 'Draw Width') self.add_input('LnxIntSocket', 'Draw Height') self.add_input('LnxColorSocket', 'Color', default_value=[1.0, 1.0, 1.0, 1.0]) self.add_input('LnxIntSocket', '0/1/2 = Left/Center/Right', default_value=0) self.add_input('LnxIntSocket', '0/1/2 = Top/Middle/Bottom', default_value=0) self.add_input('LnxFloatSocket', 'X') self.add_input('LnxFloatSocket', 'Y') self.add_input('LnxFloatSocket', 'Width') self.add_input('LnxFloatSocket', 'Height') self.add_input('LnxFloatSocket', 'sX') self.add_input('LnxFloatSocket', 'sY') self.add_input('LnxFloatSocket', 'sWidth') self.add_input('LnxFloatSocket', 'sHeight') self.add_input('LnxFloatSocket', 'Angle') self.add_input('LnxBoolSocket', 'Clear Image') self.add_output('LnxNodeSocketAction', 'Out') self.add_output('LnxNodeSocketAction', 'Draw') def get_replacement_node(self, node_tree: bpy.types.NodeTree): if self.lnx_version not in (0, 1): raise LookupError() return NodeReplacement( "LNDrawToScreenNode", self.lnx_version, "LNDrawToScreenNode", 2, in_socket_mapping={0:1, 1:2, 2:3, 3:4, 4:5, 5:6, 6:7, 7:8, 8:9, 9:10, 10:11, 11:12, 12:13, 13:14, 14:15}, out_socket_mapping={0:0}, )