package leenkx.logicnode; import iron.object.Object; import leenkx.trait.physics.RigidBody; /** define ISLAND_SLEEPING 2 define WANTS_DEACTIVATION 3 **/ class SetActivationStateNode extends LogicNode { public var property0: String; public var state: Int; public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); if (object == null) return; #if lnx_physics var rigidBody = object.getTrait(RigidBody); switch (property0) { case "inactive": state = 0; // Inactive Tag case "active": state = 1; // Active Tag case "always active": state = 4 ; // Disable Deactivation case "always inactive": state = 5; // Disable Simulation } rigidBody.setActivationState(state); #end runOutput(0); } }