forked from LeenkxTeam/Leenkx_Examples
update
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40
animation_bonechild/Sources/lnx/SwapWeapon.hx
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40
animation_bonechild/Sources/lnx/SwapWeapon.hx
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package lnx;
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class SwapWeapon extends iron.Trait {
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var weapon = 0;
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var hand:iron.object.Object;
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var sword:iron.object.Object;
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var axe:iron.object.Object;
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public function new() {
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super();
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notifyOnInit(function() {
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var sc = iron.Scene.active;
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hand = sc.getChild("Hand");
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sword = sc.getChild("Sword");
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axe = sc.getChild("Axe");
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});
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notifyOnUpdate(function() {
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var kb = iron.system.Input.getKeyboard();
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if (kb.started("x")) {
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var a = weapon == 0 ? sword : axe; // Currently equipped weapon
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var b = weapon == 0 ? axe : sword; // The other weapon
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// Remove current weapon from hand
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hand.removeChild(a);
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a.visible = false;
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// Add the other weapon to hand
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hand.addChild(b);
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b.visible = true;
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// Swap weapon
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weapon = weapon == 0 ? 1 : 0;
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}
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});
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}
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}
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