forked from LeenkxTeam/Leenkx_Examples
update
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51
game_endlessrun/Sources/lnx/SceneBuilder.hx
Normal file
51
game_endlessrun/Sources/lnx/SceneBuilder.hx
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package lnx;
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class SceneBuilder extends iron.Trait {
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var dist = 0.0;
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var tileNum = 0;
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var tilesVisible = 14;
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var tiles:Array<iron.object.Object> = [];
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var empty:iron.object.Object;
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function spawnTile(num:Int) {
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iron.Scene.active.spawnObject("Tile" + Std.random(2), null, function(o) {
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// Remove old tile
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if (tiles[num % tilesVisible] != null) {
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tiles[num % tilesVisible].remove();
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}
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// Spawn new tile
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tiles[num % tilesVisible] = o;
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o.transform.loc.x = 0;
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o.transform.loc.y = num * 4.0;
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o.transform.buildMatrix();
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// Spawn gem
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if (Std.random(3) == 0) {
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iron.Scene.active.spawnObject("Gem", o, function(go) {
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go.transform.loc.x = (Math.random() - 0.5) * 1.8;
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go.transform.loc.z = 0.2;
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go.transform.buildMatrix();
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});
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}
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});
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}
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public function new() {
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super();
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notifyOnUpdate(function() {
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if (empty == null) empty = iron.Scene.active.getChild("Empty");
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// Spawn new tiles
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while (tileNum < Std.int(dist / 4 + 13)) spawnTile(tileNum++);
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// Travel forward
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dist += 0.1;
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empty.transform.loc.y = dist;
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empty.transform.buildMatrix();
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});
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}
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}
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