package lnx; import leenkx.trait.physics.PhysicsWorld; import iron.system.Input; // This example shows how to call JavaScript after clicking on a Cube object // Requires physics enabled and browser target class CallJS extends iron.Trait { public function new() { super(); var mouse = Input.getMouse(); notifyOnUpdate(function() { // Check mouse button if (!mouse.started()) return; // Pick object at mouse coords var rb = PhysicsWorld.active.pickClosest(mouse.x, mouse.y); // Check if picked object is our Cube if (rb != null && rb.object.name == 'Cube') { // Raw JS calls js.Syntax.code('console.log("Cube clicked");'); js.Syntax.code('document.title = "Cube clicked";'); js.Syntax.code('window.alert("Cube clicked");'); } else { js.Syntax.code('console.log("click");'); } }); } }