- Scene contains 3000+ unique, non-linked meshes, first build may take over 30 sec - Far plane is set to 100 to visualize streaming - Object is streamed at camera distance less than (far_plane * 1.1), and unloaded at distance over (far_plane * 1.5) - Check debug console to see amount of objects loaded - Mobile render path is set to focus on stream performance - Only HTML5 streaming is multi-threaded currently - Materials (and associated textures) are preloaded at scene startup