Rigid body set to: - Active dynamic - Axis and rotation locked (linear and angular factor) - Trigger/Ghost checked making this a trigger instead of a collision object - Force deactivation unchecked to make sure physics engine keep the rigid body active - Trigger script checks for overlapping rigid bodies on each update ## How to test Move the box around using WASD+QE. When box is overlapping sphere the icoshpere object is visible, otherwise it's hidden.