forked from LeenkxTeam/Leenkx_Examples
113 lines
3.0 KiB
Haxe
113 lines
3.0 KiB
Haxe
package lnx;
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import iron.Trait;
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import iron.math.Vec2;
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import iron.system.Input;
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using kha.graphics2.GraphicsExtension;
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@:access(iron.system.Gamepad)
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class VirtualGamepad extends Trait {
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@prop public var gamepad : Int = 0;
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@prop public var radius : Int = 100;
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@prop public var offset : Int = 45;
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@prop public var sizeRatio : Float = 2.2;
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public var colorA : kha.Color = 0xff888888;
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public var colorB : kha.Color = 0xffcf2b43;
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var leftPadX = 0;
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var leftPadY = 0;
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var rightPadX = 0;
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var rightPadY = 0;
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var leftStickX = 0;
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var leftStickY = 0;
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var rightStickX = 0;
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var rightStickY = 0;
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// var leftStickXLast = 0;
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// var leftStickYLast = 0;
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// var rightStickXLast = 0;
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// var rightStickYLast = 0;
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var leftLocked = false;
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var rightLocked = false;
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var gamepad_ : Gamepad;
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public function new() {
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super();
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notifyOnInit(function() {
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gamepad_ = Input.getGamepad( gamepad );
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notifyOnUpdate(update);
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notifyOnRender2D(render2D);
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});
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}
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function update() {
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var r = radius;
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var o = offset;
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leftPadX = r + o;
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rightPadX = iron.App.w() - r - o;
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leftPadY = rightPadY = iron.App.h() - r - o;
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final mouse = Input.getMouse();
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if (mouse.started() ) {
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leftLocked = Vec2.distancef(mouse.x, mouse.y, leftPadX, leftPadY) <= r;
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} else if (mouse.released()) {
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leftLocked = false;
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}
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if (leftLocked) {
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leftStickX = Std.int(mouse.x - leftPadX);
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leftStickY = Std.int(mouse.y - leftPadY);
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if (Math.sqrt(leftStickX * leftStickX + leftStickY * leftStickY) > r) {
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leftStickX = Std.int(r * (leftStickX / Math.sqrt(leftStickX * leftStickX + leftStickY * leftStickY)));
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leftStickY = Std.int(r * (leftStickY / Math.sqrt(leftStickX * leftStickX + leftStickY * leftStickY)));
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}
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} else {
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leftStickX = leftStickY = 0;
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}
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if (mouse.started() ) {
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rightLocked = Vec2.distancef(mouse.x, mouse.y, rightPadX, rightPadY) <= r;
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} else if (mouse.released()) {
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rightLocked = false;
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}
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if (rightLocked) {
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rightStickX = Std.int(mouse.x - rightPadX);
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rightStickY = Std.int(mouse.y - rightPadY);
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if (Math.sqrt(rightStickX * rightStickX + rightStickY * rightStickY) > r) {
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rightStickX = Std.int(r * (rightStickX / Math.sqrt(rightStickX * rightStickX + rightStickY * rightStickY)));
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rightStickY = Std.int(r * (rightStickY / Math.sqrt(rightStickX * rightStickX + rightStickY * rightStickY)));
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}
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}
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else {
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rightStickX = rightStickY = 0;
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}
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gamepad_.axisListener(0, leftStickX / r);
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gamepad_.axisListener(1, leftStickY / r);
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gamepad_.axisListener(2, rightStickY / r);
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gamepad_.axisListener(3, rightStickX / r);
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// leftStickXLast = leftStickX;
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// leftStickYLast = leftStickY;
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// rightStickXLast = rightStickX;
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// rightStickYLast = rightStickY;
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}
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function render2D(g: kha.graphics2.Graphics) {
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var r = radius;
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var r2 = Std.int(r / sizeRatio);
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g.color = colorA;
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g.fillCircle(leftPadX, leftPadY, r);
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g.fillCircle(rightPadX, rightPadY, r);
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g.color = colorB;
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g.fillCircle(leftPadX + leftStickX, leftPadY + leftStickY, r2);
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g.fillCircle(rightPadX + rightStickX, rightPadY + rightStickY, r2);
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}
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}
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