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Leenkx_Examples/material_depth_texture
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..
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2026-05-06 17:52:45 -07:00
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Wall with a material that's reading from a depth texture, which is copied from the depth buffer before drawing the wall as the last object in the scene.

To use this in your own projects:

  1. Enable Material Properties > Leenkx Props > Read Depth
  2. Make sure Render Properties > Leenkx Render Path > Renderer > Depth Texture is set to Auto or On
  3. Add a Shader Data node with a uniform sampler2D with the name depthtex and separate the x value from the color output

Note that the depth values depend on the camera far/near values! Also the compositor needs to be enabled on forward render path in order to work.