Files
Leenkx_Templates/top_down/Sources/lnx/PlayerController.hx
2026-05-06 19:12:34 -07:00

137 lines
3.5 KiB
Haxe

package lnx;
import iron.math.Vec4;
import iron.object.Object;
import iron.object.BoneAnimation;
import iron.system.Time;
import iron.system.Audio;
import iron.system.Input;
import leenkx.trait.physics.RigidBody;
class PlayerController extends iron.Trait {
#if (!lnx_physics)
public function new() { super(); }
#else
var mouse:Mouse = null;
var keyboard:Keyboard = null;
var gamepad:Gamepad = null;
var body:RigidBody;
var anim:BoneAnimation;
var armature:Object;
var stepTime = 0.0;
var dir = new Vec4();
var lastDir = new Vec4();
var lastLook:Vec4;
var state = "idle";
var soundStep0:kha.Sound = null;
var soundStep1:kha.Sound = null;
var soundSword0:kha.Sound = null;
var soundSword1:kha.Sound = null;
var stepSoundsLoaded = 0;
var swordSoundsLoaded = 0;
public function new() {
super();
// Load sounds
iron.data.Data.getSound("step0.wav", function(sound:kha.Sound) { soundStep0 = sound; stepSoundsLoaded++; });
iron.data.Data.getSound("step1.wav", function(sound:kha.Sound) { soundStep1 = sound; stepSoundsLoaded++; });
iron.data.Data.getSound("sword0.wav", function(sound:kha.Sound) { soundSword0 = sound; swordSoundsLoaded++; });
iron.data.Data.getSound("sword1.wav", function(sound:kha.Sound) { soundSword1 = sound; swordSoundsLoaded++; });
notifyOnInit(init);
notifyOnUpdate(update);
}
function init() {
// Get input devices
mouse = Input.getMouse();
keyboard = Input.getKeyboard();
gamepad = Input.getGamepad(0);
// Store references
body = object.getTrait(RigidBody);
armature = object.getChild("Armature");
anim = cast armature.children[0].animation;
}
function update() {
// Movement
dir.set(0, 0, 0);
if (keyboard.down("w")) dir.y = 1.0;
if (keyboard.down("s")) dir.y = -1.0;
if (keyboard.down("a")) dir.x = -1.0;
if (keyboard.down("d")) dir.x = 1.0;
if (gamepad != null && Math.abs(gamepad.leftStick.x) > 0.1) dir.x = gamepad.leftStick.x;
if (gamepad != null && Math.abs(gamepad.leftStick.y) > 0.1) dir.y = gamepad.leftStick.y;
dir.normalize();
// Rotate
var q = new iron.math.Quat();
q.fromTo(Vec4.yAxis(), new Vec4(lastDir.x, lastDir.y, 0.0));
armature.transform.rot.lerp(armature.transform.rot, q, 0.25);
armature.transform.buildMatrix();
updateAnim();
updateBody();
if (dir.length() > 0) lastDir.setFrom(dir);
}
function updateAnim() {
var look = armature.transform.look().normalize();
// Move
if (dir.length() > 0) {
setState("run", 1.0);
// Step sounds
stepTime += Time.delta;
if (stepTime > 0.3) {
stepTime = 0;
if (stepSoundsLoaded == 2) {
Audio.play(Std.random(2) == 0 ? soundStep0 : soundStep1);
}
}
}
// Slash
else if (state == "idle") {
if (mouse.down("left") || (gamepad != null && gamepad.down("r2") > 0.0)) {
var r = Std.random(2);
setState(r == 0 ? "slash" : "slash2", 1.5, 0.0, function() { setState("idle", 1.0, 0.0); });
iron.system.Tween.timer(0.3, function() {
if (swordSoundsLoaded == 2) {
Audio.play(r == 0 ? soundSword0 : soundSword1);
}
});
}
}
// Idle
else if (state != "slash" && state != "slash2") {
setState("idle", 1.0);
}
}
function updateBody() {
if (!body.ready) return;
body.syncTransform();
body.activate();
var linvel = body.getLinearVelocity();
body.setLinearVelocity(dir.x * 6, dir.y * 6, linvel.z - 1.0); // Push down
body.setAngularFactor(0, 0, 0); // Keep vertical
}
function setState(s:String, speed:Float, blend = 0.2, onComplete:Void->Void = null) {
if (s == state) return;
state = s;
anim.play(s, onComplete, blend, speed);
}
#end
}