// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2026 Jorrit Rouwe // SPDX-License-Identifier: MIT #include "HairStructs.h" // Overridable input types #ifndef JPH_SHADER_BIND_SCALP_VERTICES #define JPH_SHADER_BIND_SCALP_VERTICES(name) JPH_SHADER_BIND_BUFFER(JPH_float3, name) #endif #ifndef JPH_SHADER_BIND_SCALP_TRIANGLES #define JPH_SHADER_BIND_SCALP_TRIANGLES(name) JPH_SHADER_BIND_BUFFER(JPH_uint, name) #endif JPH_SHADER_BIND_BEGIN(JPH_HairSkinRoots) JPH_SHADER_BIND_BUFFER(JPH_HairSkinPoint, gSkinPoints) JPH_SHADER_BIND_SCALP_VERTICES(gScalpVertices) JPH_SHADER_BIND_SCALP_TRIANGLES(gScalpTriangles) JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions) JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops) JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions) JPH_SHADER_BIND_RW_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms) JPH_SHADER_BIND_END(JPH_HairSkinRoots)