Group Nodes, Shaders, Textures, Displacement

This commit is contained in:
2026-09-20 11:15:14 -07:00
parent f6d5f142e9
commit fac01a2849
14 changed files with 500 additions and 255 deletions

View File

@ -19,8 +19,7 @@ else:
add_mesh_contexts = []
def disp_linked(output_node):
linked = output_node.inputs[2].is_linked
if not linked:
if not output_node.inputs[2].is_linked:
return False
# Leenkx PBR with unlinked height socket
l = output_node.inputs[2].links[0]