forked from LeenkxTeam/LNXSDK
Group Nodes, Shaders, Textures, Displacement
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@ -19,8 +19,7 @@ else:
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add_mesh_contexts = []
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def disp_linked(output_node):
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linked = output_node.inputs[2].is_linked
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if not linked:
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if not output_node.inputs[2].is_linked:
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return False
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# Leenkx PBR with unlinked height socket
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l = output_node.inputs[2].links[0]
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