package leenkx.logicnode; import kha.graphics4.TextureFilter; class ResolutionSetNode extends LogicNode { public function new(tree:LogicTree) { super(tree); } override function run(from:Int) { var size: Int = inputs[1].get(); var filter: Int = inputs[2].get(); #if rp_resolution_filter if (filter == 0) iron.object.Uniforms.defaultFilter = TextureFilter.LinearFilter; else iron.object.Uniforms.defaultFilter = TextureFilter.PointFilter; leenkx.renderpath.Postprocess.resolution_uniforms[0] = size; leenkx.renderpath.Postprocess.resolution_uniforms[1] = filter; var npath = leenkx.renderpath.RenderPathCreator.get(); var world = iron.Scene.active.raw.world_ref; npath.loadShader("shader_datas/World_" + world + "/World_" + world); iron.RenderPath.setActive(npath); #end runOutput(0); } }