forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/props.py
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		@ -586,6 +586,11 @@ def init_properties():
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    bpy.types.Node.lnx_version = IntProperty(name="Node Version", description="The version of an instanced node", default=0)
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    # Particles
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    bpy.types.ParticleSettings.lnx_auto_start = BoolProperty(name="Auto Start", description="Automatically start this particle system on load", default=True)
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    bpy.types.ParticleSettings.lnx_dynamic_emitter = BoolProperty(
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        name="Dynamic",
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        description="Particles have independent transform updates following emitter compared to a static baked particle system used if emitters dont generally move around.",
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        default=True
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    )
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    bpy.types.ParticleSettings.lnx_is_unique = BoolProperty(name="Is Unique", description="Make this particle system look different each time it starts", default=False)
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    bpy.types.ParticleSettings.lnx_loop = BoolProperty(name="Loop", description="Loop this particle system", default=False)
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    bpy.types.ParticleSettings.lnx_count_mult = FloatProperty(name="Multiply Count", description="Multiply particle count when rendering in Leenkx", default=1.0)
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