forked from LeenkxTeam/LNXSDK
		
	moisesjpelaez - General Fixes
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		@ -1980,7 +1980,7 @@ class LeenkxExporter:
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            if bobject.parent is None or bobject.parent.name not in collection.objects:
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                asset_name = lnx.utils.asset_name(bobject)
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                if collection.library:
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                if collection.library and not collection.name in self.scene.collection.children:
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                    # Add external linked objects
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                    # Iron differentiates objects based on their names,
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                    # so errors will happen if two objects with the
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@ -2399,7 +2399,7 @@ class LeenkxExporter:
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        world = self.scene.world
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        if world is not None:
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            world_name = lnx.utils.safestr(world.name)
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            world_name = lnx.utils.safestr(lnx.utils.asset_name(world) if world.library else world.name)
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            if world_name not in self.world_array:
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                self.world_array.append(world_name)
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@ -2548,12 +2548,12 @@ class LeenkxExporter:
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                if collection.name.startswith(('RigidBodyWorld', 'Trait|')):
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                    continue
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                if self.scene.user_of_id(collection) or collection.library or collection in self.referenced_collections:
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                if self.scene.user_of_id(collection) or collection in self.referenced_collections:
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                    self.export_collection(collection)
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        if not LeenkxExporter.option_mesh_only:
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            if self.scene.camera is not None:
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                self.output['camera_ref'] = self.scene.camera.name
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                self.output['camera_ref'] = lnx.utils.asset_name(self.scene.camera) if self.scene.library else self.scene.camera.name
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            else:
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                if self.scene.name == lnx.utils.get_project_scene_name():
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                    log.warn(f'Scene "{self.scene.name}" is missing a camera')
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@ -2577,7 +2577,7 @@ class LeenkxExporter:
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            self.export_tilesheets()
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            if self.scene.world is not None:
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                self.output['world_ref'] = lnx.utils.safestr(self.scene.world.name)
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                self.output['world_ref'] = lnx.utils.safestr(lnx.utils.asset_name(self.scene.world) if self.scene.world.library else self.scene.world.name)
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            if self.scene.use_gravity:
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                self.output['gravity'] = [self.scene.gravity[0], self.scene.gravity[1], self.scene.gravity[2]]
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@ -3380,7 +3380,7 @@ class LeenkxExporter:
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        if mobile_mat:
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            lnx_radiance = False
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        out_probe = {'name': world.name}
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        out_probe = {'name': lnx.utils.asset_name(world) if world.library else world.name}
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        if lnx_irradiance:
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            ext = '' if wrd.lnx_minimize else '.json'
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            out_probe['irradiance'] = irrsharmonics + '_irradiance' + ext
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