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36
leenkx/Sources/leenkx/logicnode/DrawTriangleNode.hx
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36
leenkx/Sources/leenkx/logicnode/DrawTriangleNode.hx
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package leenkx.logicnode;
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import kha.Color;
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import leenkx.renderpath.RenderToTexture;
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class DrawTriangleNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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RenderToTexture.ensure2DContext("DrawTriangleNode");
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final colorVec = inputs[1].get();
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RenderToTexture.g.color = Color.fromFloats(colorVec.x, colorVec.y, colorVec.z, colorVec.w);
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final strength = inputs[3].get();
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final x1 = inputs[4].get();
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final y1 = inputs[5].get();
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final x2 = inputs[6].get();
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final y2 = inputs[7].get();
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final x3 = inputs[8].get();
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final y3 = inputs[9].get();
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if (inputs[2].get()) {
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RenderToTexture.g.fillTriangle(x1, y1, x2, y2, x3, y3);
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} else {
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RenderToTexture.g.drawLine(x1, y1, x2, y2, strength);
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RenderToTexture.g.drawLine(x2, y2, x3, y3, strength);
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RenderToTexture.g.drawLine(x3, y3, x1, y1, strength);
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}
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runOutput(0);
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}
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}
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