forked from LeenkxTeam/LNXSDK
		
	t3du - Resolution post process
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								leenkx/Sources/leenkx/logicnode/ResolutionSetNode.hx
									
									
									
									
									
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										33
									
								
								leenkx/Sources/leenkx/logicnode/ResolutionSetNode.hx
									
									
									
									
									
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package leenkx.logicnode;
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import kha.graphics4.TextureFilter;
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class ResolutionSetNode extends LogicNode {
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	public function new(tree:LogicTree) {
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		super(tree);
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	}
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	override function run(from:Int) {
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		var size: Int = inputs[1].get();
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		var filter: Int = inputs[2].get();
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	#if rp_resolution_filter 
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		if (filter == 0)
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			iron.object.Uniforms.defaultFilter = TextureFilter.LinearFilter;
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		else
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			iron.object.Uniforms.defaultFilter = TextureFilter.PointFilter;
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		leenkx.renderpath.Postprocess.resolution_uniforms[0] = size;
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		leenkx.renderpath.Postprocess.resolution_uniforms[1] = filter;
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		var npath = leenkx.renderpath.RenderPathCreator.get();
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		var world = iron.Scene.active.raw.world_ref;
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		npath.loadShader("shader_datas/World_" + world + "/World_" + world);
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		iron.RenderPath.setActive(npath);
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    #end
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		runOutput(0);
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	}
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}
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