package leenkx.logicnode; import iron.object.Object; import iron.math.Vec4; import leenkx.trait.physics.RigidBody; class SetLocationNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var vec: Vec4 = inputs[2].get(); var relative: Bool = inputs[3].get(); if (object == null || vec == null) return; if (!relative && object.parent != null) { var loc = vec.clone(); loc.sub(object.parent.transform.world.getLoc()); // Remove parent location influence // Convert vec to parent local space var dotX = loc.dot(object.parent.transform.right()); var dotY = loc.dot(object.parent.transform.look()); var dotZ = loc.dot(object.parent.transform.up()); vec.set(dotX, dotY, dotZ); } object.transform.loc.setFrom(vec); object.transform.buildMatrix(); #if lnx_physics var rigidBody = object.getTrait(RigidBody); if (rigidBody != null) rigidBody.syncTransform(); #end runOutput(0); } }