forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			492 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			492 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import os
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import shutil
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import stat
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import subprocess
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import webbrowser
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import bpy
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from bpy.types import Menu, Panel, UIList
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from bpy.props import *
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import lnx.assets as assets
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import lnx.utils
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import lnx.utils_vs
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if lnx.is_reload(__name__):
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    assets = lnx.reload_module(assets)
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    lnx.utils = lnx.reload_module(lnx.utils)
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    lnx.utils_vs = lnx.reload_module(lnx.utils_vs)
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else:
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    lnx.enable_reload(__name__)
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def remove_readonly(func, path, excinfo):
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    os.chmod(path, stat.S_IWRITE)
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    func(path)
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def update_gapi_custom(self, context):
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    bpy.data.worlds['Lnx'].lnx_recompile = True
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    assets.invalidate_compiled_data(self, context)
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def update_gapi_win(self, context):
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    if os.path.isdir(lnx.utils.get_fp_build() + '/windows-build'):
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        shutil.rmtree(lnx.utils.get_fp_build() + '/windows-build', onerror=remove_readonly)
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    bpy.data.worlds['Lnx'].lnx_recompile = True
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    assets.invalidate_compiled_data(self, context)
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def update_gapi_linux(self, context):
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    if os.path.isdir(lnx.utils.get_fp_build() + '/linux-build'):
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        shutil.rmtree(lnx.utils.get_fp_build() + '/linux-build', onerror=remove_readonly)
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    bpy.data.worlds['Lnx'].lnx_recompile = True
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    assets.invalidate_compiled_data(self, context)
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def update_gapi_mac(self, context):
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    if os.path.isdir(lnx.utils.get_fp_build() + '/osx-build'):
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        shutil.rmtree(lnx.utils.get_fp_build() + '/osx-build', onerror=remove_readonly)
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    bpy.data.worlds['Lnx'].lnx_recompile = True
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    assets.invalidate_compiled_data(self, context)
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def update_gapi_android(self, context):
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    if os.path.isdir(lnx.utils.get_fp_build() + '/android-build'):
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        shutil.rmtree(lnx.utils.get_fp_build() + '/android-build', onerror=remove_readonly)
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    bpy.data.worlds['Lnx'].lnx_recompile = True
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    assets.invalidate_compiled_data(self, context)
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def update_gapi_ios(self, context):
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    if os.path.isdir(lnx.utils.get_fp_build() + '/ios-build'):
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        shutil.rmtree(lnx.utils.get_fp_build() + '/ios-build', onerror=remove_readonly)
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    bpy.data.worlds['Lnx'].lnx_recompile = True
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    assets.invalidate_compiled_data(self, context)
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def update_gapi_html5(self, context):
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    bpy.data.worlds['Lnx'].lnx_recompile = True
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    assets.invalidate_compiled_data(self, context)
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class LnxExporterListItem(bpy.types.PropertyGroup):
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    name: StringProperty(
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           name="Name",
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           description="A name for this item",
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           default="Preset")
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    lnx_project_rp: StringProperty(
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           name="Render Path",
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           description="A name for this item",
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           default="")
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    lnx_project_scene: PointerProperty(
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            name="Scene",
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            description="Scene to load when launching",
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            type=bpy.types.Scene)
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    lnx_project_target: EnumProperty(
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        items = [('html5', 'HTML5 (JS)', 'html5'),
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                 ('windows-hl', 'Windows (C)', 'windows-hl'),
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                 ('krom-windows', 'Windows (Krom)', 'krom-windows'),
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                 ('macos-hl', 'macOS (C)', 'macos-hl'),
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                 ('krom-macos', 'macOS (Krom)', 'krom-macos'),
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                 ('linux-hl', 'Linux (C)', 'linux-hl'),
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                 ('krom-linux', 'Linux (Krom)', 'krom-linux'),
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                 ('ios-hl', 'iOS (C)', 'ios-hl'),
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                 ('android-hl', 'Android (C)', 'android-hl'),
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                 ('node', 'Node (JS)', 'node'),
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                 ('custom', 'Custom', 'custom'),],
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        name="Target", default='html5', description='Build platform')
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    lnx_project_khamake: StringProperty(name="Khamake", description="Specify arguments for the 'node Kha/make' call")
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    lnx_gapi_custom: EnumProperty(
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        items = [('opengl', 'OpenGL', 'opengl'),
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                 ('vulkan', 'Vulkan', 'vulkan'),
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                 ('direct3d11', 'Direct3D11', 'direct3d11'),
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                 ('direct3d12', 'Direct3D12', 'direct3d12'),
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                 ('metal', 'Metal', 'metal')],
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        name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_custom)
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    lnx_gapi_win: EnumProperty(
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        items = [('direct3d11', 'Auto', 'direct3d11'),
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                 ('opengl', 'OpenGL', 'opengl'),
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                 ('vulkan', 'Vulkan', 'vulkan'),
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                 ('direct3d11', 'Direct3D11', 'direct3d11'),
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                 ('direct3d12', 'Direct3D12', 'direct3d12')],
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        name="Graphics API", default='direct3d11', description='Based on currently selected target', update=update_gapi_win)
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    lnx_gapi_linux: EnumProperty(
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        items = [('opengl', 'Auto', 'opengl'),
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                 ('opengl', 'OpenGL', 'opengl'),
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                 ('vulkan', 'Vulkan', 'vulkan')],
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        name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_linux)
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    lnx_gapi_android: EnumProperty(
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        items = [('opengl', 'Auto', 'opengl'),
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                 ('opengl', 'OpenGL', 'opengl'),
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                 ('vulkan', 'Vulkan', 'vulkan')],
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        name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_android)
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    lnx_gapi_mac: EnumProperty(
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        items = [('opengl', 'Auto', 'opengl'),
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                 ('opengl', 'OpenGL', 'opengl'),
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                 ('metal', 'Metal', 'metal')],
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        name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_mac)
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    lnx_gapi_ios: EnumProperty(
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        items = [('opengl', 'Auto', 'opengl'),
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                 ('opengl', 'OpenGL', 'opengl'),
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                 ('metal', 'Metal', 'metal')],
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        name="Graphics API", default='opengl', description='Based on currently selected target', update=update_gapi_ios)
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    lnx_gapi_html5: EnumProperty(
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        items = [('webgl', 'Auto', 'webgl'),
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                 ('webgl', 'WebGL2', 'webgl')],
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        name="Graphics API", default='webgl', description='Based on currently selected target', update=update_gapi_html5)
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class LnxExporterAndroidPermissionListItem(bpy.types.PropertyGroup):
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    lnx_android_permissions: EnumProperty(
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        items = [('ACCESS_COARSE_LOCATION ', 'Access Coarse Location', 'Allows an app to access approximate location'),
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                 ('ACCESS_NETWORK_STATE', 'Access Network State', 'Allows applications to access information about networks'),
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                 ('ACCESS_FINE_LOCATION', 'Access Fine Location', 'Allows an app to access precise location'),
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                 ('ACCESS_WIFI_STATE', 'Access Wi-Fi State', 'Allows applications to access information about Wi-Fi networks'),
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                 ('BLUETOOTH', 'Bluetooth', 'Allows applications to connect to paired bluetooth devices'),
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                 ('BLUETOOTH_ADMIN', 'Bluetooth Admin', 'Allows applications to discover and pair bluetooth devices'),
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                 ('CAMERA', 'Camera', 'Required to be able to access the camera device'),
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                 ('EXPAND_STATUS_BAR', 'Expand Status Bar', 'Allows an application to expand or collapse the status bar'),
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                 ('FOREGROUND_SERVICE', 'Foreground Service', 'Allows a regular application to use Service.startForeground'),
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                 ('GET_ACCOUNTS', 'Get Accounts', 'Allows access to the list of accounts in the Accounts Service'),
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                 ('INTERNET', 'Internet', 'Allows applications to open network sockets'),
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                 ('READ_EXTERNAL_STORAGE', 'Read External Storage', 'Allows an application to read from external storage.'),
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                 ('VIBRATE', 'Vibrate', 'Allows access to the vibrator'),
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                 ('WRITE_EXTERNAL_STORAGE', 'Write External Storage', 'Allows an application to write to external storage')],
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        name="Permission", default='VIBRATE', description='Android Permission')
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class LnxExporterAndroidAbiListItem(bpy.types.PropertyGroup):
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    lnx_android_abi: EnumProperty(
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        items = [('arm64-v8a', 'arm64-v8a', 'This ABI is for ARMv8-A based CPUs, which support the 64-bit AArch64 architecture'),
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                 ('armeabi-v7a', 'armeabi-v7a', 'This ABI is for 32-bit ARM-based CPUs'),
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                 ('x86', 'x86', 'This ABI is for CPUs supporting the instruction set commonly known as x86, i386, or IA-32'),
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                 ('x86_64', 'x86_64', 'This ABI is for CPUs supporting the instruction set commonly referred to as x86-64')],
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        name="Android ABI", default='arm64-v8a', description='Android ABI')
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class LNX_UL_ExporterList(bpy.types.UIList):
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        # We could write some code to decide which icon to use here...
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        custom_icon = 'DOT'
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        # Make sure your code supports all 3 layout types
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            row = layout.row()
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            row.prop(item, "name", text="", emboss=False, icon=custom_icon)
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            col = row.column()
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            col.alignment = 'RIGHT'
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            col.label(text=item.lnx_project_target)
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        elif self.layout_type in {'GRID'}:
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            layout.alignment = 'CENTER'
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            layout.label(text="", icon = custom_icon)
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class LNX_UL_Exporter_AndroidPermissionList(bpy.types.UIList):
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        # We could write some code to decide which icon to use here...
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        custom_icon = 'DOT'
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        # Make sure your code supports all 3 layout types
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            row = layout.row()
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            row.prop(item, "name", text="", emboss=False, icon=custom_icon)
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            col = row.column()
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            col.alignment = 'RIGHT'
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            col.label(text=item.lnx_android_permissions)
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        elif self.layout_type in {'GRID'}:
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            layout.alignment = 'CENTER'
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            layout.label(text="", icon = custom_icon)
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class LNX_UL_Exporter_AndroidAbiList(bpy.types.UIList):
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    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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        # We could write some code to decide which icon to use here...
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        custom_icon = 'DOT'
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        # Make sure your code supports all 3 layout types
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        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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            row = layout.row()
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            row.prop(item, "name", text="", emboss=False, icon=custom_icon)
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            col = row.column()
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            col.alignment = 'RIGHT'
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            col.label(text=item.lnx_android_abi)
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        elif self.layout_type in {'GRID'}:
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            layout.alignment = 'CENTER'
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            layout.label(text="", icon = custom_icon)
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class LnxExporterListNewItem(bpy.types.Operator):
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    # Add a new item to the list
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    bl_idname = "lnx_exporterlist.new_item"
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    bl_label = "Add a new item"
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    def execute(self, context):
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        mdata = bpy.data.worlds['Lnx']
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        mdata.lnx_exporterlist.add()
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        mdata.lnx_exporterlist_index = len(mdata.lnx_exporterlist) - 1
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        if len(mdata.lnx_rplist) > mdata.lnx_exporterlist_index:
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            mdata.lnx_exporterlist[-1].lnx_project_rp = mdata.lnx_rplist[mdata.lnx_rplist_index].name
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        mdata.lnx_exporterlist[-1].lnx_project_scene = context.scene
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        return{'FINISHED'}
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class LnxExporterListDeleteItem(bpy.types.Operator):
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    # Delete the selected item from the list
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    bl_idname = "lnx_exporterlist.delete_item"
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    bl_label = "Deletes an item"
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    @classmethod
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    def poll(self, context):
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        """ Enable if there's something in the list """
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        mdata = bpy.data.worlds['Lnx']
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        return len(mdata.lnx_exporterlist) > 0
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    def execute(self, context):
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        mdata = bpy.data.worlds['Lnx']
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        list = mdata.lnx_exporterlist
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        index = mdata.lnx_exporterlist_index
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        list.remove(index)
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        if index > 0:
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            index = index - 1
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        mdata.lnx_exporterlist_index = index
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        return{'FINISHED'}
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class LnxExporterListMoveItem(bpy.types.Operator):
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    # Move an item in the list
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    bl_idname = "lnx_exporterlist.move_item"
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    bl_label = "Move an item in the list"
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    direction: EnumProperty(
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                items=(
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                    ('UP', 'Up', ""),
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                    ('DOWN', 'Down', ""),))
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    def move_index(self):
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        # Move index of an item render queue while clamping it
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        mdata = bpy.data.worlds['Lnx']
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        index = mdata.lnx_exporterlist_index
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        list_length = len(mdata.lnx_exporterlist) - 1
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        new_index = 0
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        if self.direction == 'UP':
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            new_index = index - 1
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        elif self.direction == 'DOWN':
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            new_index = index + 1
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        new_index = max(0, min(new_index, list_length))
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        mdata.lnx_exporterlist.move(index, new_index)
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        mdata.lnx_exporterlist_index = new_index
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    def execute(self, context):
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        mdata = bpy.data.worlds['Lnx']
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        list = mdata.lnx_exporterlist
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        index = mdata.lnx_exporterlist_index
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        if self.direction == 'DOWN':
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            neighbor = index + 1
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            self.move_index()
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        elif self.direction == 'UP':
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            neighbor = index - 1
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            self.move_index()
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        else:
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            return{'CANCELLED'}
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        return{'FINISHED'}
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class LnxExporter_AndroidPermissionListNewItem(bpy.types.Operator):
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    # Add a new item to the list
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    bl_idname = "lnx_exporter_android_permission_list.new_item"
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    bl_label = "Add a new item"
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    def execute(self, context):
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        mdata = bpy.data.worlds['Lnx']
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        mdata.lnx_exporter_android_permission_list.add()
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        mdata.lnx_exporter_android_permission_list_index = len(mdata.lnx_exporter_android_permission_list) - 1
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        return{'FINISHED'}
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class LnxExporter_AndroidPermissionListDeleteItem(bpy.types.Operator):
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    # Delete the selected item from the list
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    bl_idname = "lnx_exporter_android_permission_list.delete_item"
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    bl_label = "Deletes an item"
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    @classmethod
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    def poll(self, context):
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        """ Enable if there's something in the list """
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        mdata = bpy.data.worlds['Lnx']
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        return len(mdata.lnx_exporter_android_permission_list) > 0
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    def execute(self, context):
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        mdata = bpy.data.worlds['Lnx']
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        list = mdata.lnx_exporter_android_permission_list
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        index = mdata.lnx_exporter_android_permission_list_index
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        list.remove(index)
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        if index > 0:
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            index = index - 1
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        mdata.lnx_exporter_android_permission_list_index = index
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        return{'FINISHED'}
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class LnxExporter_AndroidAbiListNewItem(bpy.types.Operator):
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    # Add a new item to the list
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    bl_idname = "lnx_exporter_android_abi_list.new_item"
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    bl_label = "Add a new item"
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    def execute(self, context):
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        mdata = bpy.data.worlds['Lnx']
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        mdata.lnx_exporter_android_abi_list.add()
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        mdata.lnx_exporter_android_abi_list_index = len(mdata.lnx_exporter_android_abi_list) - 1
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        return{'FINISHED'}
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class LnxExporter_AndroidAbiListDeleteItem(bpy.types.Operator):
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    # Delete the selected item from the list
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    bl_idname = "lnx_exporter_android_abi_list.delete_item"
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    bl_label = "Deletes an item"
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    @classmethod
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    def poll(self, context):
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        """ Enable if there's something in the list """
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        mdata = bpy.data.worlds['Lnx']
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        return len(mdata.lnx_exporter_android_abi_list) > 0
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    def execute(self, context):
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        mdata = bpy.data.worlds['Lnx']
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        list = mdata.lnx_exporter_android_abi_list
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        index = mdata.lnx_exporter_android_abi_list_index
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        list.remove(index)
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        if index > 0:
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            index = index - 1
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        mdata.lnx_exporter_android_abi_list_index = index
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        return{'FINISHED'}
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class LnxExporterSpecialsMenu(bpy.types.Menu):
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    bl_label = "More"
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    bl_idname = "LNX_MT_ExporterListSpecials"
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    def draw(self, context):
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        layout = self.layout
 | 
						|
        layout.operator("lnx.exporter_open_folder")
 | 
						|
        layout.operator("lnx.exporter_gpuprofile")
 | 
						|
        if lnx.utils.get_os_is_windows():
 | 
						|
            layout.operator("lnx.exporter_open_vs")
 | 
						|
 | 
						|
 | 
						|
class LeenkxExporterOpenFolderButton(bpy.types.Operator):
 | 
						|
    """Open published folder"""
 | 
						|
    bl_idname = 'lnx.exporter_open_folder'
 | 
						|
    bl_label = 'Open Folder'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        wrd = bpy.data.worlds['Lnx']
 | 
						|
        if len(wrd.lnx_exporterlist) == 0:
 | 
						|
            return {'CANCELLED'}
 | 
						|
        item = wrd.lnx_exporterlist[wrd.lnx_exporterlist_index]
 | 
						|
        p = os.path.join(lnx.utils.get_fp_build(), item.lnx_project_target)
 | 
						|
        if os.path.exists(p):
 | 
						|
            webbrowser.open('file://' + p)
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxExporterGpuProfileButton(bpy.types.Operator):
 | 
						|
    '''GPU profile'''
 | 
						|
    bl_idname = 'lnx.exporter_gpuprofile'
 | 
						|
    bl_label = 'Open in RenderDoc'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        p = lnx.utils.get_renderdoc_path()
 | 
						|
        if p == '':
 | 
						|
            self.report({'ERROR'}, 'Configure RenderDoc path in Leenkx add-on preferences')
 | 
						|
            return {'CANCELLED'}
 | 
						|
        pbin = ''
 | 
						|
        base = lnx.utils.get_fp_build()
 | 
						|
        ext1 =  '/krom-windows/' + lnx.utils.safestr(bpy.data.worlds['Lnx'].lnx_project_name) + '.exe'
 | 
						|
        ext2 =  '/krom-linux/' + lnx.utils.safestr(bpy.data.worlds['Lnx'].lnx_project_name)
 | 
						|
        if os.path.exists(base + ext1):
 | 
						|
            pbin = base + ext1
 | 
						|
        elif os.path.exists(base + ext2):
 | 
						|
            pbin = base + ext2
 | 
						|
        if pbin == '':
 | 
						|
            self.report({'ERROR'}, 'Publish project using Krom target first')
 | 
						|
            return {'CANCELLED'}
 | 
						|
        subprocess.Popen([p, pbin])
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
 | 
						|
class LNX_OT_ExporterOpenVS(bpy.types.Operator):
 | 
						|
    """Open the generated project in Visual Studio, if installed"""
 | 
						|
    bl_idname = 'lnx.exporter_open_vs'
 | 
						|
    bl_label = 'Open in Visual Studio'
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        if not lnx.utils.get_os_is_windows():
 | 
						|
            if bpy.app.version >= (2, 90, 0):
 | 
						|
                cls.poll_message_set('This operator is only supported on Windows')
 | 
						|
            return False
 | 
						|
 | 
						|
        wrd = bpy.data.worlds['Lnx']
 | 
						|
        if len(wrd.lnx_exporterlist) == 0:
 | 
						|
            if bpy.app.version >= (2, 90, 0):
 | 
						|
                cls.poll_message_set('No export configuration exists')
 | 
						|
            return False
 | 
						|
 | 
						|
        if wrd.lnx_exporterlist[wrd.lnx_exporterlist_index].lnx_project_target != 'windows-hl':
 | 
						|
            if bpy.app.version >= (2, 90, 0):
 | 
						|
                cls.poll_message_set('This operator only works with the Windows (C) target')
 | 
						|
            return False
 | 
						|
 | 
						|
        return True
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        version_major, version_min_full, err = lnx.utils_vs.fetch_project_version()
 | 
						|
        if err is not None:
 | 
						|
            if err == 'err_file_not_found':
 | 
						|
                self.report({'ERROR'}, 'Publish project using Windows (C) target first')
 | 
						|
            elif err.startswith('err_invalid_version'):
 | 
						|
                self.report({'ERROR'}, 'Could not parse Visual Studio version, check console for details')
 | 
						|
            return {'CANCELLED'}
 | 
						|
 | 
						|
        success = lnx.utils_vs.open_project_in_vs(version_major, version_min_full)
 | 
						|
        if not success:
 | 
						|
            self.report({'ERROR'}, 'Could not open the project in Visual Studio, check console for details')
 | 
						|
            return {'CANCELLED'}
 | 
						|
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
 | 
						|
__REG_CLASSES = (
 | 
						|
    LnxExporterListItem,
 | 
						|
    LnxExporterAndroidPermissionListItem,
 | 
						|
    LnxExporterAndroidAbiListItem,
 | 
						|
    LNX_UL_ExporterList,
 | 
						|
    LNX_UL_Exporter_AndroidPermissionList,
 | 
						|
    LNX_UL_Exporter_AndroidAbiList,
 | 
						|
    LnxExporterListNewItem,
 | 
						|
    LnxExporterListDeleteItem,
 | 
						|
    LnxExporterListMoveItem,
 | 
						|
    LnxExporter_AndroidPermissionListNewItem,
 | 
						|
    LnxExporter_AndroidPermissionListDeleteItem,
 | 
						|
    LnxExporter_AndroidAbiListNewItem,
 | 
						|
    LnxExporter_AndroidAbiListDeleteItem,
 | 
						|
    LnxExporterSpecialsMenu,
 | 
						|
    LnxExporterGpuProfileButton,
 | 
						|
    LeenkxExporterOpenFolderButton,
 | 
						|
    LNX_OT_ExporterOpenVS
 | 
						|
)
 | 
						|
__reg_classes, __unreg_classes = bpy.utils.register_classes_factory(__REG_CLASSES)
 | 
						|
 | 
						|
 | 
						|
def register():
 | 
						|
    __reg_classes()
 | 
						|
 | 
						|
    bpy.types.World.lnx_exporterlist = CollectionProperty(type=LnxExporterListItem)
 | 
						|
    bpy.types.World.lnx_exporterlist_index = IntProperty(name="Index for my_list", default=0)
 | 
						|
    bpy.types.World.lnx_exporter_android_permission_list = CollectionProperty(type=LnxExporterAndroidPermissionListItem)
 | 
						|
    bpy.types.World.lnx_exporter_android_permission_list_index = IntProperty(name="Index for my_list", default=0)
 | 
						|
    bpy.types.World.lnx_exporter_android_abi_list = CollectionProperty(type=LnxExporterAndroidAbiListItem)
 | 
						|
    bpy.types.World.lnx_exporter_android_abi_list_index = IntProperty(name="Index for my_list", default=0)
 | 
						|
 | 
						|
 | 
						|
def unregister():
 | 
						|
    __unreg_classes()
 |