forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			1084 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1084 lines
		
	
	
		
			41 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import json
 | 
						|
import os
 | 
						|
import shutil
 | 
						|
import subprocess
 | 
						|
from typing import Union
 | 
						|
import webbrowser
 | 
						|
 | 
						|
from bpy.types import Menu, NodeTree
 | 
						|
from bpy.props import *
 | 
						|
import bpy.utils.previews
 | 
						|
 | 
						|
import lnx.make as make
 | 
						|
from lnx.props_traits_props import *
 | 
						|
import lnx.ui_icons as ui_icons
 | 
						|
 | 
						|
def compatible_prop(property_func, **kwargs):
 | 
						|
    """Create properties compatible with different Blender versions."""
 | 
						|
    if bpy.app.version < (2, 90, 0):
 | 
						|
        # Remove override parameter for Blender 2.83
 | 
						|
        kwargs.pop('override', None)
 | 
						|
    return property_func(**kwargs)
 | 
						|
 | 
						|
import lnx.utils
 | 
						|
import lnx.write_data as write_data
 | 
						|
 | 
						|
 | 
						|
if lnx.is_reload(__name__):
 | 
						|
    lnx.make = lnx.reload_module(lnx.make)
 | 
						|
    lnx.props_traits_props = lnx.reload_module(lnx.props_traits_props)
 | 
						|
    from lnx.props_traits_props import *
 | 
						|
    ui_icons = lnx.reload_module(ui_icons)
 | 
						|
    lnx.utils = lnx.reload_module(lnx.utils)
 | 
						|
    lnx.write_data = lnx.reload_module(lnx.write_data)
 | 
						|
else:
 | 
						|
    lnx.enable_reload(__name__)
 | 
						|
 | 
						|
ICON_HAXE = ui_icons.get_id('haxe')
 | 
						|
ICON_NODES = 'NODETREE'
 | 
						|
ICON_CANVAS = 'NODE_COMPOSITING'
 | 
						|
ICON_BUNDLED = ui_icons.get_id('bundle')
 | 
						|
ICON_WASM = ui_icons.get_id('wasm')
 | 
						|
 | 
						|
# Pay attention to the ID number parameter for backward compatibility!
 | 
						|
# This is important if the enum is reordered or the string identifier
 | 
						|
# is changed as the number is what's stored in the blend file
 | 
						|
PROP_TYPES_ENUM = [
 | 
						|
    ('Haxe Script', 'Haxe', 'Haxe script', ICON_HAXE, 0),
 | 
						|
    ('Logic Nodes', 'Nodes', 'Logic nodes (visual scripting)', ICON_NODES, 4),
 | 
						|
    ('UI Canvas', 'UI', 'User interface', ICON_CANVAS, 2),
 | 
						|
    ('Bundled Script', 'Bundled', 'Premade script with common functionality', ICON_BUNDLED, 3),
 | 
						|
    ('WebAssembly', 'Wasm', 'WebAssembly', ICON_WASM, 1)
 | 
						|
]
 | 
						|
 | 
						|
def trigger_recompile(self, context):
 | 
						|
    wrd = bpy.data.worlds['Lnx']
 | 
						|
    wrd.lnx_recompile = True
 | 
						|
 | 
						|
def update_trait_group(self, context):
 | 
						|
    o = context.object if self.is_object else context.scene
 | 
						|
    if o == None:
 | 
						|
        return
 | 
						|
    i = o.lnx_traitlist_index
 | 
						|
    if i >= 0 and i < len(o.lnx_traitlist):
 | 
						|
        t = o.lnx_traitlist[i]
 | 
						|
        if t.type_prop == 'Haxe Script' or t.type_prop == 'Bundled Script':
 | 
						|
            t.name = t.class_name_prop
 | 
						|
        elif t.type_prop == 'WebAssembly':
 | 
						|
            t.name = t.webassembly_prop
 | 
						|
        elif t.type_prop == 'UI Canvas':
 | 
						|
            t.name = t.canvas_name_prop
 | 
						|
        elif t.type_prop == 'Logic Nodes':
 | 
						|
            if t.node_tree_prop != None:
 | 
						|
                t.name = t.node_tree_prop.name
 | 
						|
        # Fetch props
 | 
						|
        if t.type_prop == 'Bundled Script' and t.name != '':
 | 
						|
            file_path = lnx.utils.get_sdk_path() + '/leenkx/Sources/leenkx/trait/' + t.name + '.hx'
 | 
						|
            if os.path.exists(file_path):
 | 
						|
                lnx.utils.fetch_script_props(file_path)
 | 
						|
                lnx.utils.fetch_prop(o)
 | 
						|
        # Show trait users as collections
 | 
						|
        if self.is_object:
 | 
						|
            for col in bpy.data.collections:
 | 
						|
                if col.name.startswith('Trait|') and o.name in col.objects:
 | 
						|
                    col.objects.unlink(o)
 | 
						|
            for t in o.lnx_traitlist:
 | 
						|
                if 'Trait|' + t.name not in bpy.data.collections:
 | 
						|
                    col = bpy.data.collections.new('Trait|' + t.name)
 | 
						|
                else:
 | 
						|
                    col = bpy.data.collections['Trait|' + t.name]
 | 
						|
                try:
 | 
						|
                    col.objects.link(o)
 | 
						|
                except RuntimeError:
 | 
						|
                    # Object is already in that collection. This can
 | 
						|
                    # happen when multiple same traits are copied with
 | 
						|
                    # bpy.ops.lnx.copy_traits_to_active
 | 
						|
                    pass
 | 
						|
 | 
						|
class LnxTraitListItem(bpy.types.PropertyGroup):
 | 
						|
    def poll_node_trees(self, tree: NodeTree):
 | 
						|
        """Ensure that only logic node trees show up as node traits"""
 | 
						|
        return tree.bl_idname == 'LnxLogicTreeType'
 | 
						|
 | 
						|
    name = compatible_prop(StringProperty, name="Name", description="The name of the trait", default="", override={"LIBRARY_OVERRIDABLE"})
 | 
						|
    enabled_prop = compatible_prop(BoolProperty, name="", description="Whether this trait is enabled", default=True, update=trigger_recompile, override={"LIBRARY_OVERRIDABLE"})    
 | 
						|
    is_object = BoolProperty(name="", default=True)
 | 
						|
    fake_user = compatible_prop(BoolProperty, name="Fake User", description="Export this trait even if it is deactivated", default=False, override={"LIBRARY_OVERRIDABLE"})
 | 
						|
    type_prop = EnumProperty(name="Type", items=PROP_TYPES_ENUM)
 | 
						|
 | 
						|
    class_name_prop = compatible_prop(StringProperty, name="Class", description="A name for this item", default="", update=update_trait_group, override={"LIBRARY_OVERRIDABLE"})
 | 
						|
    canvas_name_prop = compatible_prop(StringProperty, name="Canvas", description="A name for this item", default="", update=update_trait_group, override={"LIBRARY_OVERRIDABLE"})
 | 
						|
    webassembly_prop = compatible_prop(StringProperty, name="Module", description="A name for this item", default="", update=update_trait_group, override={"LIBRARY_OVERRIDABLE"})
 | 
						|
    node_tree_prop = compatible_prop(PointerProperty, type=NodeTree, update=update_trait_group, override={"LIBRARY_OVERRIDABLE"}, poll=poll_node_trees)
 | 
						|
 | 
						|
    lnx_traitpropslist = CollectionProperty(type=LnxTraitPropListItem)
 | 
						|
    lnx_traitpropslist_index = compatible_prop(IntProperty, name="Index for my_list", default=0, options={"LIBRARY_EDITABLE"}, override={"LIBRARY_OVERRIDABLE"})
 | 
						|
    lnx_traitpropswarnings = CollectionProperty(type=LnxTraitPropWarning)
 | 
						|
 | 
						|
class LNX_UL_TraitList(bpy.types.UIList):
 | 
						|
    """List of traits."""
 | 
						|
    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
 | 
						|
        layout.use_property_split = False
 | 
						|
 | 
						|
        custom_icon = "NONE"
 | 
						|
        custom_icon_value = 0
 | 
						|
        if item.type_prop == "Haxe Script":
 | 
						|
            custom_icon_value = ICON_HAXE
 | 
						|
        elif item.type_prop == "WebAssembly":
 | 
						|
            custom_icon_value = ICON_WASM
 | 
						|
        elif item.type_prop == "UI Canvas":
 | 
						|
            custom_icon = "NODE_COMPOSITING"
 | 
						|
        elif item.type_prop == "Bundled Script":
 | 
						|
            custom_icon_value = ICON_BUNDLED
 | 
						|
        elif item.type_prop == "Logic Nodes":
 | 
						|
            custom_icon = 'NODETREE'
 | 
						|
 | 
						|
        if self.layout_type in {'DEFAULT', 'COMPACT'}:
 | 
						|
            row = layout.row()
 | 
						|
            row.separator(factor=0.1)
 | 
						|
            row.prop(item, "enabled_prop")
 | 
						|
            # Display " " for props without a name to right-align the
 | 
						|
            # fake_user button
 | 
						|
            row.label(text=item.name if item.name != "" else " ", icon=custom_icon, icon_value=custom_icon_value)
 | 
						|
 | 
						|
        elif self.layout_type in {'GRID'}:
 | 
						|
            layout.alignment = 'CENTER'
 | 
						|
            layout.label(text="", icon=custom_icon, icon_value=custom_icon_value)
 | 
						|
 | 
						|
        row = layout.row(align=True)
 | 
						|
        row.prop(item, "fake_user", text="", icon="FAKE_USER_ON" if item.fake_user else "FAKE_USER_OFF")
 | 
						|
 | 
						|
class LnxTraitListNewItem(bpy.types.Operator):
 | 
						|
    bl_idname = "lnx_traitlist.new_item"
 | 
						|
    bl_label = "Add Trait"
 | 
						|
    bl_description = "Add a new trait item to the list"
 | 
						|
 | 
						|
    is_object: BoolProperty(name="Is Object Trait", description="Whether this trait belongs to an object or a scene", default=False)
 | 
						|
    type_prop: EnumProperty(name="Type", items=PROP_TYPES_ENUM)
 | 
						|
 | 
						|
    # Show more options when invoked from the operator search menu
 | 
						|
    invoked_by_search: BoolProperty(name="", default=True)
 | 
						|
 | 
						|
    def invoke(self, context, event):
 | 
						|
        wm = context.window_manager
 | 
						|
        return wm.invoke_props_dialog(self, width=400)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        if self.invoked_by_search:
 | 
						|
            row = layout.row()
 | 
						|
            row.prop(self, "is_object")
 | 
						|
 | 
						|
        row = layout.row()
 | 
						|
        row.scale_y = 1.3
 | 
						|
        row.prop(self, "type_prop", expand=True)
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
        trait = obj.lnx_traitlist.add()
 | 
						|
        trait.is_object = self.is_object
 | 
						|
        trait.type_prop = self.type_prop
 | 
						|
        obj.lnx_traitlist_index = len(obj.lnx_traitlist) - 1
 | 
						|
        trigger_recompile(None, None)
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxTraitListDeleteItem(bpy.types.Operator):
 | 
						|
    """Delete the selected item from the list"""
 | 
						|
    bl_idname = "lnx_traitlist.delete_item"
 | 
						|
    bl_label = "Remove Trait"
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="", description="A name for this item", default=False)
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(self, context):
 | 
						|
        """ Enable if there's something in the list """
 | 
						|
        obj = bpy.context.object
 | 
						|
        if obj is None:
 | 
						|
            return False
 | 
						|
        return len(obj.lnx_traitlist) > 0
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        obj = bpy.context.object
 | 
						|
        lst = obj.lnx_traitlist
 | 
						|
        index = obj.lnx_traitlist_index
 | 
						|
 | 
						|
        if len(lst) <= index:
 | 
						|
            return {'FINISHED'}
 | 
						|
 | 
						|
        try:
 | 
						|
            lst.remove(index)
 | 
						|
        except TypeError as e:
 | 
						|
            if obj.override_library is not None:
 | 
						|
                return {'CANCELLED'}
 | 
						|
            else:
 | 
						|
                raise e
 | 
						|
 | 
						|
        update_trait_group(self, context)
 | 
						|
 | 
						|
        if index > 0:
 | 
						|
            index = index - 1
 | 
						|
 | 
						|
        obj.lnx_traitlist_index = index
 | 
						|
 | 
						|
        return {'FINISHED'}
 | 
						|
 | 
						|
class LnxTraitListDeleteItemScene(bpy.types.Operator):
 | 
						|
    """Delete the selected item from the list"""
 | 
						|
    bl_idname = "lnx_traitlist.delete_item_scene"
 | 
						|
    bl_label = "Deletes an item"
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="", description="A name for this item", default=False)
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(self, context):
 | 
						|
        """ Enable if there's something in the list """
 | 
						|
        obj = bpy.context.scene
 | 
						|
        if obj == None:
 | 
						|
            return False
 | 
						|
        return len(obj.lnx_traitlist) > 0
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        obj = bpy.context.scene
 | 
						|
        lst = obj.lnx_traitlist
 | 
						|
        index = obj.lnx_traitlist_index
 | 
						|
 | 
						|
        if len(lst) <= index:
 | 
						|
            return{'FINISHED'}
 | 
						|
 | 
						|
        lst.remove(index)
 | 
						|
 | 
						|
        if index > 0:
 | 
						|
            index = index - 1
 | 
						|
 | 
						|
        obj.lnx_traitlist_index = index
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxTraitListMoveItem(bpy.types.Operator):
 | 
						|
    """Move an item in the list"""
 | 
						|
    bl_idname = "lnx_traitlist.move_item"
 | 
						|
    bl_label = "Move an item in the list"
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    direction: EnumProperty(
 | 
						|
                items=(
 | 
						|
                    ('UP', 'Up', ""),
 | 
						|
                    ('DOWN', 'Down', ""),))
 | 
						|
 | 
						|
    is_object: BoolProperty(name="", description="A name for this item", default=False)
 | 
						|
 | 
						|
    def move_index(self):
 | 
						|
        # Move index of an item render queue while clamping it
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
        index = obj.lnx_traitlist_index
 | 
						|
        list_length = len(obj.lnx_traitlist) - 1
 | 
						|
        new_index = 0
 | 
						|
 | 
						|
        if self.direction == 'UP':
 | 
						|
            new_index = index - 1
 | 
						|
        elif self.direction == 'DOWN':
 | 
						|
            new_index = index + 1
 | 
						|
 | 
						|
        new_index = max(0, min(new_index, list_length))
 | 
						|
        obj.lnx_traitlist.move(index, new_index)
 | 
						|
        obj.lnx_traitlist_index = new_index
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
        list = obj.lnx_traitlist
 | 
						|
        index = obj.lnx_traitlist_index
 | 
						|
 | 
						|
        if self.direction == 'DOWN':
 | 
						|
            neighbor = index + 1
 | 
						|
            self.move_index()
 | 
						|
 | 
						|
        elif self.direction == 'UP':
 | 
						|
            neighbor = index - 1
 | 
						|
            self.move_index()
 | 
						|
        else:
 | 
						|
            return{'CANCELLED'}
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxEditScriptButton(bpy.types.Operator):
 | 
						|
    bl_idname = 'lnx.edit_script'
 | 
						|
    bl_label = 'Edit Script'
 | 
						|
    bl_description = 'Edit script in the text editor'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="", description="A name for this item", default=False)
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
 | 
						|
        lnx.utils.check_default_props()
 | 
						|
 | 
						|
        if not os.path.exists(os.path.join(lnx.utils.get_fp(), "khafile.js")):
 | 
						|
            print('Generating Krom project for IDE build configuration')
 | 
						|
            make.build('krom')
 | 
						|
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
 | 
						|
        item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
        pkg = lnx.utils.safestr(bpy.data.worlds['Lnx'].lnx_project_package)
 | 
						|
        # Replace the haxe package syntax with the os-dependent path syntax for opening
 | 
						|
        hx_path = os.path.join(lnx.utils.get_fp(), 'Sources', pkg, item.class_name_prop.replace('.', os.sep) + '.hx')
 | 
						|
        lnx.utils.open_editor(hx_path)
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxEditBundledScriptButton(bpy.types.Operator):
 | 
						|
    bl_idname = 'lnx.edit_bundled_script'
 | 
						|
    bl_label = 'Edit Script'
 | 
						|
    bl_description = 'Copy script to project and edit in the text editor'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(default=False)
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if not lnx.utils.check_saved(self):
 | 
						|
            return {'CANCELLED'}
 | 
						|
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
        sdk_path = lnx.utils.get_sdk_path()
 | 
						|
        project_path = lnx.utils.get_fp()
 | 
						|
        item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
 | 
						|
        pkg = lnx.utils.safestr(bpy.data.worlds['Lnx'].lnx_project_package)
 | 
						|
        source_hx_path = os.path.join(sdk_path, 'leenkx', 'Sources', 'leenkx', 'trait', item.class_name_prop + '.hx')
 | 
						|
        target_dir = os.path.join(project_path, 'Sources', pkg)
 | 
						|
        target_hx_path = os.path.join(target_dir, item.class_name_prop + '.hx')
 | 
						|
 | 
						|
        if not os.path.isfile(target_hx_path):
 | 
						|
            if not os.path.exists(target_dir):
 | 
						|
                os.makedirs(target_dir)
 | 
						|
 | 
						|
            # Rewrite package and copy
 | 
						|
            with open(source_hx_path, encoding="utf-8") as sf:
 | 
						|
                sf.readline()
 | 
						|
                with open(target_hx_path, 'w', encoding="utf-8") as tf:
 | 
						|
                    tf.write('package ' + pkg + ';\n')
 | 
						|
                    shutil.copyfileobj(sf, tf)
 | 
						|
 | 
						|
            lnx.utils.fetch_script_names()
 | 
						|
 | 
						|
        # From bundled to script
 | 
						|
        item.type_prop = 'Haxe Script'
 | 
						|
 | 
						|
        # Open the trait in the code editor
 | 
						|
        bpy.ops.lnx.edit_script('EXEC_DEFAULT', is_object=self.is_object)
 | 
						|
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxEditWasmScriptButton(bpy.types.Operator):
 | 
						|
    bl_idname = 'lnx.edit_wasm_script'
 | 
						|
    bl_label = 'Edit Script'
 | 
						|
    bl_description = 'Copy script to project and edit in the text editor'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(default=False)
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if not lnx.utils.check_saved(self):
 | 
						|
            return {'CANCELLED'}
 | 
						|
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
 | 
						|
        item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
        wasm_path = os.path.join(lnx.utils.get_fp(), 'Bundled', item.webassembly_prop + '.wasm')
 | 
						|
        lnx.utils.open_editor(wasm_path)
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LeenkxGenerateNavmeshButton(bpy.types.Operator):
 | 
						|
    """Generate navmesh from selected meshes"""
 | 
						|
    bl_idname = 'lnx.generate_navmesh'
 | 
						|
    bl_label = 'Generate Navmesh'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        obj = context.active_object
 | 
						|
 | 
						|
        if obj.type != 'MESH':
 | 
						|
            return{'CANCELLED'}
 | 
						|
 | 
						|
        if not lnx.utils.check_saved(self):
 | 
						|
            return {"CANCELLED"}
 | 
						|
 | 
						|
        if not lnx.utils.check_sdkpath(self):
 | 
						|
            return {"CANCELLED"}
 | 
						|
 | 
						|
        print("Started visualization generation")
 | 
						|
 | 
						|
        # Append objects to be included in NavMesh
 | 
						|
        export_objects = []
 | 
						|
        # Append Object with trait
 | 
						|
        export_objects.append(obj)
 | 
						|
        # Get NavMesh trait
 | 
						|
        for trait in obj.lnx_traitlist:
 | 
						|
            if trait.lnx_traitpropslist and trait.class_name_prop == 'NavMesh':
 | 
						|
                # Check if child objects should be included in NavMesh
 | 
						|
                prop = trait.lnx_traitpropslist['combineImmidiateChildren']
 | 
						|
                if(prop.get_value()):
 | 
						|
                    # If yes, check if child is a mesh
 | 
						|
                    for child_obj in obj.children:
 | 
						|
                        if obj.type == 'MESH':
 | 
						|
                            # Append child
 | 
						|
                            export_objects.append(child_obj)
 | 
						|
 | 
						|
        # get dependency graph
 | 
						|
        depsgraph = bpy.context.evaluated_depsgraph_get()
 | 
						|
 | 
						|
        # Get build directory
 | 
						|
        nav_full_path = lnx.utils.get_fp_build() + '/compiled/Assets/navigation'
 | 
						|
        if not os.path.exists(nav_full_path):
 | 
						|
            os.makedirs(nav_full_path)
 | 
						|
 | 
						|
        # Get export OBJ name and path
 | 
						|
        nav_mesh_name = 'nav_' + obj.data.name
 | 
						|
        mesh_path = nav_full_path + '/' + nav_mesh_name + '.obj'
 | 
						|
 | 
						|
        # Max index of objects (vertices) traversed
 | 
						|
        max_overall_index = 0
 | 
						|
        # Open to OBJ file
 | 
						|
        with open(mesh_path, 'w') as f:
 | 
						|
            for export_obj in export_objects:
 | 
						|
                # If armature, apply armature modifier
 | 
						|
                armature = export_obj.find_armature()
 | 
						|
                apply_modifiers = not armature
 | 
						|
                obj_eval = export_obj.evaluated_get(depsgraph) if apply_modifiers else export_obj
 | 
						|
 | 
						|
                # Get mesh data
 | 
						|
                export_mesh = obj_eval.to_mesh()
 | 
						|
 | 
						|
                # Get world transform
 | 
						|
                world_matrix = obj_eval.matrix_world
 | 
						|
 | 
						|
                # Iterate over the triangles and get vertices and indices
 | 
						|
                triangles = export_mesh.loop_triangles
 | 
						|
                traversed_indices = []
 | 
						|
 | 
						|
                # For each triangle in the object
 | 
						|
                for triangle in triangles:
 | 
						|
                    # For each index in triangle
 | 
						|
                    for loop_index in triangle.loops:
 | 
						|
                        # Get vertex index
 | 
						|
                        vertex_index = export_mesh.loops[loop_index].vertex_index
 | 
						|
                        # Skip if vertex already appended
 | 
						|
                        if (vertex_index not in traversed_indices):
 | 
						|
                            # If not, append vertex
 | 
						|
                            traversed_indices.append(vertex_index)
 | 
						|
                            vertex = export_mesh.vertices[vertex_index].co
 | 
						|
                            # Apply world transform
 | 
						|
                            tv = world_matrix @ vertex
 | 
						|
                            # Write to OBJ
 | 
						|
                            f.write("v %.4f " % (tv[0]))
 | 
						|
                            f.write("%.4f " % (tv[2]))
 | 
						|
                            f.write("%.4f\n" % (tv[1])) # Flipped
 | 
						|
 | 
						|
                # Max index of this object
 | 
						|
                max_index = 0
 | 
						|
                # For each triangle in the object
 | 
						|
                for triangle in triangles:
 | 
						|
                    # Write index to OBJ
 | 
						|
                    f.write("f")
 | 
						|
                    for loop_index in triangle.loops:
 | 
						|
                        # index of this object should be > index of previous objects
 | 
						|
                        curr_index = max_overall_index + loop_index + 1
 | 
						|
                        f.write(" %d" % (curr_index))
 | 
						|
                        if(curr_index > max_overall_index):
 | 
						|
                            max_index = curr_index
 | 
						|
                    f.write("\n")
 | 
						|
                # Store max overall index
 | 
						|
                max_overall_index = max_index
 | 
						|
 | 
						|
        # Get buildnavjs
 | 
						|
        buildnavjs_path = lnx.utils.get_sdk_path() + '/lib/haxerecast/buildnavjs'
 | 
						|
 | 
						|
        # append config values
 | 
						|
        nav_config = {}
 | 
						|
        for trait in obj.lnx_traitlist:
 | 
						|
            # check if trait is navmesh here
 | 
						|
            if trait.lnx_traitpropslist and trait.class_name_prop == 'NavMesh':
 | 
						|
                for prop in trait.lnx_traitpropslist: # Append props
 | 
						|
                    name = prop.name
 | 
						|
                    value = prop.get_value()
 | 
						|
                    nav_config[name] = value
 | 
						|
        nav_config_json = json.dumps(nav_config)
 | 
						|
 | 
						|
        args = [lnx.utils.get_node_path(), buildnavjs_path, nav_mesh_name, nav_config_json]
 | 
						|
        proc = subprocess.Popen(args, cwd=nav_full_path)
 | 
						|
        proc.wait()
 | 
						|
 | 
						|
        if bpy.app.version[0] >= 4:
 | 
						|
            navmesh = bpy.ops.wm.obj_import(filepath=mesh_path)
 | 
						|
        else:
 | 
						|
            navmesh = bpy.ops.import_scene.obj(filepath=mesh_path)
 | 
						|
        navmesh = bpy.context.selected_objects[0]
 | 
						|
 | 
						|
        # NavMesh preview settings, cleanup
 | 
						|
        navmesh.name = nav_mesh_name
 | 
						|
        navmesh.rotation_euler = (0, 0, 0)
 | 
						|
        navmesh.location = (0, 0, 0)
 | 
						|
        navmesh.lnx_export = False
 | 
						|
 | 
						|
        bpy.context.view_layer.objects.active = navmesh
 | 
						|
        bpy.ops.object.editmode_toggle()
 | 
						|
        bpy.ops.mesh.select_all(action='SELECT')
 | 
						|
        bpy.ops.mesh.remove_doubles()
 | 
						|
        bpy.ops.object.editmode_toggle()
 | 
						|
 | 
						|
        obj_eval.to_mesh_clear()
 | 
						|
 | 
						|
        print("Finished visualization generation")
 | 
						|
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxEditCanvasButton(bpy.types.Operator):
 | 
						|
    bl_idname = 'lnx.edit_canvas'
 | 
						|
    bl_label = 'Edit Canvas'
 | 
						|
    bl_description = 'Edit UI Canvas'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="", description="A name for this item", default=False)
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
        project_path = lnx.utils.get_fp()
 | 
						|
        item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
        canvas_path = project_path + '/Bundled/canvas/' + item.canvas_name_prop + '.json'
 | 
						|
        sdk_path = lnx.utils.get_sdk_path()
 | 
						|
        ext = 'd3d11' if lnx.utils.get_os() == 'win' else 'opengl'
 | 
						|
        leenkx2d_path = sdk_path + '/lib/leenkx_tools/leenkx2d/' + ext
 | 
						|
        krom_location, krom_path = lnx.utils.krom_paths()
 | 
						|
        os.chdir(krom_location)
 | 
						|
        cpath = canvas_path.replace('\\', '/')
 | 
						|
        uiscale = str(lnx.utils.get_ui_scale())
 | 
						|
        cmd = [krom_path, leenkx2d_path, leenkx2d_path, cpath, uiscale]
 | 
						|
        if lnx.utils.get_os() == 'win':
 | 
						|
            cmd.append('--consolepid')
 | 
						|
            cmd.append(str(os.getpid()))
 | 
						|
        subprocess.Popen(cmd)
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxNewScriptDialog(bpy.types.Operator):
 | 
						|
    bl_idname = "lnx.new_script"
 | 
						|
    bl_label = "New Script"
 | 
						|
    bl_description = 'Create a blank script'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="Object trait", description="Is this an object trait?", default=False)
 | 
						|
    class_name: StringProperty(name="Name", description="The class name")
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
        self.class_name = self.class_name.replace(' ', '')
 | 
						|
        write_data.write_traithx(self.class_name)
 | 
						|
        lnx.utils.fetch_script_names()
 | 
						|
        item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
        item.class_name_prop = self.class_name
 | 
						|
        return {'FINISHED'}
 | 
						|
 | 
						|
    def invoke(self, context, event):
 | 
						|
        if not lnx.utils.check_saved(self):
 | 
						|
            return {'CANCELLED'}
 | 
						|
        self.class_name = 'MyTrait'
 | 
						|
        return context.window_manager.invoke_props_dialog(self)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        self.layout.prop(self, "class_name")
 | 
						|
 | 
						|
class LnxNewTreeNodeDialog(bpy.types.Operator):
 | 
						|
    bl_idname = "lnx.new_treenode"
 | 
						|
    bl_label = "New Node Tree"
 | 
						|
    bl_description = 'Create a blank Node Tree'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="Object Node Tree", description="Is this an object Node Tree?", default=False)
 | 
						|
    class_name: StringProperty(name="Name", description="The Node Tree name")
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if self.is_object:
 | 
						|
            obj = context.object
 | 
						|
        else:
 | 
						|
            obj = context.scene
 | 
						|
        self.class_name = self.class_name.replace(' ', '')
 | 
						|
        # Create new node tree
 | 
						|
        node_tree = bpy.data.node_groups.new(self.class_name, 'LnxLogicTreeType')
 | 
						|
        # Set new node tree
 | 
						|
        item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
        if item.node_tree_prop is None:
 | 
						|
            item.node_tree_prop = node_tree
 | 
						|
        return {'FINISHED'}
 | 
						|
 | 
						|
    def invoke(self, context, event):
 | 
						|
        if not lnx.utils.check_saved(self):
 | 
						|
            return {'CANCELLED'}
 | 
						|
        self.class_name = 'MyNodeTree'
 | 
						|
        return context.window_manager.invoke_props_dialog(self)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        self.layout.prop(self, "class_name")
 | 
						|
 | 
						|
class LnxEditTreeNodeDialog(bpy.types.Operator):
 | 
						|
    bl_idname = "lnx.edit_treenode"
 | 
						|
    bl_label = "Edit Node Tree"
 | 
						|
    bl_description = 'Edit this Node Tree in the Logic Node Editor'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="Object Node Tree", description="Is this an object Node Tree?", default=False)
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if self.is_object:
 | 
						|
            obj = context.object
 | 
						|
        else:
 | 
						|
            obj = context.scene
 | 
						|
        # Check len node tree list
 | 
						|
        if len(obj.lnx_traitlist) > 0:
 | 
						|
            item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
            # Loop for all spaces
 | 
						|
            context_screen = context.screen
 | 
						|
            if item is not None and context_screen is not None:
 | 
						|
                areas = context_screen.areas
 | 
						|
                for area in areas:
 | 
						|
                    for space in area.spaces:
 | 
						|
                        if space.type == 'NODE_EDITOR':
 | 
						|
                            if space.tree_type == 'LnxLogicTreeType':
 | 
						|
                                # Set Node Tree
 | 
						|
                                space.node_tree = item.node_tree_prop
 | 
						|
        return {'FINISHED'}
 | 
						|
 | 
						|
class LnxGetTreeNodeDialog(bpy.types.Operator):
 | 
						|
    bl_idname = "lnx.get_treenode"
 | 
						|
    bl_label = "From Node Editor"
 | 
						|
    bl_description = 'Use the Node Tree from the opened Node Tree Editor for this trait'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="Object Node Tree", description="Is this an object Node Tree?", default=False)
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if self.is_object:
 | 
						|
            obj = context.object
 | 
						|
        else:
 | 
						|
            obj = context.scene
 | 
						|
        # Check len node tree list
 | 
						|
        if len(obj.lnx_traitlist) > 0:
 | 
						|
            item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
            # Loop for all spaces
 | 
						|
            context_screen = context.screen
 | 
						|
            if item is not None and context_screen is not None:
 | 
						|
                areas = context_screen.areas
 | 
						|
                for area in areas:
 | 
						|
                    for space in area.spaces:
 | 
						|
                        if space.type == 'NODE_EDITOR':
 | 
						|
                            if space.tree_type == 'LnxLogicTreeType' and space.node_tree is not None:
 | 
						|
                                # Set Node Tree in Item
 | 
						|
                                item.node_tree_prop = space.node_tree
 | 
						|
        return {'FINISHED'}
 | 
						|
 | 
						|
class LnxNewCanvasDialog(bpy.types.Operator):
 | 
						|
    bl_idname = "lnx.new_canvas"
 | 
						|
    bl_label = "New Canvas"
 | 
						|
    bl_description = 'Create a blank canvas'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    is_object: BoolProperty(name="Object trait", description="Is this an object trait?", default=False)
 | 
						|
    canvas_name: StringProperty(name="Name", description="The canvas name")
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        if self.is_object:
 | 
						|
            obj = bpy.context.object
 | 
						|
        else:
 | 
						|
            obj = bpy.context.scene
 | 
						|
        self.canvas_name = self.canvas_name.replace(' ', '')
 | 
						|
        write_data.write_canvasjson(self.canvas_name)
 | 
						|
        lnx.utils.fetch_script_names()
 | 
						|
        item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
        item.canvas_name_prop = self.canvas_name
 | 
						|
        return {'FINISHED'}
 | 
						|
 | 
						|
    def invoke(self, context, event):
 | 
						|
        if not lnx.utils.check_saved(self):
 | 
						|
            return {'CANCELLED'}
 | 
						|
        self.canvas_name = 'MyCanvas'
 | 
						|
        return context.window_manager.invoke_props_dialog(self)
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        self.layout.prop(self, "canvas_name")
 | 
						|
 | 
						|
 | 
						|
class LnxNewWasmButton(bpy.types.Operator):
 | 
						|
    """Create new WebAssembly module"""
 | 
						|
    bl_idname = 'lnx.new_wasm'
 | 
						|
    bl_label = 'New Module'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        webbrowser.open('https://esmbly.github.io/WebAssemblyStudio/')
 | 
						|
        return {'FINISHED'}
 | 
						|
 | 
						|
 | 
						|
class LnxRefreshScriptsButton(bpy.types.Operator):
 | 
						|
    """Fetch all script names and trait properties."""
 | 
						|
    bl_idname = 'lnx.refresh_scripts'
 | 
						|
    bl_label = 'Refresh Traits'
 | 
						|
 | 
						|
    poll_msg = (
 | 
						|
        "Cannot refresh scripts for overrides at the moment due to"
 | 
						|
        " Blender limitations. Please use the 'Refresh' operator in"
 | 
						|
        " the linked file."
 | 
						|
    )
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        lnx.utils.fetch_bundled_script_names()
 | 
						|
        lnx.utils.fetch_bundled_trait_props()
 | 
						|
        lnx.utils.fetch_script_names()
 | 
						|
        lnx.utils.fetch_trait_props()
 | 
						|
        lnx.utils.fetch_wasm_names()
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LnxRefreshObjectScriptsButton(bpy.types.Operator):
 | 
						|
    """Fetch all script names and trait properties."""
 | 
						|
    bl_idname = 'lnx.refresh_object_scripts'
 | 
						|
    bl_label = 'Refresh Traits'
 | 
						|
    bl_options = {'INTERNAL'}
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        if bpy.app.version >= (2, 90, 0):
 | 
						|
            cls.poll_message_set(LnxRefreshScriptsButton.poll_msg)
 | 
						|
        # Technically we could keep the operator enabled here since
 | 
						|
        # fetch_trait_props() checks for overrides and the operator does
 | 
						|
        # not depend on the current object, but this way the user
 | 
						|
        # can recognize why refreshing doesn't work.
 | 
						|
        return context.object.override_library is None
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        return LnxRefreshScriptsButton.execute(self, context)
 | 
						|
 | 
						|
 | 
						|
class LnxRefreshCanvasListButton(bpy.types.Operator):
 | 
						|
    """Fetch all canvas names"""
 | 
						|
    bl_idname = 'lnx.refresh_canvas_list'
 | 
						|
    bl_label = 'Refresh Canvas Traits'
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        lnx.utils.fetch_script_names()
 | 
						|
        return{'FINISHED'}
 | 
						|
 | 
						|
class LNX_PT_TraitPanel(bpy.types.Panel):
 | 
						|
    bl_label = "Leenkx Traits"
 | 
						|
    bl_space_type = "PROPERTIES"
 | 
						|
    bl_region_type = "WINDOW"
 | 
						|
    bl_context = "object"
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        obj = bpy.context.object
 | 
						|
        draw_traits_panel(self.layout, obj, is_object=True)
 | 
						|
 | 
						|
class LNX_PT_SceneTraitPanel(bpy.types.Panel):
 | 
						|
    bl_label = "Leenkx Scene Traits"
 | 
						|
    bl_space_type = "PROPERTIES"
 | 
						|
    bl_region_type = "WINDOW"
 | 
						|
    bl_context = "scene"
 | 
						|
 | 
						|
    def draw(self, context):
 | 
						|
        obj = bpy.context.scene
 | 
						|
        draw_traits_panel(self.layout, obj, is_object=False)
 | 
						|
 | 
						|
class LNX_OT_RemoveTraitsFromActiveObjects(bpy.types.Operator):
 | 
						|
    bl_label = 'Remove Traits From Selected Objects'
 | 
						|
    bl_idname = 'lnx.remove_traits_from_active_objects'
 | 
						|
    bl_description = 'Removes all traits from all selected objects'
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return context.mode != 'SCENE' and len(context.selected_objects) > 0
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        for obj in bpy.context.selected_objects:
 | 
						|
            obj.lnx_traitlist.clear()
 | 
						|
            obj.lnx_traitlist_index = 0
 | 
						|
 | 
						|
        return {"FINISHED"}
 | 
						|
    
 | 
						|
 | 
						|
class LNX_OT_CopyTraitsFromActive(bpy.types.Operator):
 | 
						|
    bl_label = 'Copy Traits from Active Object'
 | 
						|
    bl_idname = 'lnx.copy_traits_to_active'
 | 
						|
    bl_description = 'Copies the traits of the active object to all other selected objects'
 | 
						|
 | 
						|
    overwrite: BoolProperty(name="Overwrite", default=True)
 | 
						|
 | 
						|
    @classmethod
 | 
						|
    def poll(cls, context):
 | 
						|
        return context.active_object is not None and len(context.selected_objects) > 1
 | 
						|
 | 
						|
    def draw_message_box(self, context):
 | 
						|
        layout = self.layout
 | 
						|
        layout = layout.column(align=True)
 | 
						|
        layout.alignment = 'EXPAND'
 | 
						|
 | 
						|
        layout.label(text='Warning: At least one target object already has', icon='ERROR')
 | 
						|
        layout.label(text='traits assigned to it!', icon='BLANK1')
 | 
						|
        layout.separator()
 | 
						|
        layout.label(text='Do you want to overwrite the already existing traits', icon='BLANK1')
 | 
						|
        layout.label(text='or append to them?', icon='BLANK1')
 | 
						|
        layout.separator()
 | 
						|
 | 
						|
        row = layout.row(align=True)
 | 
						|
        row.active_default = True
 | 
						|
        row.operator('lnx.copy_traits_to_active', text='Overwrite').overwrite = True
 | 
						|
        row.active_default = False
 | 
						|
        row.operator('lnx.copy_traits_to_active', text='Append').overwrite = False
 | 
						|
        row.operator('lnx.discard_popup', text='Cancel')
 | 
						|
 | 
						|
    def execute(self, context):
 | 
						|
        source_obj = bpy.context.active_object
 | 
						|
 | 
						|
        for target_obj in bpy.context.selected_objects:
 | 
						|
            if source_obj == target_obj:
 | 
						|
                continue
 | 
						|
 | 
						|
            # Offset for trait iteration when appending traits
 | 
						|
            offset = 0
 | 
						|
            if not self.overwrite:
 | 
						|
                offset = len(target_obj.lnx_traitlist)
 | 
						|
 | 
						|
            lnx.utils.merge_into_collection(
 | 
						|
                source_obj.lnx_traitlist, target_obj.lnx_traitlist, clear_dst=self.overwrite)
 | 
						|
 | 
						|
            for i in range(len(source_obj.lnx_traitlist)):
 | 
						|
                lnx.utils.merge_into_collection(
 | 
						|
                    source_obj.lnx_traitlist[i].lnx_traitpropslist,
 | 
						|
                    target_obj.lnx_traitlist[i + offset].lnx_traitpropslist
 | 
						|
                )
 | 
						|
 | 
						|
        return {"FINISHED"}
 | 
						|
 | 
						|
    def invoke(self, context, event):
 | 
						|
        show_dialog = False
 | 
						|
 | 
						|
        # Test if there is a target object which has traits that would
 | 
						|
        # get overwritten
 | 
						|
        source_obj = bpy.context.active_object
 | 
						|
        for target_object in bpy.context.selected_objects:
 | 
						|
            if source_obj == target_object:
 | 
						|
                continue
 | 
						|
            else:
 | 
						|
                if target_object.lnx_traitlist:
 | 
						|
                    show_dialog = True
 | 
						|
 | 
						|
        if show_dialog:
 | 
						|
            context.window_manager.popover(self.__class__.draw_message_box, ui_units_x=16)
 | 
						|
        else:
 | 
						|
            bpy.ops.lnx.copy_traits_to_active()
 | 
						|
 | 
						|
        return {'INTERFACE'}
 | 
						|
 | 
						|
class LNX_MT_context_menu(Menu):
 | 
						|
    bl_label = "Trait Specials"
 | 
						|
 | 
						|
    def draw(self, _context):
 | 
						|
        layout = self.layout
 | 
						|
 | 
						|
        layout.operator("lnx.copy_traits_to_active", icon='PASTEDOWN')
 | 
						|
        layout.operator("lnx.remove_traits_from_active_objects", icon='REMOVE')
 | 
						|
        layout.operator("lnx.print_traits", icon='CONSOLE')
 | 
						|
 | 
						|
def draw_traits_panel(layout: bpy.types.UILayout, obj: Union[bpy.types.Object, bpy.types.Scene], is_object: bool) -> None:
 | 
						|
    layout.use_property_split = True
 | 
						|
    layout.use_property_decorate = False
 | 
						|
 | 
						|
    # Make the list bigger when there are a few traits
 | 
						|
    num_rows = 2
 | 
						|
    if len(obj.lnx_traitlist) > 1:
 | 
						|
        num_rows = 4
 | 
						|
 | 
						|
    row = layout.row()
 | 
						|
    row.template_list("LNX_UL_TraitList", "The_List", obj, "lnx_traitlist", obj, "lnx_traitlist_index", rows=num_rows)
 | 
						|
 | 
						|
    col = row.column(align=True)
 | 
						|
    op = col.operator("lnx_traitlist.new_item", icon='ADD', text="")
 | 
						|
    op.invoked_by_search = False
 | 
						|
    op.is_object = is_object
 | 
						|
    if is_object:
 | 
						|
        op = col.operator("lnx_traitlist.delete_item", icon='REMOVE', text="")
 | 
						|
    else:
 | 
						|
        op = col.operator("lnx_traitlist.delete_item_scene", icon='REMOVE', text="")
 | 
						|
    op.is_object = is_object
 | 
						|
 | 
						|
    col.separator()
 | 
						|
 | 
						|
    col.menu("LNX_MT_context_menu", icon='DOWNARROW_HLT', text="")
 | 
						|
 | 
						|
    if len(obj.lnx_traitlist) > 1:
 | 
						|
        col.separator()
 | 
						|
        op = col.operator("lnx_traitlist.move_item", icon='TRIA_UP', text="")
 | 
						|
        op.direction = 'UP'
 | 
						|
        op.is_object = is_object
 | 
						|
        op = col.operator("lnx_traitlist.move_item", icon='TRIA_DOWN', text="")
 | 
						|
        op.direction = 'DOWN'
 | 
						|
        op.is_object = is_object
 | 
						|
 | 
						|
    # Draw trait specific content
 | 
						|
    if obj.lnx_traitlist_index >= 0 and len(obj.lnx_traitlist) > 0:
 | 
						|
        item = obj.lnx_traitlist[obj.lnx_traitlist_index]
 | 
						|
 | 
						|
        row = layout.row(align=True)
 | 
						|
        row.alignment = 'EXPAND'
 | 
						|
        row.scale_y = 1.2
 | 
						|
 | 
						|
        if item.type_prop == 'Haxe Script' or item.type_prop == 'Bundled Script':
 | 
						|
            if item.type_prop == 'Haxe Script':
 | 
						|
                row.operator("lnx.new_script", icon="FILE_NEW").is_object = is_object
 | 
						|
                column = row.column(align=True)
 | 
						|
                column.enabled = item.class_name_prop != ''
 | 
						|
                column.operator("lnx.edit_script", icon_value=ICON_HAXE).is_object = is_object
 | 
						|
 | 
						|
            # Bundled scripts
 | 
						|
            else:
 | 
						|
                if item.class_name_prop == 'NavMesh':
 | 
						|
                    row.operator("lnx.generate_navmesh", icon="UV_VERTEXSEL")
 | 
						|
                else:
 | 
						|
                    row.enabled = item.class_name_prop != ''
 | 
						|
                    row.operator("lnx.edit_bundled_script", icon_value=ICON_HAXE).is_object = is_object
 | 
						|
 | 
						|
            refresh_op = "lnx.refresh_object_scripts" if is_object else "lnx.refresh_scripts"
 | 
						|
            row.operator(refresh_op, text="Refresh", icon="FILE_REFRESH")
 | 
						|
 | 
						|
            # Default props
 | 
						|
            row = layout.row()
 | 
						|
            if item.type_prop == 'Haxe Script':
 | 
						|
                row.prop_search(item, "class_name_prop", bpy.data.worlds['Lnx'], "lnx_scripts_list", text="Class")
 | 
						|
            else:
 | 
						|
                row.prop_search(item, "class_name_prop", bpy.data.worlds['Lnx'], "lnx_bundled_scripts_list", text="Class")
 | 
						|
 | 
						|
        elif item.type_prop == 'WebAssembly':
 | 
						|
            row.operator("lnx.new_wasm", icon="FILE_NEW")
 | 
						|
 | 
						|
            column = row.column(align=True)
 | 
						|
            column.enabled = item.webassembly_prop != ''
 | 
						|
 | 
						|
            column.operator("lnx.edit_wasm_script", icon_value=ICON_WASM).is_object = is_object
 | 
						|
 | 
						|
            refresh_op = "lnx.refresh_object_scripts" if is_object else "lnx.refresh_scripts"
 | 
						|
            row.operator(refresh_op, text="Refresh", icon="FILE_REFRESH")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.prop_search(item, "webassembly_prop", bpy.data.worlds['Lnx'], "lnx_wasm_list", text="Module")
 | 
						|
 | 
						|
        elif item.type_prop == 'UI Canvas':
 | 
						|
            row.operator("lnx.new_canvas", icon="FILE_NEW").is_object = is_object
 | 
						|
            column = row.column(align=True)
 | 
						|
            column.enabled = item.canvas_name_prop != ''
 | 
						|
            column.operator("lnx.edit_canvas", icon="NODE_COMPOSITING").is_object = is_object
 | 
						|
 | 
						|
            refresh_op = "lnx.refresh_object_scripts" if is_object else "lnx.refresh_scripts"
 | 
						|
            row.operator(refresh_op, text="Refresh", icon="FILE_REFRESH")
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.prop_search(item, "canvas_name_prop", bpy.data.worlds['Lnx'], "lnx_canvas_list", text="Canvas")
 | 
						|
 | 
						|
        elif item.type_prop == 'Logic Nodes':
 | 
						|
            # Check if there is at least one active Logic Node Editor
 | 
						|
            is_editor_active = False
 | 
						|
            if bpy.context.screen is not None:
 | 
						|
                areas = bpy.context.screen.areas
 | 
						|
                for area in areas:
 | 
						|
                    for space in area.spaces:
 | 
						|
                        if space.type == 'NODE_EDITOR':
 | 
						|
                            if space.tree_type == 'LnxLogicTreeType' and space.node_tree is not None:
 | 
						|
                                is_editor_active = True
 | 
						|
                                break
 | 
						|
                        if is_editor_active:
 | 
						|
                            break
 | 
						|
 | 
						|
            row.operator("lnx.new_treenode", text="New Tree", icon="ADD").is_object = is_object
 | 
						|
 | 
						|
            column = row.column(align=True)
 | 
						|
            column.enabled = is_editor_active and item.node_tree_prop is not None
 | 
						|
            column.operator("lnx.edit_treenode", text="Edit Tree", icon="NODETREE").is_object = is_object
 | 
						|
 | 
						|
            column = row.column(align=True)
 | 
						|
            column.enabled = is_editor_active and item is not None
 | 
						|
            column.operator("lnx.get_treenode", text="From Editor", icon="IMPORT").is_object = is_object
 | 
						|
 | 
						|
            row = layout.row()
 | 
						|
            row.prop_search(item, "node_tree_prop", bpy.data, "node_groups", text="Tree")
 | 
						|
 | 
						|
        # =====================
 | 
						|
        # Draw trait properties
 | 
						|
        if (item.type_prop == 'Haxe Script' or item.type_prop == 'Bundled Script') and item.class_name_prop != '':
 | 
						|
            if item.lnx_traitpropslist:
 | 
						|
                layout.label(text="Trait Properties:")
 | 
						|
                if item.lnx_traitpropswarnings:
 | 
						|
                    box = layout.box()
 | 
						|
                    box.label(text=f"Warnings ({len(item.lnx_traitpropswarnings)}):", icon="ERROR")
 | 
						|
                    col = box.column(align=True)
 | 
						|
 | 
						|
                    for warning in item.lnx_traitpropswarnings:
 | 
						|
                        col.label(text=f'"{warning.propName}": {warning.warning}')
 | 
						|
 | 
						|
                propsrows = max(len(item.lnx_traitpropslist), 6)
 | 
						|
                row = layout.row()
 | 
						|
                row.template_list("LNX_UL_PropList", "The_List", item, "lnx_traitpropslist", item, "lnx_traitpropslist_index", rows=propsrows)
 | 
						|
 | 
						|
 | 
						|
__REG_CLASSES = (
 | 
						|
    LnxTraitListItem,
 | 
						|
    LNX_UL_TraitList,
 | 
						|
    LnxTraitListNewItem,
 | 
						|
    LnxTraitListDeleteItem,
 | 
						|
    LnxTraitListDeleteItemScene,
 | 
						|
    LnxTraitListMoveItem,
 | 
						|
    LnxEditScriptButton,
 | 
						|
    LnxEditBundledScriptButton,
 | 
						|
    LnxEditWasmScriptButton,
 | 
						|
    LeenkxGenerateNavmeshButton,
 | 
						|
    LnxEditCanvasButton,
 | 
						|
    LnxNewScriptDialog,
 | 
						|
    LnxNewTreeNodeDialog,
 | 
						|
    LnxEditTreeNodeDialog,
 | 
						|
    LnxGetTreeNodeDialog,
 | 
						|
    LnxNewCanvasDialog,
 | 
						|
    LnxNewWasmButton,
 | 
						|
    LnxRefreshScriptsButton,
 | 
						|
    LnxRefreshObjectScriptsButton,
 | 
						|
    LnxRefreshCanvasListButton,
 | 
						|
    LNX_PT_TraitPanel,
 | 
						|
    LNX_PT_SceneTraitPanel,
 | 
						|
    LNX_OT_CopyTraitsFromActive,
 | 
						|
    LNX_MT_context_menu,
 | 
						|
    LNX_OT_RemoveTraitsFromActiveObjects
 | 
						|
)
 | 
						|
__reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)
 | 
						|
 | 
						|
def register():
 | 
						|
    __reg_classes()
 | 
						|
 | 
						|
    bpy.types.Object.lnx_traitlist = compatible_prop(CollectionProperty, type=LnxTraitListItem)
 | 
						|
    bpy.types.Object.lnx_traitlist_index = compatible_prop(IntProperty, name="Index for lnx_traitlist", default=0)
 | 
						|
    bpy.types.Scene.lnx_traitlist = compatible_prop(CollectionProperty, type=LnxTraitListItem)
 | 
						|
    bpy.types.Scene.lnx_traitlist_index = compatible_prop(IntProperty, name="Index for lnx_traitlist", default=0)
 |