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LNXSDK/leenkx/blender/lnx/logicnode/physics/LN_has_contact.py

36 lines
1.3 KiB
Python

from lnx.logicnode.lnx_nodes import *
def toggle_second_input(self, context):
"""Show/hide the second input socket based on the 'On Any Object' checkbox"""
if self.property0: # "On Any Object" is enabled
# Hide the second input socket
if len(self.inputs) > 1:
self.inputs.remove(self.inputs.values()[-1])
else: # "On Any Object" is disabled
# Show the second input socket if it doesn't exist
if len(self.inputs) == 1:
self.add_input('LnxNodeSocketObject', 'RB 2')
class HasContactNode(LnxLogicTreeNode):
"""Returns whether the given rigid body has contact with another given rigid body."""
bl_idname = 'LNHasContactNode'
bl_label = 'Has Contact'
lnx_section = 'contact'
lnx_version = 1
property0: HaxeBoolProperty(
'property0',
name='On Any Object',
description='If enabled, returns true if the rigid body has contact with any object',
default=False,
update=toggle_second_input)
def lnx_init(self, context):
self.add_input('LnxNodeSocketObject', 'RB 1')
self.add_input('LnxNodeSocketObject', 'RB 2')
self.add_output('LnxBoolSocket', 'Has Contact')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0') # "On Any Object" checkbox