forked from LeenkxTeam/LNXSDK
36 lines
1.3 KiB
Python
36 lines
1.3 KiB
Python
from lnx.logicnode.lnx_nodes import *
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def toggle_second_input(self, context):
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"""Show/hide the second input socket based on the 'On Any Object' checkbox"""
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if self.property0: # "On Any Object" is enabled
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# Hide the second input socket
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if len(self.inputs) > 1:
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self.inputs.remove(self.inputs.values()[-1])
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else: # "On Any Object" is disabled
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# Show the second input socket if it doesn't exist
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if len(self.inputs) == 1:
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self.add_input('LnxNodeSocketObject', 'RB 2')
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class HasContactNode(LnxLogicTreeNode):
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"""Returns whether the given rigid body has contact with another given rigid body."""
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bl_idname = 'LNHasContactNode'
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bl_label = 'Has Contact'
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lnx_section = 'contact'
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lnx_version = 1
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property0: HaxeBoolProperty(
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'property0',
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name='On Any Object',
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description='If enabled, returns true if the rigid body has contact with any object',
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default=False,
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update=toggle_second_input)
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketObject', 'RB 1')
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self.add_input('LnxNodeSocketObject', 'RB 2')
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self.add_output('LnxBoolSocket', 'Has Contact')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0') # "On Any Object" checkbox
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