forked from LeenkxTeam/LNXSDK
		
	
		
			
				
	
	
		
			101 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
from lnx.logicnode.lnx_nodes import *
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class OnEventNode(LnxLogicTreeNode):
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    """Activates the output when the given event is received.
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    @seeNode Send Event to Object
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    @seeNode Send Global Event"""
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    bl_idname = 'LNOnEventNode'
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    bl_label = 'On Event'
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    lnx_version = 2
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    lnx_section = 'custom'
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    operators = {
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        'init': 'Init',
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        'update': 'Update',
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        'custom': 'Custom'
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    }
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    def update(self):
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        if self.property1 != 'custom':
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            if self.inputs[0].is_linked:
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                self.label = f'{self.bl_label}: {self.property1}'
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            else:
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                self.label = f'{self.bl_label}: {self.property1} {self.inputs[0].get_default_value()}'
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        elif self.inputs[1].is_linked:
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            self.label = f'{self.bl_label}: {self.property1}'
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        else:
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            self.label = f'{self.bl_label}: {self.property1} {self.inputs[1].get_default_value()}'
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    def set_mode(self, context):
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        if self.property1 != 'custom':
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            if len(self.inputs) > 1:
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                self.inputs.remove(self.inputs[0])
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        else:
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            if len(self.inputs) < 2:
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                self.add_input('LnxNodeSocketAction', 'In')
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                self.inputs.move(1, 0)
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        if self.property1 != 'custom':
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            if self.inputs[0].is_linked:
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                self.label = f'{self.bl_label}: {self.property1}'
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            else:
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                self.label = f'{self.bl_label}: {self.property1} {self.inputs[0].get_default_value()}'
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        elif self.inputs[1].is_linked:
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            self.label = f'{self.bl_label}: {self.property1}'
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        else:
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            self.label = f'{self.bl_label}: {self.property1} {self.inputs[1].get_default_value()}'
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    # Use a new property to preserve compatibility
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    property1: HaxeEnumProperty(
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        'property1',
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        items=[
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            ('init', 'Init', 'Assigns an Event listener at runtime'),
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            ('update', 'Update', 'Assigns an Event listener continuously'),
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            None,
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            ('custom', 'Custom', 'Assigns an Event listener everytime input is detected'),
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        ],
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        name='',
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        description='Chosen method for assigning an Event listener',
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        default='init',
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        update=set_mode
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    )
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    def lnx_init(self, context):
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        self.add_input('LnxStringSocket', 'String In')
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        self.add_output('LnxNodeSocketAction', 'Out')
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        self.set_mode(context)
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    def draw_buttons(self, context, layout):
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        layout.prop(self, 'property1', text='')
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    def draw_label(self) -> str:
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        if self.property1 != 'custom':
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            if self.inputs[0].is_linked:
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                return f'{self.bl_label}: {self.property1}'
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            else:
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                return f'{self.bl_label}: {self.property1} {self.inputs[0].get_default_value()}'
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        elif self.inputs[1].is_linked:
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            return f'{self.bl_label}: {self.property1}'
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        else:
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            return f'{self.bl_label}: {self.property1} {self.inputs[1].get_default_value()}'
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    def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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        if self.lnx_version not in (0, 1):
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            raise LookupError()
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        newnode = node_tree.nodes.new('LNOnEventNode')
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        try:
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            newnode.inputs[0].default_value_raw = self["property0"]
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        except:
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            pass
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        for link in self.outputs[0].links:
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            node_tree.links.new(newnode.outputs[0], link.to_socket)
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        return newnode
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