package leenkx.logicnode; import iron.object.Object; import leenkx.trait.physics.RigidBody; class ClearParentNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var keepTransform: Bool = inputs[2].get(); if (object == null || object.parent == null) return; object.setParent(iron.Scene.active.root, false, keepTransform); #if lnx_physics var rigidBody = object.getTrait(RigidBody); if (rigidBody != null) rigidBody.syncTransform(); #end runOutput(0); } }