package leenkx.logicnode; import iron.object.Object; class PlayActionNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var action: String = inputs[2].get(); var blendTime: Float = inputs[3].get(); if (object == null) return; var animation = object.animation; if (animation == null) animation = object.getBoneAnimation(object.uid); animation.play(action, function() { runOutput(1); }, blendTime); runOutput(0); } }