forked from LeenkxTeam/LNXSDK
43 lines
1.1 KiB
Haxe
43 lines
1.1 KiB
Haxe
package leenkx.logicnode;
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import iron.math.Vec4;
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import kha.Color;
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import leenkx.renderpath.RenderToTexture;
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class DrawRectNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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RenderToTexture.ensure2DContext("DrawRectNode");
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final colorVec: Vec4 = inputs[1].get();
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final filled: Bool = inputs[2].get();
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final strength: Float = inputs[3].get();
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final anchorH: Int = inputs[4].get();
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final anchorV: Int = inputs[5].get();
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final x: Float = inputs[6].get();
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final y: Float = inputs[7].get();
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final width: Float = inputs[8].get();
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final height: Float = inputs[9].get();
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final angle: Float = inputs[10].get();
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final drawx = x - 0.5 * width * anchorH;
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final drawy = y - 0.5 * height * anchorV;
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RenderToTexture.g.rotate(angle, x, y);
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RenderToTexture.g.color = Color.fromFloats(colorVec.x, colorVec.y, colorVec.z, colorVec.w);
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if (filled) {
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RenderToTexture.g.fillRect(drawx, drawy, width, height);
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} else {
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RenderToTexture.g.drawRect(drawx, drawy, width, height, strength);
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}
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RenderToTexture.g.rotate(-angle, x, y);
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runOutput(0);
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}
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}
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