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LNXRNT/Kinc/Backends/Graphics5/Metal/Sources/kinc/backend/graphics5/pipeline.h

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2025-01-29 10:55:49 +01:00
#pragma once
struct kinc_g5_shader;
typedef struct {
struct kinc_g5_shader *vertexShader;
struct kinc_g5_shader *fragmentShader;
void *_pipeline;
void *_pipelineDepth;
void *_reflection;
void *_depthStencil;
void *_depthStencilNone;
// void _set();
} PipelineState5Impl;
typedef struct {
int a;
} ComputePipelineState5Impl;
typedef struct {
int vertexOffset;
int fragmentOffset;
} ConstantLocation5Impl;