This commit is contained in:
2026-06-16 01:16:56 -07:00
parent 3c2242cc08
commit 274a686c58

View File

@ -1,6 +1,6 @@
/**
* Viewport Server Implementation - Shared Memory Framebuffer Export
*
*
*/
#include "viewport_server.h"
@ -259,7 +259,6 @@ bool viewport_server_init(const char* shmem_name, int width, int height) {
memset(pixel_dest, 0, max_pixel_size);
#if !defined(KINC_DIRECT3D11) && !defined(KINC_OPENGL)
// Only create render target for platforms that need it (not Direct3D11 or OpenGL)
kinc_g4_render_target_t* rt = (kinc_g4_render_target_t*)malloc(sizeof(kinc_g4_render_target_t));
if (!rt) {
kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to allocate render target");
@ -426,33 +425,33 @@ void viewport_server_end_frame(void) {
memcpy(pixel_dest, pixels, pixel_size);
}
}
#elif defined(KINC_OPENGL)
// OpenGL - read from default framebuffer using glReadPixels
glReadPixels(0, 0, g_viewport_state.width, g_viewport_state.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// OpenGL returns pixels bottom-to-top, need to flip
size_t row_size = g_viewport_state.width * 4;
for (int y = 0; y < g_viewport_state.height / 2; ++y) {
uint8_t* row_top = pixels + y * row_size;
uint8_t* row_bottom = pixels + (g_viewport_state.height - 1 - y) * row_size;
for (size_t x = 0; x < row_size; ++x) {
uint8_t temp = row_top[x];
row_top[x] = row_bottom[x];
row_bottom[x] = temp;
}
}
memcpy(pixel_dest, pixels, pixel_size);
//#elif defined(KINC_OPENGL)
// glReadPixels(0, 0, g_viewport_state.width, g_viewport_state.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// size_t row_size = g_viewport_state.width * 4;
// for (int y = 0; y < g_viewport_state.height / 2; ++y) {
// uint8_t* row_top = pixels + y * row_size;
// uint8_t* row_bottom = pixels + (g_viewport_state.height - 1 - y) * row_size;
// for (size_t x = 0; x < row_size; ++x) {
// uint8_t temp = row_top[x];
// row_top[x] = row_bottom[x];
// row_bottom[x] = temp;
// }
// }
// memcpy(pixel_dest, pixels, pixel_size);
#else
// other platforms use render target
kinc_g4_render_target_t* rt = (kinc_g4_render_target_t*)g_viewport_state.render_target;
kinc_g4_render_target_get_pixels(rt, pixels);
memcpy(pixel_dest, pixels, pixel_size);
if (g_viewport_state.render_target) {
kinc_g4_render_target_t* rt = (kinc_g4_render_target_t*)g_viewport_state.render_target;
kinc_g4_render_target_get_pixels(rt, pixels);
memcpy(pixel_dest, pixels, pixel_size);
}
#endif
g_viewport_state.frame_count++;
header->frame_id = g_viewport_state.frame_count;
// NOTE: Camera sync from Krom to Blender is handled via viewport_server_set_camera()
// which is called explicitly when Krom's internal camera changes.
// NOTE: Camera sync from RunT to Blender is handled via viewport_server_set_camera()
// which is called explicitly when RunT's internal camera changes.
// We do NOT extract camera from view_matrix here as that would create a feedback loop
// (Blender sends view_matrix -> we extract camera -> Blender applies it -> repeat)