forked from LeenkxTeam/LNXRNT
Update Sources/viewport_server.cpp
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@ -12,7 +12,7 @@
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#include <stdlib.h>
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#include <math.h>
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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#include <d3d11.h>
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#include <dxgi.h>
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@ -49,7 +49,7 @@ struct dx_context {
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extern "C" struct dx_context dx_ctx;
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#endif
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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#include <Windows.h>
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#else
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#include <sys/mman.h>
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@ -66,7 +66,7 @@ static ViewportServerState g_viewport_state = {0};
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// Platform-specific Shared Memory Implementation
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// ============================================================================
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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static bool shmem_create_windows(const char* name, size_t size) {
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// Create file mapping
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@ -197,7 +197,7 @@ static void shmem_destroy_posix(void) {
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#endif
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static bool shmem_create(const char* name, size_t size) {
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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return shmem_create_windows(name, size);
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#else
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return shmem_create_posix(name, size);
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@ -205,7 +205,7 @@ static bool shmem_create(const char* name, size_t size) {
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}
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static void shmem_destroy(void) {
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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shmem_destroy_windows();
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#else
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shmem_destroy_posix();
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@ -275,7 +275,7 @@ bool viewport_server_init(const char* shmem_name, int width, int height) {
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return true;
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}
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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static ID3D11Texture2D* g_stagingTexture = NULL;
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static int g_stagingWidth = 0, g_stagingHeight = 0;
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#endif
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@ -285,7 +285,7 @@ void viewport_server_shutdown(void) {
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return;
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}
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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if (g_stagingTexture) {
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g_stagingTexture->Release();
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g_stagingTexture = NULL;
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@ -346,7 +346,7 @@ void viewport_server_end_frame(void) {
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uint8_t* pixels = g_viewport_state.pixel_buffer;
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uint8_t* pixel_dest = (uint8_t*)g_viewport_state.shmem_ptr + VIEWPORT_HEADER_SIZE;
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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// Direct3D11 - read from backbuffer BEFORE swap_buffers
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ID3D11DeviceContext* context = dx_ctx.context;
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ID3D11Device* device = dx_ctx.device;
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@ -435,7 +435,7 @@ void viewport_server_end_frame(void) {
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// (Blender sends view_matrix -> we extract camera -> Blender applies it -> repeat)
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// Memory barrier to ensure writes complete before setting ready flag
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#ifdef KORE_WINDOWS
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#ifdef KINC_WINDOWS
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MemoryBarrier();
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#else
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__sync_synchronize();
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