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Author SHA1 Message Date
7b5a72036a Update leenkx/Sources/leenkx/renderpath/DynamicResolutionScale.hx 2026-05-31 18:50:44 +00:00
694b226345 Wrong 2026-05-31 18:48:47 +00:00
e2b63c9a1a Merge pull request 'main' (#3) from Gorochu/LNXSDK:main into main
Reviewed-on: Onek8/LNXSDK#3
2026-05-31 05:25:04 +00:00
2 changed files with 0 additions and 9 deletions

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@ -23,10 +23,6 @@ class DynamicResolutionScale {
var overTime = Math.min(scaleRangeMs, frameTimeAvg - startScaleMs);
var scale = 1.0 - (overTime / scaleRangeMs) * (1.0 - maxScale);
#if rp_fsr1
{ scale = scale * 0.5; }
#end
var w = Std.int(iron.App.w() * scale);
var h = Std.int(iron.App.h() * scale);
path.setCurrentViewport(w, h);

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@ -829,11 +829,6 @@ def get_render_resolution(scene):
resx = int(render.resolution_x * scale)
resy = int(render.resolution_y * scale)
rpdat = get_rp()
if rpdat.rp_fsr1 != 'Off':
resx = int(resx * 0.5)
resy = int(resy * 0.5)
return resx, resy
def get_texture_quality_percentage() -> int: