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Haxe
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2025-01-22 16:18:30 +01:00
package kha;
import kha.input.Gamepad;
import kha.input.Keyboard;
import kha.input.KeyCode;
import kha.input.Mouse;
import kha.input.Surface;
import kha.System;
class GamepadStates {
public var axes: Array<Float>;
public var buttons: Array<Float>;
public function new() {
axes = new Array<Float>();
buttons = new Array<Float>();
}
}
class SystemImpl {
static var options: SystemOptions;
@:allow(kha.Window)
static var width: Int = 800;
@:allow(kha.Window)
static var height: Int = 600;
static var dpi: Int = 96;
static inline var maxGamepads: Int = 4;
static var frame: Framebuffer;
static var keyboard: Keyboard = null;
static var mouse: kha.input.Mouse;
static var surface: Surface;
static var gamepads: Array<Gamepad>;
public static function init(options: SystemOptions, callback: Window->Void) {
Worker.handleMessages(messageHandler);
Shaders.init();
var shaders = new Array<Dynamic>();
for (field in Reflect.fields(Shaders)) {
if (field != "init" && field != "__name__" && field.substr(field.length - 5, 4) != "Data") {
var shader = Reflect.field(Shaders, field);
shaders.push({
name: field,
files: shader.files,
sources: shader.sources
});
}
}
Worker.postMessage({command: 'setShaders', shaders: shaders});
SystemImpl.options = options;
// haxe.Log.trace = untyped js.Boot.__trace; // Hack for JS trace problems
keyboard = new Keyboard();
mouse = new Mouse();
surface = new Surface();
gamepads = new Array<Gamepad>();
for (i in 0...maxGamepads) {
gamepads[i] = new Gamepad(i);
}
var window = new Window();
var g4 = new kha.html5worker.Graphics();
frame = new Framebuffer(0, null, null, g4);
frame.init(new kha.graphics2.Graphics1(frame), new kha.graphics4.Graphics2(frame), g4);
Scheduler.init();
Scheduler.start();
callback(window);
}
public static function windowWidth(windowId: Int = 0): Int {
return Window.get(0).width;
}
public static function windowHeight(windowId: Int = 0): Int {
return Window.get(0).height;
}
public static function screenDpi(): Int {
return dpi;
}
public static function getScreenRotation(): ScreenRotation {
return ScreenRotation.RotationNone;
}
public static function getTime(): Float {
return js.Syntax.code("Date.now()") / 1000;
}
public static function getVsync(): Bool {
return true;
}
public static function getRefreshRate(): Int {
return 60;
}
public static function getSystemId(): String {
return "HTML5-Worker";
}
public static function vibrate(ms: Int): Void {
js.Browser.navigator.vibrate(ms);
}
public static function getLanguage(): String {
final lang = js.Browser.navigator.language;
return lang.substr(0, 2).toLowerCase();
}
public static function requestShutdown(): Bool {
return false;
}
public static function getMouse(num: Int): Mouse {
if (num != 0)
return null;
return mouse;
}
public static function getKeyboard(num: Int): Keyboard {
if (num != 0)
return null;
return keyboard;
}
public static function lockMouse(): Void {}
public static function unlockMouse(): Void {}
public static function canLockMouse(): Bool {
return false;
}
public static function isMouseLocked(): Bool {
return false;
}
public static function notifyOfMouseLockChange(func: Void->Void, error: Void->Void): Void {}
public static function removeFromMouseLockChange(func: Void->Void, error: Void->Void): Void {}
static function unload(_): Void {}
public static function canSwitchFullscreen(): Bool {
return false;
}
public static function isFullscreen(): Bool {
return false;
}
public static function requestFullscreen(): Void {}
public static function exitFullscreen(): Void {}
public static function notifyOfFullscreenChange(func: Void->Void, error: Void->Void): Void {}
public static function removeFromFullscreenChange(func: Void->Void, error: Void->Void): Void {}
public static function changeResolution(width: Int, height: Int): Void {}
public static function setKeepScreenOn(on: Bool): Void {}
public static function loadUrl(url: String): Void {}
public static function getGamepadId(index: Int): String {
return "unknown";
}
public static function getGamepadVendor(index: Int): String {
return "unknown";
}
public static function setGamepadRumble(index: Int, leftAmount: Float, rightAmount: Float) {}
static function messageHandler(value: Dynamic): Void {
switch (value.data.command) {
case 'patch':
js.Lib.eval(value.data.source);
case 'loadedImage':
LoaderImpl._loadedImage(value.data);
case 'loadedSound':
LoaderImpl._loadedSound(value.data);
case 'loadedBlob':
LoaderImpl._loadedBlob(value.data);
case 'uncompressedSound':
LoaderImpl._uncompressedSound(value.data);
case 'frame':
if (frame != null) {
Scheduler.executeFrame();
Worker.postMessage({command: 'beginFrame'});
System.render([frame]);
Worker.postMessage({command: 'endFrame'});
}
case 'setWindowSize':
width = value.data.width;
height = value.data.height;
case 'keyDown':
keyboard.sendDownEvent(cast value.data.key);
case 'keyUp':
keyboard.sendUpEvent(cast value.data.key);
case 'keyPress':
keyboard.sendPressEvent(value.data.character);
case 'mouseDown':
mouse.sendDownEvent(0, value.data.button, value.data.x, value.data.y);
case 'mouseUp':
mouse.sendUpEvent(0, value.data.button, value.data.x, value.data.y);
case 'mouseMove':
mouse.sendMoveEvent(0, value.data.x, value.data.y, value.data.mx, value.data.my);
case 'mouseWheel':
mouse.sendWheelEvent(0, value.data.delta);
}
}
public static function safeZone(): Float {
return 1.0;
}
public static function login(): Void {}
public static function automaticSafeZone(): Bool {
return true;
}
public static function setSafeZone(value: Float): Void {}
public static function unlockAchievement(id: Int): Void {}
public static function waitingForLogin(): Bool {
return false;
}
public static function disallowUserChange(): Void {}
public static function allowUserChange(): Void {}
}