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Haxe
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2025-01-22 16:18:30 +01:00
package kha.graphics4;
import kha.arrays.Float32Array;
import kha.graphics4.Usage;
import kha.graphics4.VertexStructure;
import kha.graphics4.VertexData;
class VertexBuffer {
static var lastId: Int = -1;
public var _id: Int;
public var _data: Float32Array;
var mySize: Int;
var myStride: Int;
var sizes: Array<Int>;
var offsets: Array<Int>;
var usage: Usage;
var instanceDataStepRate: Int;
var lockStart: Int = 0;
var lockCount: Int = 0;
public function new(vertexCount: Int, structure: VertexStructure, usage: Usage, instanceDataStepRate: Int = 0, canRead: Bool = false) {
this.usage = usage;
this.instanceDataStepRate = instanceDataStepRate;
mySize = vertexCount;
myStride = 0;
for (element in structure.elements) {
myStride += VertexStructure.dataByteSize(element.data);
}
_data = new Float32Array(Std.int(vertexCount * myStride / 4));
sizes = new Array<Int>();
offsets = new Array<Int>();
sizes[structure.elements.length - 1] = 0;
offsets[structure.elements.length - 1] = 0;
var offset = 0;
var index = 0;
for (element in structure.elements) {
var size = 0;
size += Std.int(VertexStructure.dataByteSize(element.data) / 4);
sizes[index] = size;
offsets[index] = offset;
offset += VertexStructure.dataByteSize(element.data);
++index;
}
_id = ++lastId;
var elements = new Array<Dynamic>();
for (element in structure.elements) {
elements.push({
name: element.name,
data: element.data
});
}
Worker.postMessage({
command: 'createVertexBuffer',
id: _id,
size: vertexCount,
structure: {elements: elements},
usage: usage
});
}
public function delete(): Void {
_data = null;
}
public function lock(?start: Int, ?count: Int): Float32Array {
lockStart = start != null ? start : 0;
lockCount = count != null ? count : mySize;
return _data.subarray(Std.int(lockStart * stride() / 4), Std.int((lockStart + lockCount) * stride() / 4));
}
public function unlock(?count: Int): Void {
if (count != null)
lockCount = count;
Worker.postMessage({
command: 'updateVertexBuffer',
id: _id,
data: _data.subarray(Std.int(lockStart * stride() / 4), Std.int((lockStart + lockCount) * stride() / 4)).buffer,
start: lockStart,
count: lockCount
});
}
public function stride(): Int {
return myStride;
}
public function count(): Int {
return mySize;
}
public function set(offset: Int): Int {
var attributesOffset = 0;
for (i in 0...sizes.length) {
if (sizes[i] > 4) {
var size = sizes[i];
var addonOffset = 0;
while (size > 0) {
size -= 4;
addonOffset += 4 * 4;
++attributesOffset;
}
}
else {
++attributesOffset;
}
}
return attributesOffset;
}
}