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2025-01-22 16:18:30 +01:00
#include <Kore/Audio2/Audio.h>
#include <Kore/Audio3/Audio.h>
using namespace Kore;
namespace {
const int channelCount = 64;
Audio3::Channel channels[channelCount];
void callback(uint32_t samples) {
for (int i = 0; i < channelCount; ++i) {
channels[i].callback(samples);
}
for (int i = 0; i < samples; ++i) {
float value = 0;
for (int i = 0; i < channelCount; ++i) {
value += *(float *)&channels[i].buffer.data[Audio2::buffer.readLocation];
channels[i].buffer.readLocation += 4;
if (channels[i].buffer.readLocation >= channels[i].buffer.dataSize) {
channels[i].buffer.readLocation = 0;
}
}
*(float *)&Audio2::buffer.channels[0][Audio2::buffer.writeLocation] = value;
*(float *)&Audio2::buffer.channels[1][Audio2::buffer.writeLocation] = value;
Audio2::buffer.writeLocation += 1;
if (Audio2::buffer.writeLocation >= Audio2::buffer.dataSize) {
Audio2::buffer.writeLocation = 0;
}
}
}
}
void Audio3::init() {
for (int i = 0; i < channelCount; ++i) {
channels[i].active = false;
channels[i].buffer.readLocation = 0;
channels[i].buffer.writeLocation = 0;
channels[i].buffer.dataSize = 128 * 1024;
channels[i].buffer.data = new u8[channels[i].buffer.dataSize];
}
Audio2::init();
Audio2::audioCallback = callback;
}
void Audio3::update() {
Audio2::update();
}
void Audio3::shutdown() {
Audio2::shutdown();
}
Audio3::Channel *Audio3::createChannel(vec3 origin, AudioCallback callback) {
for (int i = 0; i < channelCount; ++i) {
if (!channels[i].active) {
return &channels[i];
}
}
return nullptr;
}
void Audio3::destroyChannel(Channel *channel) {
channel->active = false;
}