445 lines
11 KiB
C++
445 lines
11 KiB
C++
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#include "TextureImpl.h"
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#include "ogl.h"
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#include <Kore/Graphics1/Image.h>
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#include <Kore/Graphics3/Graphics.h>
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#include <Kore/Log.h>
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using namespace Kore;
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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namespace {
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int convertFormat(Graphics3::Image::Format format) {
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switch (format) {
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case Graphics3::Image::RGBA32:
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case Graphics3::Image::RGBA64:
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case Graphics3::Image::RGBA128:
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default:
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// #ifdef GL_BGRA
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// return GL_BGRA;
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// #else
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return GL_RGBA;
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// #endif
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case Graphics3::Image::RGB24:
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return GL_RGB;
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case Graphics3::Image::Grey8:
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#ifdef KINC_OPENGL_ES
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return GL_LUMINANCE;
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#else
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return GL_RED;
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#endif
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}
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}
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int convertInternalFormat(Graphics3::Image::Format format) {
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switch (format) {
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case Graphics3::Image::RGBA128:
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return GL_RGBA;
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case Graphics3::Image::RGBA32:
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case Graphics3::Image::RGBA64:
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default:
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// #ifdef GL_BGRA
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// return GL_BGRA;
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// #else
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return GL_RGBA;
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// #endif
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case Graphics3::Image::RGB24:
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return GL_RGB;
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case Graphics3::Image::Grey8:
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#ifdef KINC_OPENGL_ES
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return GL_LUMINANCE;
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#else
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return GL_RED;
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#endif
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}
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}
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int convertType(Graphics3::Image::Format format) {
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switch (format) {
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case Graphics3::Image::RGBA128:
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case Graphics3::Image::RGBA64:
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return GL_FLOAT;
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case Graphics3::Image::RGBA32:
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default:
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return GL_UNSIGNED_BYTE;
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}
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}
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#if 0
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int astcFormat(u8 blockX, u8 blockY) {
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switch (blockX) {
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case 4:
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switch (blockY) {
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case 4:
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return COMPRESSED_RGBA_ASTC_4x4_KHR;
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}
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case 5:
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switch (blockY) {
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case 4:
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return COMPRESSED_RGBA_ASTC_5x4_KHR;
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case 5:
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return COMPRESSED_RGBA_ASTC_5x5_KHR;
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}
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case 6:
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switch (blockY) {
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case 5:
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return COMPRESSED_RGBA_ASTC_6x5_KHR;
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case 6:
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return COMPRESSED_RGBA_ASTC_6x6_KHR;
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}
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case 8:
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switch (blockY) {
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case 5:
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return COMPRESSED_RGBA_ASTC_8x5_KHR;
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case 6:
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return COMPRESSED_RGBA_ASTC_8x6_KHR;
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case 8:
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return COMPRESSED_RGBA_ASTC_8x8_KHR;
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}
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case 10:
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switch (blockY) {
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case 5:
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return COMPRESSED_RGBA_ASTC_10x5_KHR;
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case 6:
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return COMPRESSED_RGBA_ASTC_10x6_KHR;
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case 8:
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return COMPRESSED_RGBA_ASTC_10x8_KHR;
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case 10:
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return COMPRESSED_RGBA_ASTC_10x10_KHR;
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}
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case 12:
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switch (blockY) {
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case 10:
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return COMPRESSED_RGBA_ASTC_12x10_KHR;
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case 12:
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return COMPRESSED_RGBA_ASTC_12x12_KHR;
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}
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}
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return 0;
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}
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#endif
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int pow(int pow) {
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int ret = 1;
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for (int i = 0; i < pow; ++i)
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ret *= 2;
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return ret;
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}
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int getPower2(int i) {
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for (int power = 0;; ++power)
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if (pow(power) >= i)
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return pow(power);
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}
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void convertImageToPow2(Graphics3::Image::Format format, u8 *from, int fw, int fh, u8 *to, int tw, int th) {
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switch (format) {
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case Graphics3::Image::RGBA32:
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for (int y = 0; y < th; ++y) {
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for (int x = 0; x < tw; ++x) {
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to[tw * 4 * y + x * 4 + 0] = 0;
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to[tw * 4 * y + x * 4 + 1] = 0;
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to[tw * 4 * y + x * 4 + 2] = 0;
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to[tw * 4 * y + x * 4 + 3] = 0;
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}
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}
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for (int y = 0; y < fh; ++y) {
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for (int x = 0; x < fw; ++x) {
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to[tw * 4 * y + x * 4 + 0] = from[y * fw * 4 + x * 4 + 0];
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to[tw * 4 * y + x * 4 + 1] = from[y * fw * 4 + x * 4 + 1];
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to[tw * 4 * y + x * 4 + 2] = from[y * fw * 4 + x * 4 + 2];
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to[tw * 4 * y + x * 4 + 3] = from[y * fw * 4 + x * 4 + 3];
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}
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}
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break;
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case Graphics3::Image::Grey8:
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for (int y = 0; y < th; ++y) {
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for (int x = 0; x < tw; ++x) {
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to[tw * y + x] = 0;
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}
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}
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for (int y = 0; y < fh; ++y) {
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for (int x = 0; x < fw; ++x) {
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to[tw * y + x] = from[y * fw + x];
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}
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}
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break;
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}
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}
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}
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void Graphics3::Texture::init(const char *format, bool readable) {
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bool toPow2;
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if (Graphics3::nonPow2TexturesSupported()) {
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texWidth = width;
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texHeight = height;
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toPow2 = false;
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}
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else {
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texWidth = getPower2(width);
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texHeight = getPower2(height);
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toPow2 = !(texWidth == width && texHeight == height);
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}
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u8 *conversionBuffer = nullptr;
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if (compressed) {
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#if defined(KINC_IOS)
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texWidth = Kore::max(texWidth, texHeight);
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texHeight = Kore::max(texWidth, texHeight);
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if (texWidth < 8)
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texWidth = 8;
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if (texHeight < 8)
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texHeight = 8;
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#elif defined(KINC_ANDROID)
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texWidth = width;
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texHeight = height;
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#endif
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}
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else if (toPow2) {
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conversionBuffer = new u8[texWidth * texHeight * sizeOf(this->format)];
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convertImageToPow2(this->format, (u8 *)data, width, height, conversionBuffer, texWidth, texHeight);
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}
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#ifdef KINC_ANDROID
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external_oes = false;
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#endif
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glCheckErrors();
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glGenTextures(1, &texture);
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glCheckErrors();
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glBindTexture(GL_TEXTURE_2D, texture);
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glCheckErrors();
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int convertedType = convertType(this->format);
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bool isHdr = convertedType == GL_FLOAT;
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if (compressed) {
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#ifdef KINC_IOS
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, texWidth, texHeight, 0, texWidth * texHeight / 2, data);
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// #elif defined(KINC_ANDROID)
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// u8 blockX = internalFormat >> 8;
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// u8 blockY = internalFormat & 0xff;
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// glCompressedTexImage2D(GL_TEXTURE_2D, 0, astcFormat(blockX, blockY), texWidth, texHeight, 0, dataSize, data);
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#endif
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}
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else {
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if (isHdr) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, convertedType, hdrData);
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}
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else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, convertedType, toPow2 ? conversionBuffer : data);
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}
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glCheckErrors();
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glCheckErrors();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glCheckErrors();
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if (toPow2) {
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delete[] conversionBuffer;
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conversionBuffer = nullptr;
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}
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if (!readable) {
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if (isHdr) {
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delete[] hdrData;
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hdrData = nullptr;
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}
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else {
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delete[] data;
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data = nullptr;
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}
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}
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if (readable && compressed) {
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log(Kore::Warning, "Compressed images can not be readable.");
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}
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}
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Graphics3::Texture::Texture(int width, int height, Image::Format format, bool readable) : Image(width, height, format, readable) {
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#ifdef KINC_IOS
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texWidth = width;
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texHeight = height;
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#else
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if (Graphics3::nonPow2TexturesSupported()) {
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texWidth = width;
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texHeight = height;
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}
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else {
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texWidth = getPower2(width);
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texHeight = getPower2(height);
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}
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#endif
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// conversionBuffer = new u8[texWidth * texHeight * 4];
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#ifdef KINC_ANDROID
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external_oes = false;
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#endif
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glCheckErrors();
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glGenTextures(1, &texture);
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glCheckErrors();
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glBindTexture(GL_TEXTURE_2D, texture);
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glCheckErrors();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glCheckErrors();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glCheckErrors();
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if (convertType(format) == GL_FLOAT) {
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glTexImage2D(GL_TEXTURE_2D, 0, convertInternalFormat(format), texWidth, texHeight, 0, convertFormat(format), GL_FLOAT, nullptr);
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}
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else {
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glTexImage2D(GL_TEXTURE_2D, 0, convertInternalFormat(format), texWidth, texHeight, 0, convertFormat(format), GL_UNSIGNED_BYTE, data);
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}
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glCheckErrors();
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/*if (!readable) {
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delete[] data;
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data = nullptr;
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}*/
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}
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Graphics3::Texture::Texture(int width, int height, int depth, Graphics3::Image::Format format, bool readable) : Image(width, height, depth, format, readable) {
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#ifndef OPENGLES
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glGenTextures(1, &texture);
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glCheckErrors();
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glBindTexture(GL_TEXTURE_3D, texture);
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glCheckErrors();
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glCheckErrors();
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glCheckErrors();
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glTexImage3D(GL_TEXTURE_3D, 0, convertFormat(format), width, height, depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glCheckErrors();
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#endif
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}
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#ifdef KINC_ANDROID
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Texture::Texture(unsigned texid) : Image(1023, 684, Image::RGBA32, false) {
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texture = texid;
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external_oes = true;
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texWidth = 1023;
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texHeight = 684;
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}
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#endif
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TextureImpl::~TextureImpl() {
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glDeleteTextures(1, &texture);
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glFlush();
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}
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void Graphics3::Texture::_set(TextureUnit unit) {
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GLenum target = depth > 1 ? GL_TEXTURE_3D : GL_TEXTURE_2D;
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glActiveTexture(GL_TEXTURE0 + unit.unit);
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glCheckErrors();
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#ifdef KINC_ANDROID
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if (external_oes) {
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
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glCheckErrors();
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}
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else {
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glBindTexture(target, texture);
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glCheckErrors();
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}
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#else
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glBindTexture(target, texture);
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glCheckErrors();
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#endif
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}
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int Graphics3::Texture::stride() {
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return width * sizeOf(format);
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}
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u8 *Graphics3::Texture::lock() {
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return (u8 *)data;
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}
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/*void Texture::unlock() {
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if (conversionBuffer != nullptr) {
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convertImageToPow2(format, (u8*)data, width, height, conversionBuffer, texWidth, texHeight);
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glBindTexture(GL_TEXTURE_2D, texture);
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#ifndef GL_LUMINANCE
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#define GL_LUMINANCE GL_RED
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, (format == Image::RGBA32) ? GL_RGBA : GL_LUMINANCE, texWidth, texHeight, 0, (format == Image::RGBA32) ? GL_RGBA :
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GL_LUMINANCE, GL_UNSIGNED_BYTE, conversionBuffer);
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}
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}*/
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void Graphics3::Texture::unlock() {
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// if (conversionBuffer != nullptr) {
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// convertImageToPow2(format, (u8*)data, width, height, conversionBuffer, texWidth, texHeight);
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glBindTexture(GL_TEXTURE_2D, texture);
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glCheckErrors();
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// glTexImage2D(GL_TEXTURE_2D, 0, (format == Image::RGBA32) ? GL_RGBA : GL_LUMINANCE, texWidth, texHeight, 0, (format == Image::RGBA32) ? GL_RGBA :
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// GL_LUMINANCE, GL_UNSIGNED_BYTE, conversionBuffer);
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if (convertType(format) == GL_FLOAT) {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texWidth, texHeight, convertFormat(format), GL_FLOAT, hdrData);
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glCheckErrors();
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}
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else {
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texWidth, texHeight, convertFormat(format), GL_UNSIGNED_BYTE, data);
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glCheckErrors();
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}
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// }
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}
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void Graphics3::Texture::clear(int x, int y, int z, int width, int height, int depth, uint color) {
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#ifdef GL_VERSION_4_4
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static float clearColor[4];
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clearColor[0] = ((color & 0x00ff0000) >> 16) / 255.0f;
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clearColor[1] = ((color & 0x0000ff00) >> 8) / 255.0f;
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clearColor[2] = (color & 0x000000ff) / 255.0f;
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clearColor[3] = ((color & 0xff000000) >> 24) / 255.0f;
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GLenum target = depth > 1 ? GL_TEXTURE_3D : GL_TEXTURE_2D;
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glBindTexture(target, texture);
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glClearTexSubImage(texture, 0, x, y, z, width, height, depth, convertFormat(format), convertType(format), clearColor);
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#endif
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}
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#ifdef KINC_IOS
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void Texture::upload(u8 *data) {
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glBindTexture(GL_TEXTURE_2D, texture);
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glCheckErrors();
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texWidth, texHeight, convertFormat(format), GL_UNSIGNED_BYTE, data);
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glCheckErrors();
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}
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#endif
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void Graphics3::Texture::generateMipmaps(int levels) {
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GLenum target = depth > 1 ? GL_TEXTURE_3D : GL_TEXTURE_2D;
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glBindTexture(target, texture);
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glCheckErrors();
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glGenerateMipmap(target);
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glCheckErrors();
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}
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|
|
||
|
void Graphics3::Texture::setMipmap(Texture *mipmap, int level) {
|
||
|
int convertedType = convertType(mipmap->format);
|
||
|
bool isHdr = convertedType == GL_FLOAT;
|
||
|
GLenum target = depth > 1 ? GL_TEXTURE_3D : GL_TEXTURE_2D;
|
||
|
glBindTexture(target, texture);
|
||
|
glCheckErrors();
|
||
|
if (isHdr) {
|
||
|
glTexImage2D(target, level, convertInternalFormat(mipmap->format), mipmap->texWidth, mipmap->texHeight, 0, convertFormat(mipmap->format), convertedType,
|
||
|
mipmap->hdrData);
|
||
|
glCheckErrors();
|
||
|
}
|
||
|
else {
|
||
|
glTexImage2D(target, level, convertInternalFormat(mipmap->format), mipmap->texWidth, mipmap->texHeight, 0, convertFormat(mipmap->format), convertedType,
|
||
|
mipmap->data);
|
||
|
glCheckErrors();
|
||
|
}
|
||
|
}
|