LNXSDK/Kha/Sources/kha/math/FastMatrix3.hx

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2025-01-22 16:18:30 +01:00
package kha.math;
class FastMatrix3 {
static inline var width: Int = 3;
static inline var height: Int = 3;
/** Horizontal scaling. A value of 1 results in no scaling. */
public var _00: FastFloat;
/** Horizontal skewing. */
public var _10: FastFloat;
/** Horizontal translation (moving). */
public var _20: FastFloat;
/** Vertical skewing. */
public var _01: FastFloat;
/** Vertical scaling. A value of 1 results in no scaling. */
public var _11: FastFloat;
/** Vertical translation (moving). */
public var _21: FastFloat;
public var _02: FastFloat;
public var _12: FastFloat;
public var _22: FastFloat;
public inline function new(_00: FastFloat, _10: FastFloat, _20: FastFloat, _01: FastFloat, _11: FastFloat, _21: FastFloat, _02: FastFloat, _12: FastFloat,
_22: FastFloat) {
this._00 = _00;
this._10 = _10;
this._20 = _20;
this._01 = _01;
this._11 = _11;
this._21 = _21;
this._02 = _02;
this._12 = _12;
this._22 = _22;
}
public static inline function fromMatrix3(m: Matrix3): FastMatrix3 {
return new FastMatrix3(m._00, m._10, m._20, m._01, m._11, m._21, m._02, m._12, m._22);
}
/*@:arrayAccess public inline function get(index: Int): Float {
return this[index];
}
@:arrayAccess public inline function set(index: Int, value: Float): Float {
this[index] = value;
return value;
}
public static function index(x: Int, y: Int): Int {
return y * width + x;
}*/
extern public inline function setFrom(m: FastMatrix3): Void {
this._00 = m._00;
this._10 = m._10;
this._20 = m._20;
this._01 = m._01;
this._11 = m._11;
this._21 = m._21;
this._02 = m._02;
this._12 = m._12;
this._22 = m._22;
}
extern public static inline function translation(x: FastFloat, y: FastFloat): FastMatrix3 {
return new FastMatrix3(1, 0, x, 0, 1, y, 0, 0, 1);
}
extern public static inline function empty(): FastMatrix3 {
return new FastMatrix3(0, 0, 0, 0, 0, 0, 0, 0, 0);
}
extern public static inline function identity(): FastMatrix3 {
return new FastMatrix3(1, 0, 0, 0, 1, 0, 0, 0, 1);
}
extern public static inline function scale(x: FastFloat, y: FastFloat): FastMatrix3 {
return new FastMatrix3(x, 0, 0, 0, y, 0, 0, 0, 1);
}
extern public static inline function rotation(alpha: FastFloat): FastMatrix3 {
return new FastMatrix3(Math.cos(alpha), -Math.sin(alpha), 0, Math.sin(alpha), Math.cos(alpha), 0, 0, 0, 1);
}
extern public inline function add(m: FastMatrix3): FastMatrix3 {
return new FastMatrix3(_00 + m._00, _10 + m._10, _20 + m._20, _01 + m._01, _11 + m._11, _21 + m._21, _02 + m._02, _12 + m._12, _22 + m._22);
}
extern public inline function sub(m: FastMatrix3): FastMatrix3 {
return new FastMatrix3(_00 - m._00, _10 - m._10, _20 - m._20, _01 - m._01, _11 - m._11, _21 - m._21, _02 - m._02, _12 - m._12, _22 - m._22);
}
extern public inline function mult(value: FastFloat): FastMatrix3 {
return new FastMatrix3(_00 * value, _10 * value, _20 * value, _01 * value, _11 * value, _21 * value, _02 * value, _12 * value, _22 * value);
}
extern public inline function transpose(): FastMatrix3 {
return new FastMatrix3(_00, _01, _02, _10, _11, _12, _20, _21, _22);
}
extern public inline function trace(): FastFloat {
return _00 + _11 + _22;
}
extern public inline function multmat(m: FastMatrix3): FastMatrix3 {
return new FastMatrix3(_00 * m._00
+ _10 * m._01
+ _20 * m._02, _00 * m._10
+ _10 * m._11
+ _20 * m._12, _00 * m._20
+ _10 * m._21
+ _20 * m._22,
_01 * m._00
+ _11 * m._01
+ _21 * m._02, _01 * m._10
+ _11 * m._11
+ _21 * m._12, _01 * m._20
+ _11 * m._21
+ _21 * m._22,
_02 * m._00
+ _12 * m._01
+ _22 * m._02, _02 * m._10
+ _12 * m._11
+ _22 * m._12, _02 * m._20
+ _12 * m._21
+ _22 * m._22);
}
extern public inline function multvec(value: FastVector2): FastVector2 {
// var product = new Vector2(0, 0);
var w = _02 * value.x + _12 * value.y + _22 * 1;
var x = (_00 * value.x + _10 * value.y + _20 * 1) / w;
// type hint requred because of haxe bug #8220
var y: FastFloat = (_01 * value.x + _11 * value.y + _21 * 1) / w;
return new FastVector2(x, y);
}
extern public inline function cofactor(m0: FastFloat, m1: FastFloat, m2: FastFloat, m3: FastFloat): Float {
return m0 * m3 - m1 * m2;
}
extern public inline function determinant(): FastFloat {
var c00 = cofactor(_11, _21, _12, _22);
var c01 = cofactor(_10, _20, _12, _22);
var c02 = cofactor(_10, _20, _11, _21);
return _00 * c00 - _01 * c01 + _02 * c02;
}
extern public inline function inverse(): FastMatrix3 {
var c00 = cofactor(_11, _21, _12, _22);
var c01 = cofactor(_10, _20, _12, _22);
var c02 = cofactor(_10, _20, _11, _21);
var det: FastFloat = _00 * c00 - _01 * c01 + _02 * c02;
if (Math.abs(det) < 0.000001) {
throw "determinant is too small";
}
var c10 = cofactor(_01, _21, _02, _22);
var c11 = cofactor(_00, _20, _02, _22);
var c12 = cofactor(_00, _20, _01, _21);
var c20 = cofactor(_01, _11, _02, _12);
var c21 = cofactor(_00, _10, _02, _12);
var c22 = cofactor(_00, _10, _01, _11);
var invdet: FastFloat = 1.0 / det;
return new FastMatrix3(c00 * invdet, -c01 * invdet, c02 * invdet, -c10 * invdet, c11 * invdet, -c12 * invdet, c20 * invdet, -c21 * invdet,
c22 * invdet);
}
}