LNXSDK/Kha/Sources/kha/math/FastVector4.hx

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2025-01-22 16:18:30 +01:00
package kha.math;
@:structInit
class FastVector4 {
public inline function new(x: FastFloat = 0, y: FastFloat = 0, z: FastFloat = 0, w: FastFloat = 1): Void {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
public static function fromVector4(v: Vector4): FastVector4 {
return new FastVector4(v.x, v.y, v.z, v.w);
}
public var x: FastFloat;
public var y: FastFloat;
public var z: FastFloat;
public var w: FastFloat;
public var length(get, set): FastFloat;
extern public inline function setFrom(v: FastVector4): Void {
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = v.w;
}
inline function get_length(): FastFloat {
return Math.sqrt(x * x + y * y + z * z + w * w);
}
function set_length(length: FastFloat): FastFloat {
var currentLength = get_length();
if (currentLength == 0)
return 0;
var mul = length / currentLength;
x *= mul;
y *= mul;
z *= mul;
w *= mul;
return length;
}
extern public inline function add(vec: FastVector4): FastVector4 {
return new FastVector4(x + vec.x, y + vec.y, z + vec.z, w + vec.w);
}
extern public inline function sub(vec: FastVector4): FastVector4 {
return new FastVector4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
}
extern public inline function mult(value: FastFloat): FastVector4 {
return new FastVector4(x * value, y * value, z * value, w * value);
}
@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead")
extern public inline function normalize(): Void {
#if haxe4 inline #end set_length(1);
}
extern public inline function normalized(): FastVector4 {
var v = new FastVector4(x, y, z, w);
#if haxe4 inline #end v.set_length(1);
return v;
}
public function toString() {
return 'FastVector4($x, $y, $z, $w)';
}
}