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Haxe
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2025-01-22 16:18:30 +01:00
package kha.math;
// Small Fast Counter 32 (sfc32) PRNG implementation
// sfc32 is public domain: http://pracrand.sourceforge.net/license.txt
// Implementation derived from: https://github.com/bryc/code/blob/master/jshash/PRNGs.md
// which is also public domain
/**
Random number generator
Please use this one instead of the native Haxe one to
keep consistency between different platforms.
**/
class Random {
var a: Int;
var b: Int;
var c: Int;
var d: Int;
public function new(seed: Int): Void {
d = seed;
a = 0x36aef51a;
b = 0x21d4b3eb;
c = 0xf2517abf;
// Immediately skip a few possibly poor results the easy way
for (i in 0...15) {
this.Get();
}
}
public function Get(): Int {
var t = (a + b | 0) + d | 0;
d = d + 1 | 0;
a = b ^ b >>> 9;
b = c + (c << 3) | 0;
c = c << 21 | c >>> 11;
c = c + t | 0;
return t & 0x7fffffff;
}
public function GetFloat(): Float {
return Get() / 0x7fffffff;
}
public function GetUpTo(max: Int): Int {
return Get() % (max + 1);
}
public function GetIn(min: Int, max: Int): Int {
return Get() % (max + 1 - min) + min;
}
public function GetFloatIn(min: Float, max: Float): Float {
return min + GetFloat() * (max - min);
}
public static var Default: Random;
public static function init(seed: Int): Void {
Default = new Random(seed);
}
public static function get(): Int {
return Default.Get();
}
public static function getFloat(): Float {
return Default.GetFloat();
}
public static function getUpTo(max: Int): Int {
return Default.GetUpTo(max);
}
public static function getIn(min: Int, max: Int): Int {
return Default.GetIn(min, max);
}
public static function getFloatIn(min: Float, max: Float): Float {
return min + Default.GetFloat() * (max - min);
}
}