LNXSDK/Kha/Sources/kha/math/Vector3.hx

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2025-01-22 16:18:30 +01:00
package kha.math;
@:structInit
class Vector3 {
public inline function new(x: Float = 0, y: Float = 0, z: Float = 0): Void {
this.x = x;
this.y = y;
this.z = z;
}
public var x: Float;
public var y: Float;
public var z: Float;
public var length(get, set): Float;
extern public inline function setFrom(v: Vector3): Void {
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
inline function get_length(): Float {
return Math.sqrt(x * x + y * y + z * z);
}
function set_length(length: Float): Float {
var currentLength = get_length();
if (currentLength == 0)
return 0;
var mul = length / currentLength;
x *= mul;
y *= mul;
z *= mul;
return length;
}
extern public inline function add(vec: Vector3): Vector3 {
return new Vector3(x + vec.x, y + vec.y, z + vec.z);
}
extern public inline function sub(vec: Vector3): Vector3 {
return new Vector3(x - vec.x, y - vec.y, z - vec.z);
}
extern public inline function mult(value: Float): Vector3 {
return new Vector3(x * value, y * value, z * value);
}
extern public inline function dot(v: Vector3): Float {
return x * v.x + y * v.y + z * v.z;
}
extern public inline function cross(v: Vector3): Vector3 {
var _x = y * v.z - z * v.y;
var _y = z * v.x - x * v.z;
var _z = x * v.y - y * v.x;
return new Vector3(_x, _y, _z);
}
@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead")
extern public inline function normalize(): Void {
#if haxe4 inline #end set_length(1);
}
extern public inline function normalized(): Vector3 {
var v = new Vector3(x, y, z);
#if haxe4 inline #end v.set_length(1);
return v;
}
extern public inline function fast(): FastVector3 {
return new FastVector3(x, y, z);
}
}