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2025-01-22 16:18:30 +01:00
package kha.netsync;
import haxe.io.Bytes;
#if sys_server
import js.node.Http;
import js.Node;
#end
#if js
import js.Browser;
import js.html.BinaryType;
import js.html.WebSocket;
#end
import kha.System;
class State {
public var time: Float;
public var data: Bytes;
public function new(time: Float, data: Bytes) {
this.time = time;
this.data = data;
}
}
class Session {
public static inline var START = 0;
public static inline var ENTITY_UPDATES = 1;
public static inline var CONTROLLER_UPDATES = 2;
public static inline var REMOTE_CALL = 3;
public static inline var PING = 4;
public static inline var SESSION_ERROR = 5;
public static inline var PLAYER_UPDATES = 6;
public static inline var RPC_SERVER = 0;
public static inline var RPC_ALL = 1;
static var instance: Session = null;
var entities: Map<Int, Entity> = new Map();
var controllers: Map<Int, Controller> = new Map();
public var maxPlayers: Int;
public var currentPlayers: Int = 0;
public var ping: Float = 1;
var address: String;
var port: Int;
var startCallback: Void->Void;
var refusedCallback: Void->Void;
var resetCallback: Void->Void;
#if sys_server
var server: Server;
var clients: Array<Client> = new Array();
var current: Client;
var isJoinable: Bool = false;
var lastStates: Array<State> = new Array();
static inline var stateCount = 60 * 10; // 10 seconds with 60 fps
#else
var localClient: Client;
public var network: Network;
var updateTaskId: Int;
var pingTaskId: Int;
#end
public var me(get, null): Client;
function get_me(): Client {
#if sys_server
return current;
#else
return localClient;
#end
}
public function new(maxPlayers: Int, address: String, port: Int) {
instance = this;
this.maxPlayers = maxPlayers;
this.address = address;
this.port = port;
}
public static function the(): Session {
return instance;
}
public function addEntity(entity: Entity): Void {
entities.set(entity._id(), entity);
}
public function addController(controller: Controller): Void {
trace("Adding controller id " + controller._id());
controller._inputBufferIndex = 0;
controllers.set(controller._id(), controller);
}
#if sys_server
private function send(): Bytes {
var size = 0;
for (entity in entities) {
size += entity._size();
}
var offset = 0;
var bytes = Bytes.alloc(size + 9);
bytes.set(offset, ENTITY_UPDATES);
offset += 1;
bytes.setDouble(offset, Scheduler.time());
offset += 8;
for (entity in entities) {
entity._send(offset, bytes);
offset += entity._size();
}
lastStates.push(new State(Scheduler.time(), bytes));
if (lastStates.length > stateCount) {
lastStates.splice(0, 1);
}
return bytes;
}
#end
public function sendControllerUpdate(id: Int, bytes: haxe.io.Bytes) {
#if !sys_server
if (controllers.exists(id)) {
if (controllers[id]._inputBuffer.length < controllers[id]._inputBufferIndex + 4 + bytes.length) {
var newBuffer = Bytes.alloc(controllers[id]._inputBufferIndex + 4 + bytes.length);
newBuffer.blit(0, controllers[id]._inputBuffer, 0, controllers[id]._inputBufferIndex);
controllers[id]._inputBuffer = newBuffer;
}
controllers[id]._inputBuffer.setInt32(controllers[id]._inputBufferIndex, bytes.length);
controllers[id]._inputBuffer.blit(controllers[id]._inputBufferIndex + 4, bytes, 0, bytes.length);
controllers[id]._inputBufferIndex += (4 + bytes.length);
}
#end
}
function sendPing() {
#if !sys_server
var bytes = haxe.io.Bytes.alloc(5);
bytes.set(0, kha.netsync.Session.PING);
bytes.setFloat(1, Scheduler.realTime());
sendToServer(bytes);
#end
}
function sendPlayerUpdate() {
#if sys_server
currentPlayers = clients.length;
var bytes = haxe.io.Bytes.alloc(5);
bytes.set(0, PLAYER_UPDATES);
bytes.setInt32(1, currentPlayers);
sendToEverybody(bytes);
#end
}
public function receive(bytes: Bytes, client: Client = null): Void {
#if sys_server
switch (bytes.get(0)) {
case CONTROLLER_UPDATES:
var id = bytes.getInt32(1);
var time = bytes.getDouble(5);
var width = bytes.getInt32(13);
var height = bytes.getInt32(17);
var rotation = bytes.get(21);
SystemImpl._updateSize(width, height);
SystemImpl._updateScreenRotation(rotation);
if (controllers.exists(id)) {
processEventRetroactively(function() {
current = client;
var offset = 22;
while (offset < bytes.length) {
var length = bytes.getInt32(offset);
controllers[id]._receive(bytes.sub(offset + 4, length));
offset += (4 + length);
}
current = null;
}, time);
}
case REMOTE_CALL:
processRPC(bytes);
case PING:
// PONG, i.e. just return the packet to the client
if (client != null)
client.send(bytes, false);
}
#else
switch (bytes.get(0)) {
case START:
var index = bytes.get(1);
localClient = new LocalClient(index);
Scheduler.resetTime();
startCallback();
case ENTITY_UPDATES:
var time = bytes.getDouble(1);
var offset = 9;
for (entity in entities) {
entity._receive(offset, bytes);
offset += entity._size();
}
Scheduler.warp(time);
case REMOTE_CALL:
switch (bytes.get(1)) {
case RPC_SERVER:
// Mainly a safeguard, packets with RPC_SERVER should not be received here
case RPC_ALL:
executeRPC(bytes);
}
case PING:
var sendTime = bytes.getFloat(1);
ping = Scheduler.realTime() - sendTime;
case SESSION_ERROR:
refusedCallback();
case PLAYER_UPDATES:
currentPlayers = bytes.getInt32(1);
}
#end
}
#if sys_server
private function processEventRetroactively(event: Void->Void, time: Float) {
if (time <= Scheduler.time()) {
// var temp = time;
// Process after earliest saved state if it is too far back
if (time <= lastStates[0].time) {
time = lastStates[0].time + 0.00001;
}
var i = lastStates.length - 1;
while (i >= 0) {
if (lastStates[i].time < time) {
var offset = 9;
for (entity in entities) {
entity._receive(offset, lastStates[i].data);
offset += entity._size();
}
// Invalidate states in which the new event is missing
if (i < lastStates.length - 1) {
lastStates.splice(i + 1, lastStates.length - i - 1);
}
Scheduler.warp(lastStates[i].time);
break;
}
--i;
}
}
Scheduler.addTimeTask(event, time - Scheduler.time());
}
#end
#if sys_server
public function processRPC(bytes: Bytes) {
switch (bytes.get(1)) {
case RPC_SERVER:
executeRPC(bytes);
case RPC_ALL:
sendToEverybody(bytes);
executeRPC(bytes);
}
}
#end
function executeRPC(bytes: Bytes) {
var args = new Array<Dynamic>();
var syncId = bytes.getInt32(2);
var index: Int = 6;
var classnamelength = bytes.getUInt16(index);
index += 2;
var classname = "";
for (i in 0...classnamelength) {
classname += String.fromCharCode(bytes.get(index));
++index;
}
var methodnamelength = bytes.getUInt16(index);
index += 2;
var methodname = "";
for (i in 0...methodnamelength) {
methodname += String.fromCharCode(bytes.get(index));
++index;
}
while (index < bytes.length) {
var type = bytes.get(index);
++index;
switch (type) {
case 0x42: // B
var value: Bool = bytes.get(index) == 1;
++index;
trace("Bool: " + value);
args.push(value);
case 0x46: // F
var value: Float = bytes.getDouble(index);
index += 8;
trace("Float: " + value);
args.push(value);
case 0x49: // I
var value: Int = bytes.getInt32(index);
index += 4;
trace("Int: " + value);
args.push(value);
case 0x53: // S
var length = bytes.getUInt16(index);
index += 2;
var str = "";
for (i in 0...length) {
str += String.fromCharCode(bytes.get(index));
++index;
}
trace("String: " + str);
args.push(str);
default:
trace("Unknown argument type.");
}
}
if (syncId == -1) {
Reflect.callMethod(null, Reflect.field(Type.resolveClass(classname), methodname + "_remotely"), args);
}
else {
Reflect.callMethod(SyncBuilder.objects[syncId], Reflect.field(SyncBuilder.objects[syncId], methodname + "_remotely"), args);
}
}
public function waitForStart(callback: Void->Void, refuseCallback: Void->Void, errorCallback: Void->Void, closeCallback: Void->Void,
resCallback: Void->Void): Void {
startCallback = callback;
refusedCallback = refuseCallback;
resetCallback = resCallback;
#if sys_server
isJoinable = true;
#if direct_connection
trace("Starting server at " + port + ".");
#end
server = new Server(port);
server.onConnection(function(client: Client) {
if (!isJoinable) {
var bytes = Bytes.alloc(1);
bytes.set(0, SESSION_ERROR);
client.send(bytes, true);
return;
}
clients.push(client);
current = client;
Node.console.log(clients.length + " client" + (clients.length > 1 ? "s " : " ") + "connected.");
sendPlayerUpdate();
client.receive(function(bytes: Bytes) {
receive(bytes, client);
});
client.onClose(function() {
Node.console.log("Removing client " + client.id + ".");
clients.remove(client);
sendPlayerUpdate();
// isJoinable is intentionally not reset here immediately, as late joining is currently unsupported
if (clients.length == 0) {
reset();
}
});
if (clients.length >= maxPlayers) {
isJoinable = false;
Node.console.log("Starting game.");
var index = 0;
for (c in clients) {
trace("Starting client " + c.id);
var bytes = Bytes.alloc(2);
bytes.set(0, START);
bytes.set(1, index);
c.send(bytes, true);
++index;
}
Scheduler.resetTime();
startCallback();
}
});
#else
network = new Network(address, port, errorCallback, function() {
closeCallback();
reset();
});
network.listen(function(bytes: Bytes) {
receive(bytes);
});
updateTaskId = Scheduler.addFrameTask(update, 0);
ping = 1;
pingTaskId = Scheduler.addTimeTask(sendPing, 0, 1);
#end
}
function reset() {
#if sys_server
isJoinable = true;
server.reset();
#else
Scheduler.removeFrameTask(updateTaskId);
Scheduler.removeTimeTask(pingTaskId);
#end
currentPlayers = 0;
ping = 1;
controllers = new Map();
entities = new Map();
resetCallback();
}
public function update(): Void {
#if sys_server
var bytes = send();
sendToEverybody(bytes);
#else
for (controller in controllers) {
if (controller._inputBufferIndex > 0) {
var bytes = haxe.io.Bytes.alloc(22 + controller._inputBufferIndex);
bytes.set(0, kha.netsync.Session.CONTROLLER_UPDATES);
bytes.setInt32(1, controller._id());
bytes.setDouble(5, Scheduler.time());
bytes.setInt32(13, System.windowWidth(0));
bytes.setInt32(17, System.windowHeight(0));
bytes.set(21, 0); // System.screenRotation.getIndex());
bytes.blit(22, controller._inputBuffer, 0, controller._inputBufferIndex);
sendToServer(bytes);
controller._inputBufferIndex = 0;
}
}
#end
}
#if sys_server
public function sendToEverybody(bytes: Bytes): Void {
for (client in clients) {
client.send(bytes, false);
}
}
#end
#if !sys_server
public function sendToServer(bytes: Bytes): Void {
network.send(bytes, false);
}
#end
}