58 lines
2.9 KiB
Haxe
58 lines
2.9 KiB
Haxe
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/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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// This file is generated from mozilla\OfflineAudioContext.webidl. Do not edit!
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package js.html.audio;
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import js.lib.Promise;
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/**
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The `OfflineAudioContext` interface is an `AudioContext` interface representing an audio-processing graph built from linked together `AudioNode`s. In contrast with a standard `AudioContext`, an `OfflineAudioContext` doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an `AudioBuffer`.
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Documentation [OfflineAudioContext](https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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@see <https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext>
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**/
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@:native("OfflineAudioContext")
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extern class OfflineAudioContext extends BaseAudioContext {
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/**
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An integer representing the size of the buffer in sample-frames.
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**/
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var length(default,null) : Int;
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/**
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Is an `EventHandler` called when processing is terminated, that is when the `complete` event (of type `OfflineAudioCompletionEvent`) is raised, after the event-based version of `OfflineAudioContext.startRendering()` is used.
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**/
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var oncomplete : haxe.Constraints.Function;
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/** @throws DOMError */
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@:overload( function( contextOptions : OfflineAudioContextOptions ) : Void {} )
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function new( numberOfChannels : Int, length : Int, sampleRate : Float ) : Void;
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/**
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Starts rendering the audio, taking into account the current connections and the current scheduled changes. This page covers both the event-based version and the promise-based version.
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@throws DOMError
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**/
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function startRendering() : Promise<AudioBuffer>;
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}
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