15 lines
292 B
Plaintext
15 lines
292 B
Plaintext
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#version 450
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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uniform sampler2D tex2;
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in vec2 texCoord;
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out vec4 fragColor[3];
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void main() {
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fragColor[0] = textureLod(tex0, texCoord, 0.0);
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fragColor[1] = textureLod(tex1, texCoord, 0.0);
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fragColor[2] = textureLod(tex2, texCoord, 0.0);
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}
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