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Python
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2025-01-22 16:18:30 +01:00
from lnx.logicnode.lnx_nodes import *
class AudioLoadNode(LnxLogicTreeNode):
"""Load Audio"""
bl_idname = 'LNAudioLoadNode'
bl_label = 'Load Audio'
bl_description = 'Load audio'
lnx_category = '3D_Audio'
lnx_version = 1
def update_input(self, context):
while len(self.inputs) > 1:
self.inputs.remove(self.inputs[-1])
if self.property1 == 'Audio File':
self.add_input('LnxStringSocket', 'File Name')
#property0: HaxePointerProperty('property0', name='', type=bpy.types.Sound)
property1: HaxeEnumProperty(
'property1',
items = [#('Sound', 'Sound', 'Sound'),
('Audio File', 'Audio File', 'The name of the audio file to load')],
name='', default='Audio File'
#, update=update_input
)
def lnx_init(self, context):
self.add_input('LnxStringSocket', 'Channel', default_value='master')
self.add_input('LnxStringSocket', 'File Name')
self.add_input('LnxBoolSocket', 'Repeat')
self.add_output('LnxDynamicSocket', 'Audio')
def draw_buttons(self, context, layout):
layout.prop(self, 'property1')
#col = layout.column(align=True)
#if self.property1 == 'Sound':
#col.prop_search(self, 'property0', bpy.data, 'sounds', icon='NONE', text='')
def register():
add_category('3D_Audio', icon='SOUND')
AudioLoadNode.on_register()