93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			93 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btConvex2dShape.h"
 | ||
|  | 
 | ||
|  | btConvex2dShape::btConvex2dShape(	btConvexShape* convexChildShape): | ||
|  | btConvexShape (), m_childConvexShape(convexChildShape) | ||
|  | { | ||
|  | 	m_shapeType = CONVEX_2D_SHAPE_PROXYTYPE; | ||
|  | } | ||
|  | 	 | ||
|  | btConvex2dShape::~btConvex2dShape() | ||
|  | { | ||
|  | } | ||
|  | 
 | ||
|  | 	 | ||
|  | 
 | ||
|  | btVector3	btConvex2dShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const | ||
|  | { | ||
|  | 	return m_childConvexShape->localGetSupportingVertexWithoutMargin(vec); | ||
|  | } | ||
|  | 
 | ||
|  | void	btConvex2dShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const | ||
|  | { | ||
|  | 	m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | btVector3	btConvex2dShape::localGetSupportingVertex(const btVector3& vec)const | ||
|  | { | ||
|  | 	return m_childConvexShape->localGetSupportingVertex(vec); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void	btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | ||
|  | { | ||
|  | 	///this linear upscaling is not realistic, but we don't deal with large mass ratios...
 | ||
|  | 	m_childConvexShape->calculateLocalInertia(mass,inertia); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
 | ||
|  | void btConvex2dShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const | ||
|  | { | ||
|  | 	m_childConvexShape->getAabb(t,aabbMin,aabbMax); | ||
|  | } | ||
|  | 
 | ||
|  | void btConvex2dShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const | ||
|  | { | ||
|  | 	m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax); | ||
|  | } | ||
|  | 
 | ||
|  | void	btConvex2dShape::setLocalScaling(const btVector3& scaling)  | ||
|  | { | ||
|  | 	m_childConvexShape->setLocalScaling(scaling); | ||
|  | } | ||
|  | 
 | ||
|  | const btVector3& btConvex2dShape::getLocalScaling() const | ||
|  | { | ||
|  | 	return m_childConvexShape->getLocalScaling(); | ||
|  | } | ||
|  | 
 | ||
|  | void	btConvex2dShape::setMargin(btScalar margin) | ||
|  | { | ||
|  | 	m_childConvexShape->setMargin(margin); | ||
|  | } | ||
|  | btScalar	btConvex2dShape::getMargin() const | ||
|  | { | ||
|  | 	return m_childConvexShape->getMargin(); | ||
|  | } | ||
|  | 
 | ||
|  | int		btConvex2dShape::getNumPreferredPenetrationDirections() const | ||
|  | { | ||
|  | 	return m_childConvexShape->getNumPreferredPenetrationDirections(); | ||
|  | } | ||
|  | 	 | ||
|  | void	btConvex2dShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const | ||
|  | { | ||
|  | 	m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector); | ||
|  | } |