91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_TRIANGLE_MESH_SHAPE_H
 | ||
|  | #define BT_TRIANGLE_MESH_SHAPE_H
 | ||
|  | 
 | ||
|  | #include "btConcaveShape.h"
 | ||
|  | #include "btStridingMeshInterface.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
 | ||
|  | ATTRIBUTE_ALIGNED16(class) btTriangleMeshShape : public btConcaveShape | ||
|  | { | ||
|  | protected: | ||
|  | 	btVector3	m_localAabbMin; | ||
|  | 	btVector3	m_localAabbMax; | ||
|  | 	btStridingMeshInterface* m_meshInterface; | ||
|  | 
 | ||
|  | 	///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
 | ||
|  | 	///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
 | ||
|  | 	btTriangleMeshShape(btStridingMeshInterface* meshInterface); | ||
|  | 
 | ||
|  | public: | ||
|  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | ||
|  | 
 | ||
|  | 	virtual ~btTriangleMeshShape(); | ||
|  | 
 | ||
|  | 	virtual btVector3 localGetSupportingVertex(const btVector3& vec) const; | ||
|  | 
 | ||
|  | 	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const | ||
|  | 	{ | ||
|  | 		btAssert(0); | ||
|  | 		return localGetSupportingVertex(vec); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void	recalcLocalAabb(); | ||
|  | 
 | ||
|  | 	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; | ||
|  | 
 | ||
|  | 	virtual void	processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; | ||
|  | 
 | ||
|  | 	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const; | ||
|  | 
 | ||
|  | 	virtual void	setLocalScaling(const btVector3& scaling); | ||
|  | 	virtual const btVector3& getLocalScaling() const; | ||
|  | 	 | ||
|  | 	btStridingMeshInterface* getMeshInterface() | ||
|  | 	{ | ||
|  | 		return m_meshInterface; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const btStridingMeshInterface* getMeshInterface() const | ||
|  | 	{ | ||
|  | 		return m_meshInterface; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const btVector3& getLocalAabbMin() const | ||
|  | 	{ | ||
|  | 		return m_localAabbMin; | ||
|  | 	} | ||
|  | 	const btVector3& getLocalAabbMax() const | ||
|  | 	{ | ||
|  | 		return m_localAabbMax; | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//debugging
 | ||
|  | 	virtual const char*	getName()const {return "TRIANGLEMESH";} | ||
|  | 
 | ||
|  | 	 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
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|  | 
 | ||
|  | #endif //BT_TRIANGLE_MESH_SHAPE_H
 |