933 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			933 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | |||
|  | This source file is part of GIMPACT Library. | |||
|  | 
 | |||
|  | For the latest info, see http://gimpact.sourceforge.net/
 | |||
|  | 
 | |||
|  | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | |||
|  | email: projectileman@yahoo.com | |||
|  | 
 | |||
|  | 
 | |||
|  | This software is provided 'as-is', without any express or implied warranty. | |||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | |||
|  | Permission is granted to anyone to use this software for any purpose, | |||
|  | including commercial applications, and to alter it and redistribute it freely, | |||
|  | subject to the following restrictions: | |||
|  | 
 | |||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | |||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | |||
|  | 3. This notice may not be removed or altered from any source distribution. | |||
|  | */ | |||
|  | /*
 | |||
|  | Author: Francisco Len N<EFBFBD>jera | |||
|  | Concave-Concave Collision | |||
|  | 
 | |||
|  | */ | |||
|  | 
 | |||
|  | #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
 | |||
|  | #include "LinearMath/btIDebugDraw.h"
 | |||
|  | #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
 | |||
|  | #include "BulletCollision/CollisionShapes/btBoxShape.h"
 | |||
|  | #include "btGImpactCollisionAlgorithm.h"
 | |||
|  | #include "btContactProcessing.h"
 | |||
|  | #include "LinearMath/btQuickprof.h"
 | |||
|  | 
 | |||
|  | 
 | |||
|  | //! Class for accessing the plane equation
 | |||
|  | class btPlaneShape : public btStaticPlaneShape | |||
|  | { | |||
|  | public: | |||
|  | 
 | |||
|  | 	btPlaneShape(const btVector3& v, float f) | |||
|  | 		:btStaticPlaneShape(v,f) | |||
|  | 	{ | |||
|  | 	} | |||
|  | 
 | |||
|  | 	void get_plane_equation(btVector4 &equation) | |||
|  | 	{ | |||
|  | 		equation[0] = m_planeNormal[0]; | |||
|  | 		equation[1] = m_planeNormal[1]; | |||
|  | 		equation[2] = m_planeNormal[2]; | |||
|  | 		equation[3] = m_planeConstant; | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | 	void get_plane_equation_transformed(const btTransform & trans,btVector4 &equation) const  | |||
|  | 	{ | |||
|  | 		equation[0] = trans.getBasis().getRow(0).dot(m_planeNormal); | |||
|  | 		equation[1] = trans.getBasis().getRow(1).dot(m_planeNormal); | |||
|  | 		equation[2] = trans.getBasis().getRow(2).dot(m_planeNormal); | |||
|  | 		equation[3] = trans.getOrigin().dot(m_planeNormal) + m_planeConstant; | |||
|  | 	} | |||
|  | }; | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | //////////////////////////////////////////////////////////////////////////////////////////////
 | |||
|  | #ifdef TRI_COLLISION_PROFILING
 | |||
|  | 
 | |||
|  | btClock g_triangle_clock; | |||
|  | 
 | |||
|  | float g_accum_triangle_collision_time = 0; | |||
|  | int g_count_triangle_collision = 0; | |||
|  | 
 | |||
|  | void bt_begin_gim02_tri_time() | |||
|  | { | |||
|  | 	g_triangle_clock.reset(); | |||
|  | } | |||
|  | 
 | |||
|  | void bt_end_gim02_tri_time() | |||
|  | { | |||
|  | 	g_accum_triangle_collision_time += g_triangle_clock.getTimeMicroseconds(); | |||
|  | 	g_count_triangle_collision++; | |||
|  | } | |||
|  | #endif //TRI_COLLISION_PROFILING
 | |||
|  | //! Retrieving shapes shapes
 | |||
|  | /*!
 | |||
|  | Declared here due of insuficent space on Pool allocators | |||
|  | */ | |||
|  | //!@{
 | |||
|  | class GIM_ShapeRetriever | |||
|  | { | |||
|  | public: | |||
|  | 	const btGImpactShapeInterface * m_gim_shape; | |||
|  | 	btTriangleShapeEx m_trishape; | |||
|  | 	btTetrahedronShapeEx m_tetrashape; | |||
|  | 
 | |||
|  | public: | |||
|  | 	class ChildShapeRetriever | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 		GIM_ShapeRetriever * m_parent; | |||
|  | 		virtual const btCollisionShape * getChildShape(int index) | |||
|  | 		{ | |||
|  | 			return m_parent->m_gim_shape->getChildShape(index); | |||
|  | 		} | |||
|  | 		virtual ~ChildShapeRetriever() {} | |||
|  | 	}; | |||
|  | 
 | |||
|  | 	class TriangleShapeRetriever:public ChildShapeRetriever | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 
 | |||
|  | 		virtual btCollisionShape * getChildShape(int index) | |||
|  | 		{ | |||
|  | 			m_parent->m_gim_shape->getBulletTriangle(index,m_parent->m_trishape); | |||
|  | 			return &m_parent->m_trishape; | |||
|  | 		} | |||
|  | 		virtual ~TriangleShapeRetriever() {} | |||
|  | 	}; | |||
|  | 
 | |||
|  | 	class TetraShapeRetriever:public ChildShapeRetriever | |||
|  | 	{ | |||
|  | 	public: | |||
|  | 
 | |||
|  | 		virtual btCollisionShape * getChildShape(int index) | |||
|  | 		{ | |||
|  | 			m_parent->m_gim_shape->getBulletTetrahedron(index,m_parent->m_tetrashape); | |||
|  | 			return &m_parent->m_tetrashape; | |||
|  | 		} | |||
|  | 	}; | |||
|  | public: | |||
|  | 	ChildShapeRetriever m_child_retriever; | |||
|  | 	TriangleShapeRetriever m_tri_retriever; | |||
|  | 	TetraShapeRetriever  m_tetra_retriever; | |||
|  | 	ChildShapeRetriever * m_current_retriever; | |||
|  | 
 | |||
|  | 	GIM_ShapeRetriever(const btGImpactShapeInterface * gim_shape) | |||
|  | 	{ | |||
|  | 		m_gim_shape = gim_shape; | |||
|  | 		//select retriever
 | |||
|  | 		if(m_gim_shape->needsRetrieveTriangles()) | |||
|  | 		{ | |||
|  | 			m_current_retriever = &m_tri_retriever; | |||
|  | 		} | |||
|  | 		else if(m_gim_shape->needsRetrieveTetrahedrons()) | |||
|  | 		{ | |||
|  | 			m_current_retriever = &m_tetra_retriever; | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{ | |||
|  | 			m_current_retriever = &m_child_retriever; | |||
|  | 		} | |||
|  | 
 | |||
|  | 		m_current_retriever->m_parent = this; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	const btCollisionShape * getChildShape(int index) | |||
|  | 	{ | |||
|  | 		return m_current_retriever->getChildShape(index); | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | }; | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | //!@}
 | |||
|  | 
 | |||
|  | 
 | |||
|  | #ifdef TRI_COLLISION_PROFILING
 | |||
|  | 
 | |||
|  | //! Gets the average time in miliseconds of tree collisions
 | |||
|  | float btGImpactCollisionAlgorithm::getAverageTreeCollisionTime() | |||
|  | { | |||
|  | 	return btGImpactBoxSet::getAverageTreeCollisionTime(); | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | //! Gets the average time in miliseconds of triangle collisions
 | |||
|  | float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime() | |||
|  | { | |||
|  | 	if(g_count_triangle_collision == 0) return 0; | |||
|  | 
 | |||
|  | 	float avgtime = g_accum_triangle_collision_time; | |||
|  | 	avgtime /= (float)g_count_triangle_collision; | |||
|  | 
 | |||
|  | 	g_accum_triangle_collision_time = 0; | |||
|  | 	g_count_triangle_collision = 0; | |||
|  | 
 | |||
|  | 	return avgtime; | |||
|  | } | |||
|  | 
 | |||
|  | #endif //TRI_COLLISION_PROFILING
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | |||
|  | : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap) | |||
|  | { | |||
|  | 	m_manifoldPtr = NULL; | |||
|  | 	m_convex_algorithm = NULL; | |||
|  | } | |||
|  | 
 | |||
|  | btGImpactCollisionAlgorithm::~btGImpactCollisionAlgorithm() | |||
|  | { | |||
|  | 	clearCache(); | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap, | |||
|  | 				const btCollisionObjectWrapper * body1Wrap, | |||
|  | 				const btVector3 & point, | |||
|  | 				const btVector3 & normal, | |||
|  | 				btScalar distance) | |||
|  | { | |||
|  | 	m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); | |||
|  | 	m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); | |||
|  | 	checkManifold(body0Wrap,body1Wrap); | |||
|  | 	m_resultOut->addContactPoint(normal,point,distance); | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::shape_vs_shape_collision( | |||
|  | 					  const btCollisionObjectWrapper * body0Wrap, | |||
|  | 					  const btCollisionObjectWrapper* body1Wrap, | |||
|  | 					  const btCollisionShape * shape0, | |||
|  | 					  const btCollisionShape * shape1) | |||
|  | { | |||
|  | 
 | |||
|  | 
 | |||
|  | 	{ | |||
|  | 		 | |||
|  | 		btCollisionAlgorithm* algor = newAlgorithm(body0Wrap,body1Wrap); | |||
|  | 		// post :	checkManifold is called
 | |||
|  | 
 | |||
|  | 		m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); | |||
|  | 		m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); | |||
|  | 		 | |||
|  | 		algor->processCollision(body0Wrap,body1Wrap,*m_dispatchInfo,m_resultOut); | |||
|  | 		 | |||
|  | 		algor->~btCollisionAlgorithm(); | |||
|  | 		m_dispatcher->freeCollisionAlgorithm(algor); | |||
|  | 	} | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::convex_vs_convex_collision( | |||
|  | 					  const btCollisionObjectWrapper* body0Wrap, | |||
|  | 					  const btCollisionObjectWrapper* body1Wrap, | |||
|  | 					  const btCollisionShape* shape0, | |||
|  | 					  const btCollisionShape* shape1) | |||
|  | { | |||
|  | 
 | |||
|  | 	m_resultOut->setShapeIdentifiersA(m_part0,m_triface0); | |||
|  | 	m_resultOut->setShapeIdentifiersB(m_part1,m_triface1); | |||
|  | 
 | |||
|  | 	btCollisionObjectWrapper ob0(body0Wrap,shape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0); | |||
|  | 	btCollisionObjectWrapper ob1(body1Wrap,shape1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),m_part1,m_triface1); | |||
|  | 	checkConvexAlgorithm(&ob0,&ob1); | |||
|  | 	m_convex_algorithm->processCollision(&ob0,&ob1,*m_dispatchInfo,m_resultOut); | |||
|  | 
 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::gimpact_vs_gimpact_find_pairs( | |||
|  | 					  const btTransform & trans0, | |||
|  | 					  const btTransform & trans1, | |||
|  | 					  const btGImpactShapeInterface * shape0, | |||
|  | 					  const btGImpactShapeInterface * shape1,btPairSet & pairset) | |||
|  | { | |||
|  | 	if(shape0->hasBoxSet() && shape1->hasBoxSet()) | |||
|  | 	{ | |||
|  | 		btGImpactBoxSet::find_collision(shape0->getBoxSet(),trans0,shape1->getBoxSet(),trans1,pairset); | |||
|  | 	} | |||
|  | 	else | |||
|  | 	{ | |||
|  | 		btAABB boxshape0; | |||
|  | 		btAABB boxshape1; | |||
|  | 		int i = shape0->getNumChildShapes(); | |||
|  | 
 | |||
|  | 		while(i--) | |||
|  | 		{ | |||
|  | 			shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max); | |||
|  | 
 | |||
|  | 			int j = shape1->getNumChildShapes(); | |||
|  | 			while(j--) | |||
|  | 			{ | |||
|  | 				shape1->getChildAabb(i,trans1,boxshape1.m_min,boxshape1.m_max); | |||
|  | 
 | |||
|  | 				if(boxshape1.has_collision(boxshape0)) | |||
|  | 				{ | |||
|  | 					pairset.push_pair(i,j); | |||
|  | 				} | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::gimpact_vs_shape_find_pairs( | |||
|  | 					  const btTransform & trans0, | |||
|  | 					  const btTransform & trans1, | |||
|  | 					  const btGImpactShapeInterface * shape0, | |||
|  | 					  const btCollisionShape * shape1, | |||
|  | 					  btAlignedObjectArray<int> & collided_primitives) | |||
|  | { | |||
|  | 
 | |||
|  | 	btAABB boxshape; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	if(shape0->hasBoxSet()) | |||
|  | 	{ | |||
|  | 		btTransform trans1to0 = trans0.inverse(); | |||
|  | 		trans1to0 *= trans1; | |||
|  | 
 | |||
|  | 		shape1->getAabb(trans1to0,boxshape.m_min,boxshape.m_max); | |||
|  | 
 | |||
|  | 		shape0->getBoxSet()->boxQuery(boxshape, collided_primitives); | |||
|  | 	} | |||
|  | 	else | |||
|  | 	{ | |||
|  | 		shape1->getAabb(trans1,boxshape.m_min,boxshape.m_max); | |||
|  | 
 | |||
|  | 		btAABB boxshape0; | |||
|  | 		int i = shape0->getNumChildShapes(); | |||
|  | 
 | |||
|  | 		while(i--) | |||
|  | 		{ | |||
|  | 			shape0->getChildAabb(i,trans0,boxshape0.m_min,boxshape0.m_max); | |||
|  | 
 | |||
|  | 			if(boxshape.has_collision(boxshape0)) | |||
|  | 			{ | |||
|  | 				collided_primitives.push_back(i); | |||
|  | 			} | |||
|  | 		} | |||
|  | 
 | |||
|  | 	} | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::collide_gjk_triangles(const btCollisionObjectWrapper * body0Wrap, | |||
|  | 				  const btCollisionObjectWrapper * body1Wrap, | |||
|  | 				  const btGImpactMeshShapePart * shape0, | |||
|  | 				  const btGImpactMeshShapePart * shape1, | |||
|  | 				  const int * pairs, int pair_count) | |||
|  | { | |||
|  | 	btTriangleShapeEx tri0; | |||
|  | 	btTriangleShapeEx tri1; | |||
|  | 
 | |||
|  | 	shape0->lockChildShapes(); | |||
|  | 	shape1->lockChildShapes(); | |||
|  | 
 | |||
|  | 	const int * pair_pointer = pairs; | |||
|  | 
 | |||
|  | 	while(pair_count--) | |||
|  | 	{ | |||
|  | 
 | |||
|  | 		m_triface0 = *(pair_pointer); | |||
|  | 		m_triface1 = *(pair_pointer+1); | |||
|  | 		pair_pointer+=2; | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 		shape0->getBulletTriangle(m_triface0,tri0); | |||
|  | 		shape1->getBulletTriangle(m_triface1,tri1); | |||
|  | 
 | |||
|  | 
 | |||
|  | 		//collide two convex shapes
 | |||
|  | 		if(tri0.overlap_test_conservative(tri1)) | |||
|  | 		{ | |||
|  | 			convex_vs_convex_collision(body0Wrap,body1Wrap,&tri0,&tri1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	shape0->unlockChildShapes(); | |||
|  | 	shape1->unlockChildShapes(); | |||
|  | } | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap, | |||
|  | 					  const btCollisionObjectWrapper* body1Wrap, | |||
|  | 					  const btGImpactMeshShapePart * shape0, | |||
|  | 					  const btGImpactMeshShapePart * shape1, | |||
|  | 					  const int * pairs, int pair_count) | |||
|  | { | |||
|  | 	btTransform orgtrans0 = body0Wrap->getWorldTransform(); | |||
|  | 	btTransform orgtrans1 = body1Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 	btPrimitiveTriangle ptri0; | |||
|  | 	btPrimitiveTriangle ptri1; | |||
|  | 	GIM_TRIANGLE_CONTACT contact_data; | |||
|  | 
 | |||
|  | 	shape0->lockChildShapes(); | |||
|  | 	shape1->lockChildShapes(); | |||
|  | 
 | |||
|  | 	const int * pair_pointer = pairs; | |||
|  | 
 | |||
|  | 	while(pair_count--) | |||
|  | 	{ | |||
|  | 
 | |||
|  | 		m_triface0 = *(pair_pointer); | |||
|  | 		m_triface1 = *(pair_pointer+1); | |||
|  | 		pair_pointer+=2; | |||
|  | 
 | |||
|  | 
 | |||
|  | 		shape0->getPrimitiveTriangle(m_triface0,ptri0); | |||
|  | 		shape1->getPrimitiveTriangle(m_triface1,ptri1); | |||
|  | 
 | |||
|  | 		#ifdef TRI_COLLISION_PROFILING
 | |||
|  | 		bt_begin_gim02_tri_time(); | |||
|  | 		#endif
 | |||
|  | 
 | |||
|  | 		ptri0.applyTransform(orgtrans0); | |||
|  | 		ptri1.applyTransform(orgtrans1); | |||
|  | 
 | |||
|  | 
 | |||
|  | 		//build planes
 | |||
|  | 		ptri0.buildTriPlane(); | |||
|  | 		ptri1.buildTriPlane(); | |||
|  | 		// test conservative
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 		if(ptri0.overlap_test_conservative(ptri1)) | |||
|  | 		{ | |||
|  | 			if(ptri0.find_triangle_collision_clip_method(ptri1,contact_data)) | |||
|  | 			{ | |||
|  | 
 | |||
|  | 				int j = contact_data.m_point_count; | |||
|  | 				while(j--) | |||
|  | 				{ | |||
|  | 
 | |||
|  | 					addContactPoint(body0Wrap, body1Wrap, | |||
|  | 								contact_data.m_points[j], | |||
|  | 								contact_data.m_separating_normal, | |||
|  | 								-contact_data.m_penetration_depth); | |||
|  | 				} | |||
|  | 			} | |||
|  | 		} | |||
|  | 
 | |||
|  | 		#ifdef TRI_COLLISION_PROFILING
 | |||
|  | 		bt_end_gim02_tri_time(); | |||
|  | 		#endif
 | |||
|  | 
 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	shape0->unlockChildShapes(); | |||
|  | 	shape1->unlockChildShapes(); | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::gimpact_vs_gimpact( | |||
|  | 						const btCollisionObjectWrapper* body0Wrap, | |||
|  | 					   	const btCollisionObjectWrapper * body1Wrap, | |||
|  | 					  	const btGImpactShapeInterface * shape0, | |||
|  | 					  	const btGImpactShapeInterface * shape1) | |||
|  | { | |||
|  | 
 | |||
|  | 	if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) | |||
|  | 	{ | |||
|  | 		const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0); | |||
|  | 		m_part0 = meshshape0->getMeshPartCount(); | |||
|  | 
 | |||
|  | 		while(m_part0--) | |||
|  | 		{ | |||
|  | 			gimpact_vs_gimpact(body0Wrap,body1Wrap,meshshape0->getMeshPart(m_part0),shape1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		return; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	if(shape1->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) | |||
|  | 	{ | |||
|  | 		const btGImpactMeshShape * meshshape1 = static_cast<const btGImpactMeshShape *>(shape1); | |||
|  | 		m_part1 = meshshape1->getMeshPartCount(); | |||
|  | 
 | |||
|  | 		while(m_part1--) | |||
|  | 		{ | |||
|  | 
 | |||
|  | 			gimpact_vs_gimpact(body0Wrap,body1Wrap,shape0,meshshape1->getMeshPart(m_part1)); | |||
|  | 
 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		return; | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | 	btTransform orgtrans0 = body0Wrap->getWorldTransform(); | |||
|  | 	btTransform orgtrans1 = body1Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 	btPairSet pairset; | |||
|  | 
 | |||
|  | 	gimpact_vs_gimpact_find_pairs(orgtrans0,orgtrans1,shape0,shape1,pairset); | |||
|  | 
 | |||
|  | 	if(pairset.size()== 0) return; | |||
|  | 
 | |||
|  | 	if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART && | |||
|  | 		shape1->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART) | |||
|  | 	{ | |||
|  | 		const btGImpactMeshShapePart * shapepart0 = static_cast<const btGImpactMeshShapePart * >(shape0); | |||
|  | 		const btGImpactMeshShapePart * shapepart1 = static_cast<const btGImpactMeshShapePart * >(shape1); | |||
|  | 		//specialized function
 | |||
|  | 		#ifdef BULLET_TRIANGLE_COLLISION
 | |||
|  | 		collide_gjk_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size()); | |||
|  | 		#else
 | |||
|  | 		collide_sat_triangles(body0Wrap,body1Wrap,shapepart0,shapepart1,&pairset[0].m_index1,pairset.size()); | |||
|  | 		#endif
 | |||
|  | 
 | |||
|  | 		return; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	//general function
 | |||
|  | 
 | |||
|  | 	shape0->lockChildShapes(); | |||
|  | 	shape1->lockChildShapes(); | |||
|  | 
 | |||
|  | 	GIM_ShapeRetriever retriever0(shape0); | |||
|  | 	GIM_ShapeRetriever retriever1(shape1); | |||
|  | 
 | |||
|  | 	bool child_has_transform0 = shape0->childrenHasTransform(); | |||
|  | 	bool child_has_transform1 = shape1->childrenHasTransform(); | |||
|  | 
 | |||
|  | 	int i = pairset.size(); | |||
|  | 	while(i--) | |||
|  | 	{ | |||
|  | 		GIM_PAIR * pair = &pairset[i]; | |||
|  | 		m_triface0 = pair->m_index1; | |||
|  | 		m_triface1 = pair->m_index2; | |||
|  | 		const btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0); | |||
|  | 		const btCollisionShape * colshape1 = retriever1.getChildShape(m_triface1); | |||
|  | 
 | |||
|  | 		btTransform tr0 = body0Wrap->getWorldTransform(); | |||
|  | 		btTransform tr1 = body1Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 		if(child_has_transform0) | |||
|  | 		{ | |||
|  | 			tr0 = orgtrans0*shape0->getChildTransform(m_triface0); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		if(child_has_transform1) | |||
|  | 		{ | |||
|  | 			tr1 = orgtrans1*shape1->getChildTransform(m_triface1); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),tr0,m_part0,m_triface0); | |||
|  | 		btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),tr1,m_part1,m_triface1); | |||
|  | 
 | |||
|  | 		//collide two convex shapes
 | |||
|  | 		convex_vs_convex_collision(&ob0,&ob1,colshape0,colshape1); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	shape0->unlockChildShapes(); | |||
|  | 	shape1->unlockChildShapes(); | |||
|  | } | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap, | |||
|  | 				  const btCollisionObjectWrapper * body1Wrap, | |||
|  | 				  const btGImpactShapeInterface * shape0, | |||
|  | 				  const btCollisionShape * shape1,bool swapped) | |||
|  | { | |||
|  | 	if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE) | |||
|  | 	{ | |||
|  | 		const btGImpactMeshShape * meshshape0 = static_cast<const btGImpactMeshShape *>(shape0); | |||
|  | 		int& part = swapped ? m_part1 : m_part0; | |||
|  | 		part = meshshape0->getMeshPartCount(); | |||
|  | 
 | |||
|  | 		while(part--) | |||
|  | 		{ | |||
|  | 
 | |||
|  | 			gimpact_vs_shape(body0Wrap, | |||
|  | 				  body1Wrap, | |||
|  | 				  meshshape0->getMeshPart(part), | |||
|  | 				  shape1,swapped); | |||
|  | 
 | |||
|  | 		} | |||
|  | 
 | |||
|  | 		return; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	#ifdef GIMPACT_VS_PLANE_COLLISION
 | |||
|  | 	if(shape0->getGImpactShapeType() == CONST_GIMPACT_TRIMESH_SHAPE_PART && | |||
|  | 		shape1->getShapeType() == STATIC_PLANE_PROXYTYPE) | |||
|  | 	{ | |||
|  | 		const btGImpactMeshShapePart * shapepart = static_cast<const btGImpactMeshShapePart *>(shape0); | |||
|  | 		const btStaticPlaneShape * planeshape = static_cast<const btStaticPlaneShape * >(shape1); | |||
|  | 		gimpacttrimeshpart_vs_plane_collision(body0Wrap,body1Wrap,shapepart,planeshape,swapped); | |||
|  | 		return; | |||
|  | 	} | |||
|  | 
 | |||
|  | 	#endif
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 	if(shape1->isCompound()) | |||
|  | 	{ | |||
|  | 		const btCompoundShape * compoundshape = static_cast<const btCompoundShape *>(shape1); | |||
|  | 		gimpact_vs_compoundshape(body0Wrap,body1Wrap,shape0,compoundshape,swapped); | |||
|  | 		return; | |||
|  | 	} | |||
|  | 	else if(shape1->isConcave()) | |||
|  | 	{ | |||
|  | 		const btConcaveShape * concaveshape = static_cast<const btConcaveShape *>(shape1); | |||
|  | 		gimpact_vs_concave(body0Wrap,body1Wrap,shape0,concaveshape,swapped); | |||
|  | 		return; | |||
|  | 	} | |||
|  | 
 | |||
|  | 
 | |||
|  | 	btTransform orgtrans0 = body0Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 	btTransform orgtrans1 = body1Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 	btAlignedObjectArray<int> collided_results; | |||
|  | 
 | |||
|  | 	gimpact_vs_shape_find_pairs(orgtrans0,orgtrans1,shape0,shape1,collided_results); | |||
|  | 
 | |||
|  | 	if(collided_results.size() == 0) return; | |||
|  | 
 | |||
|  | 
 | |||
|  | 	shape0->lockChildShapes(); | |||
|  | 
 | |||
|  | 	GIM_ShapeRetriever retriever0(shape0); | |||
|  | 
 | |||
|  | 
 | |||
|  | 	bool child_has_transform0 = shape0->childrenHasTransform(); | |||
|  | 
 | |||
|  | 
 | |||
|  | 	int i = collided_results.size(); | |||
|  | 
 | |||
|  | 	while(i--) | |||
|  | 	{ | |||
|  | 		int child_index = collided_results[i]; | |||
|  |         if(swapped) | |||
|  |     		m_triface1 = child_index; | |||
|  |         else | |||
|  |             m_triface0 = child_index; | |||
|  | 
 | |||
|  | 		const btCollisionShape * colshape0 = retriever0.getChildShape(child_index); | |||
|  | 
 | |||
|  | 		btTransform tr0 = body0Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 		if(child_has_transform0) | |||
|  | 		{ | |||
|  | 			tr0 = orgtrans0*shape0->getChildTransform(child_index); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		btCollisionObjectWrapper ob0(body0Wrap,colshape0,body0Wrap->getCollisionObject(),body0Wrap->getWorldTransform(),m_part0,m_triface0); | |||
|  | 		const btCollisionObjectWrapper* prevObj0 = m_resultOut->getBody0Wrap(); | |||
|  | 		 | |||
|  | 		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob0.getCollisionObject()) | |||
|  | 		{ | |||
|  | 			m_resultOut->setBody0Wrap(&ob0); | |||
|  | 		} else | |||
|  | 		{ | |||
|  | 			m_resultOut->setBody1Wrap(&ob0); | |||
|  | 		} | |||
|  | 
 | |||
|  | 		//collide two shapes
 | |||
|  | 		if(swapped) | |||
|  | 		{ | |||
|  | 			 | |||
|  | 			shape_vs_shape_collision(body1Wrap,&ob0,shape1,colshape0); | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{ | |||
|  | 			 | |||
|  | 			shape_vs_shape_collision(&ob0,body1Wrap,colshape0,shape1); | |||
|  | 		} | |||
|  | 		m_resultOut->setBody0Wrap(prevObj0); | |||
|  | 
 | |||
|  | 	} | |||
|  | 
 | |||
|  | 	shape0->unlockChildShapes(); | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::gimpact_vs_compoundshape(const btCollisionObjectWrapper* body0Wrap, | |||
|  | 				  const btCollisionObjectWrapper* body1Wrap, | |||
|  | 				  const btGImpactShapeInterface * shape0, | |||
|  | 				  const btCompoundShape * shape1,bool swapped) | |||
|  | { | |||
|  | 	btTransform orgtrans1 = body1Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 	int i = shape1->getNumChildShapes(); | |||
|  | 	while(i--) | |||
|  | 	{ | |||
|  | 
 | |||
|  | 		const btCollisionShape * colshape1 = shape1->getChildShape(i); | |||
|  | 		btTransform childtrans1 = orgtrans1*shape1->getChildTransform(i); | |||
|  | 
 | |||
|  | 		btCollisionObjectWrapper ob1(body1Wrap,colshape1,body1Wrap->getCollisionObject(),childtrans1,-1,i); | |||
|  | 		 | |||
|  | 		const btCollisionObjectWrapper* tmp = 0; | |||
|  | 		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject()) | |||
|  | 		{ | |||
|  | 			tmp = m_resultOut->getBody0Wrap(); | |||
|  | 			m_resultOut->setBody0Wrap(&ob1); | |||
|  | 		} else | |||
|  | 		{ | |||
|  | 			tmp = m_resultOut->getBody1Wrap(); | |||
|  | 			m_resultOut->setBody1Wrap(&ob1); | |||
|  | 		} | |||
|  | 		//collide child shape
 | |||
|  | 		gimpact_vs_shape(body0Wrap, &ob1, | |||
|  | 					  shape0,colshape1,swapped); | |||
|  | 
 | |||
|  | 		if (m_resultOut->getBody0Wrap()->getCollisionObject()==ob1.getCollisionObject()) | |||
|  | 		{ | |||
|  | 			m_resultOut->setBody0Wrap(tmp); | |||
|  | 		} else | |||
|  | 		{ | |||
|  | 			m_resultOut->setBody1Wrap(tmp); | |||
|  | 		} | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::gimpacttrimeshpart_vs_plane_collision( | |||
|  | 					  const btCollisionObjectWrapper * body0Wrap, | |||
|  | 					  const btCollisionObjectWrapper * body1Wrap, | |||
|  | 					  const btGImpactMeshShapePart * shape0, | |||
|  | 					  const btStaticPlaneShape * shape1,bool swapped) | |||
|  | { | |||
|  | 
 | |||
|  | 
 | |||
|  | 	btTransform orgtrans0 = body0Wrap->getWorldTransform(); | |||
|  | 	btTransform orgtrans1 = body1Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 	const btPlaneShape * planeshape = static_cast<const btPlaneShape *>(shape1); | |||
|  | 	btVector4 plane; | |||
|  | 	planeshape->get_plane_equation_transformed(orgtrans1,plane); | |||
|  | 
 | |||
|  | 	//test box against plane
 | |||
|  | 
 | |||
|  | 	btAABB tribox; | |||
|  | 	shape0->getAabb(orgtrans0,tribox.m_min,tribox.m_max); | |||
|  | 	tribox.increment_margin(planeshape->getMargin()); | |||
|  | 
 | |||
|  | 	if( tribox.plane_classify(plane)!= BT_CONST_COLLIDE_PLANE) return; | |||
|  | 
 | |||
|  | 	shape0->lockChildShapes(); | |||
|  | 
 | |||
|  | 	btScalar margin = shape0->getMargin() + planeshape->getMargin(); | |||
|  | 
 | |||
|  | 	btVector3 vertex; | |||
|  | 	int vi = shape0->getVertexCount(); | |||
|  | 	while(vi--) | |||
|  | 	{ | |||
|  | 		shape0->getVertex(vi,vertex); | |||
|  | 		vertex = orgtrans0(vertex); | |||
|  | 
 | |||
|  | 		btScalar distance = vertex.dot(plane) - plane[3] - margin; | |||
|  | 
 | |||
|  | 		if(distance<0.0)//add contact
 | |||
|  | 		{ | |||
|  | 			if(swapped) | |||
|  | 			{ | |||
|  | 				addContactPoint(body1Wrap, body0Wrap, | |||
|  | 					vertex, | |||
|  | 					-plane, | |||
|  | 					distance); | |||
|  | 			} | |||
|  | 			else | |||
|  | 			{ | |||
|  | 				addContactPoint(body0Wrap, body1Wrap, | |||
|  | 					vertex, | |||
|  | 					plane, | |||
|  | 					distance); | |||
|  | 			} | |||
|  | 		} | |||
|  | 	} | |||
|  | 
 | |||
|  | 	shape0->unlockChildShapes(); | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | class btGImpactTriangleCallback: public btTriangleCallback | |||
|  | { | |||
|  | public: | |||
|  | 	btGImpactCollisionAlgorithm * algorithm; | |||
|  | 	const btCollisionObjectWrapper * body0Wrap; | |||
|  | 	const btCollisionObjectWrapper * body1Wrap; | |||
|  | 	const btGImpactShapeInterface * gimpactshape0; | |||
|  | 	bool swapped; | |||
|  | 	btScalar margin; | |||
|  | 
 | |||
|  | 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) | |||
|  | 	{ | |||
|  | 		btTriangleShapeEx tri1(triangle[0],triangle[1],triangle[2]); | |||
|  | 		tri1.setMargin(margin); | |||
|  |         if(swapped) | |||
|  |         { | |||
|  |             algorithm->setPart0(partId); | |||
|  |             algorithm->setFace0(triangleIndex); | |||
|  |         } | |||
|  |         else | |||
|  |         { | |||
|  |             algorithm->setPart1(partId); | |||
|  |             algorithm->setFace1(triangleIndex); | |||
|  |         } | |||
|  | 
 | |||
|  | 		btCollisionObjectWrapper ob1Wrap(body1Wrap,&tri1,body1Wrap->getCollisionObject(),body1Wrap->getWorldTransform(),partId,triangleIndex); | |||
|  | 		const btCollisionObjectWrapper * tmp = 0; | |||
|  | 
 | |||
|  | 		if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject()) | |||
|  | 		{ | |||
|  | 			tmp = algorithm->internalGetResultOut()->getBody0Wrap(); | |||
|  | 			algorithm->internalGetResultOut()->setBody0Wrap(&ob1Wrap); | |||
|  | 		} else | |||
|  | 		{ | |||
|  | 			tmp = algorithm->internalGetResultOut()->getBody1Wrap(); | |||
|  | 			algorithm->internalGetResultOut()->setBody1Wrap(&ob1Wrap); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		algorithm->gimpact_vs_shape( | |||
|  | 							body0Wrap,&ob1Wrap,gimpactshape0,&tri1,swapped); | |||
|  | 
 | |||
|  | 		if (algorithm->internalGetResultOut()->getBody0Wrap()->getCollisionObject()==ob1Wrap.getCollisionObject()) | |||
|  | 		{ | |||
|  | 			algorithm->internalGetResultOut()->setBody0Wrap(tmp); | |||
|  | 		} else | |||
|  | 		{ | |||
|  | 			algorithm->internalGetResultOut()->setBody1Wrap(tmp); | |||
|  | 		} | |||
|  | 
 | |||
|  | 	} | |||
|  | }; | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::gimpact_vs_concave( | |||
|  | 				  const btCollisionObjectWrapper* body0Wrap, | |||
|  | 				  const btCollisionObjectWrapper * body1Wrap, | |||
|  | 				  const btGImpactShapeInterface * shape0, | |||
|  | 				  const btConcaveShape * shape1,bool swapped) | |||
|  | { | |||
|  | 	//create the callback
 | |||
|  | 	btGImpactTriangleCallback tricallback; | |||
|  | 	tricallback.algorithm = this; | |||
|  | 	tricallback.body0Wrap = body0Wrap; | |||
|  | 	tricallback.body1Wrap = body1Wrap; | |||
|  | 	tricallback.gimpactshape0 = shape0; | |||
|  | 	tricallback.swapped = swapped; | |||
|  | 	tricallback.margin = shape1->getMargin(); | |||
|  | 
 | |||
|  | 	//getting the trimesh AABB
 | |||
|  | 	btTransform gimpactInConcaveSpace; | |||
|  | 
 | |||
|  | 	gimpactInConcaveSpace = body1Wrap->getWorldTransform().inverse() * body0Wrap->getWorldTransform(); | |||
|  | 
 | |||
|  | 	btVector3 minAABB,maxAABB; | |||
|  | 	shape0->getAabb(gimpactInConcaveSpace,minAABB,maxAABB); | |||
|  | 
 | |||
|  | 	shape1->processAllTriangles(&tricallback,minAABB,maxAABB); | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | void btGImpactCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | |||
|  | { | |||
|  |     clearCache(); | |||
|  | 
 | |||
|  |     m_resultOut = resultOut; | |||
|  | 	m_dispatchInfo = &dispatchInfo; | |||
|  |     const btGImpactShapeInterface * gimpactshape0; | |||
|  |     const btGImpactShapeInterface * gimpactshape1; | |||
|  | 
 | |||
|  | 	if (body0Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE) | |||
|  | 	{ | |||
|  | 		gimpactshape0 = static_cast<const btGImpactShapeInterface *>(body0Wrap->getCollisionShape()); | |||
|  | 
 | |||
|  | 		if( body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE ) | |||
|  | 		{ | |||
|  | 			gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape()); | |||
|  | 
 | |||
|  | 			gimpact_vs_gimpact(body0Wrap,body1Wrap,gimpactshape0,gimpactshape1); | |||
|  | 		} | |||
|  | 		else | |||
|  | 		{ | |||
|  | 			gimpact_vs_shape(body0Wrap,body1Wrap,gimpactshape0,body1Wrap->getCollisionShape(),false); | |||
|  | 		} | |||
|  | 
 | |||
|  | 	} | |||
|  | 	else if (body1Wrap->getCollisionShape()->getShapeType()==GIMPACT_SHAPE_PROXYTYPE ) | |||
|  | 	{ | |||
|  | 		gimpactshape1 = static_cast<const btGImpactShapeInterface *>(body1Wrap->getCollisionShape()); | |||
|  | 
 | |||
|  | 		gimpact_vs_shape(body1Wrap,body0Wrap,gimpactshape1,body0Wrap->getCollisionShape(),true); | |||
|  | 	} | |||
|  | } | |||
|  | 
 | |||
|  | 
 | |||
|  | btScalar btGImpactCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) | |||
|  | { | |||
|  | 	return 1.f; | |||
|  | 
 | |||
|  | } | |||
|  | 
 | |||
|  | ///////////////////////////////////// REGISTERING ALGORITHM //////////////////////////////////////////////
 | |||
|  | 
 | |||
|  | 
 | |||
|  | 
 | |||
|  | //! Use this function for register the algorithm externally
 | |||
|  | void btGImpactCollisionAlgorithm::registerAlgorithm(btCollisionDispatcher * dispatcher) | |||
|  | { | |||
|  | 
 | |||
|  | 	static btGImpactCollisionAlgorithm::CreateFunc s_gimpact_cf; | |||
|  | 
 | |||
|  | 	int i; | |||
|  | 
 | |||
|  | 	for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ ) | |||
|  | 	{ | |||
|  | 		dispatcher->registerCollisionCreateFunc(GIMPACT_SHAPE_PROXYTYPE,i ,&s_gimpact_cf); | |||
|  | 	} | |||
|  | 
 | |||
|  | 	for ( i = 0;i < MAX_BROADPHASE_COLLISION_TYPES ;i++ ) | |||
|  | 	{ | |||
|  | 		dispatcher->registerCollisionCreateFunc(i,GIMPACT_SHAPE_PROXYTYPE ,&s_gimpact_cf); | |||
|  | 	} | |||
|  | 
 | |||
|  | } |