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LNXSDK/leenkx/Sources/iron/format/gif/LzwEncoder.hx

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 package iron.format.gif;
/*
* No copyright asserted on the source code of this class. May be used
* for any purpose, however, refer to the Unisys LZW patent for restrictions
* on use of the associated LZWEncoder class :
*
* The Unisys patent expired on 20 June 2003 in the USA, in Europe it expired
* on 18 June 2004, in Japan the patent expired on 20 June 2004 and in Canada
* it expired on 7 July 2004. The U.S. IBM patent expired 11 August 2006, The
* Software Freedom Law Center says that after 1 October 2006, there will be
* no significant patent claims interfering with employment of the GIF format.
*
* Original code by Kevin Weiner, FM Software.
* Adapted from Jef Poskanzer's Java port by way of J. M. G. Elliott.
* Ported to Haxe by Tilman Schmidt and Sven Bergstrm
*
*/
import haxe.io.Int32Array;
import haxe.io.UInt8Array;
class LzwEncoder {
static var EOF(default, never):Int = -1;
var pixAry:UInt8Array;
var initCodeSize:Int;
var curPixel:Int;
// GIFCOMPR.C - GIF Image compression routines
//
// Lempel-Ziv compression based on 'compress'. GIF modifications by
// David Rowley (mgardi@watdcsu.waterloo.edu)
// General DEFINEs
static var BITS(default, never):Int = 12;
static var HSIZE(default, never):Int = 5003; // 80% occupancy
// GIF Image compression - modified 'compress'
//
// Based on: compress.c - File compression ala IEEE Computer, June 1984.
//
// By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas)
// Jim McKie (decvax!mcvax!jim)
// Steve Davies (decvax!vax135!petsd!peora!srd)
// Ken Turkowski (decvax!decwrl!turtlevax!ken)
// James A. Woods (decvax!ihnp4!ames!jaw)
// Joe Orost (decvax!vax135!petsd!joe)
var n_bits:Int; // number of bits/code
var maxbits:Int = BITS; // user settable max # bits/code
var maxcode:Int; // maximum code, given n_bits
var maxmaxcode:Int = 1 << BITS; // should NEVER generate this code
var htab:Int32Array;
var codetab:Int32Array;
var hsize:Int = HSIZE; // for dynamic table sizing
var free_ent:Int = 0; // first unused entry
// block compression parameters -- after all codes are used up,
// and compression rate changes, start over.
var clear_flg:Bool = false;
// Algorithm: use open addressing double hashing (no chaining) on the
// prefix code / next character combination. We do a variant of Knuth's
// algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime
// secondary probe. Here, the modular division first probe is gives way
// to a faster exclusive-or manipulation. Also do block compression with
// an adaptive reset, whereby the code table is cleared when the compression
// ratio decreases, but after the table fills. The variable-length output
// codes are re-sized at this point, and a special CLEAR code is generated
// for the decompressor. Late addition: construct the table according to
// file size for noticeable speed improvement on small files. Please direct
// questions about this implementation to ames!jaw.
var g_init_bits:Int;
var ClearCode:Int;
var EOFCode:Int;
// output
//
// output the given code.
// Inputs:
// code: A n_bits-bit integer. If == -1, then EOF. This assumes
// that n_bits =< wordsize - 1.
// outputs:
// outputs code to the file.
// Assumptions:
// Chars are 8 bits long.
// Algorithm:
// Maintain a BITS character long buffer (so that 8 codes will
// fit in it exactly). Use the VAX insv instruction to insert each
// code in turn. When the buffer fills up empty it and start over.
var cur_accum:Int = 0;
var cur_bits:Int = 0;
var masks:Array<Int> =
[
0x0000,
0x0001,
0x0003,
0x0007,
0x000F,
0x001F,
0x003F,
0x007F,
0x00FF,
0x01FF,
0x03FF,
0x07FF,
0x0FFF,
0x1FFF,
0x3FFF,
0x7FFF,
0xFFFF ];
// Number of characters so far in this 'packet'
var a_count:Int;
// Define the storage for the packet accumulator
var accum:UInt8Array;
//----------------------------------------------------------------------------
public function new()
{
htab = new Int32Array(HSIZE);
codetab = new Int32Array(HSIZE);
accum = new UInt8Array(256);
}
//Reset the encoder to new pixel data and default values
public function reset(pixels:UInt8Array, color_depth:Int) { //width and height used to be passed in though they were never used
pixAry = pixels;
initCodeSize = Std.int(Math.max(2, color_depth));
maxbits = BITS;
maxmaxcode = 1 << BITS;
hsize = HSIZE;
free_ent = 0;
clear_flg = false;
cur_accum = 0;
cur_bits = 0;
}
// add a character to the end of the current packet, and if it is 254
// characters, flush the packet to disk.
function add(c:UInt, out:haxe.io.Output):Void
{
accum[a_count++] = c;
if (a_count >= 254)
flush(out);
}
// Clear out the hash table
// table clear for block compress
function clearTable(out:haxe.io.Output):Void
{
resetCodeTable(hsize);
free_ent = ClearCode + 2;
clear_flg = true;
output(ClearCode, out);
}
// reset code table
function resetCodeTable(hsize:Int):Void
{
for (i in 0...hsize)
htab[i] = -1;
}
function compress(init_bits:Int, out:haxe.io.Output):Void
{
var fcode:Int;
var i:Int /* = 0 */;
var c:Int;
var ent:Int;
var disp:Int;
var hsize_reg:Int;
var hshift:Int;
// Set up the globals: g_init_bits - initial number of bits
g_init_bits = init_bits;
// Set up the necessary values
clear_flg = false;
n_bits = g_init_bits;
maxcode = maxCode(n_bits);
ClearCode = 1 << (init_bits - 1);
EOFCode = ClearCode + 1;
free_ent = ClearCode + 2;
a_count = 0; // clear packet
ent = nextPixel();
hshift = 0;
fcode = hsize;
while (fcode < 65536) {
++hshift;
fcode *= 2;
}
hshift = 8 - hshift; // set hash code range bound
hsize_reg = hsize;
resetCodeTable(hsize_reg); // clear hash table
output(ClearCode, out);
while ((c = nextPixel()) != EOF)
{
fcode = (c << maxbits) + ent;
i = (c << hshift) ^ ent; // xor hashing
if (htab[i] == fcode)
{
ent = codetab[i];
continue;
}
else if (htab[i] >= 0) // non-empty slot
{
disp = hsize_reg - i; // secondary hash (after G. Knott)
if (i == 0)
disp = 1;
do
{
if ((i -= disp) < 0)
i += hsize_reg;
if (htab[i] == fcode)
{
ent = codetab[i];
break;
}
} while (htab[i] >= 0);
if (htab[i] == fcode) continue;
}
output(ent, out);
ent = c;
if (free_ent < maxmaxcode)
{
codetab[i] = free_ent++; // code -> hashtable
htab[i] = fcode;
}
else
clearTable(out);
}
// Put out the final code.
output(ent, out);
output(EOFCode, out);
}
//----------------------------------------------------------------------------
public function encode(os:haxe.io.Output):Void
{
os.writeByte( initCodeSize ); // write "initial code size" byte
curPixel = 0;
compress(initCodeSize + 1, os); // compress and write the pixel data
os.writeByte(0); // write block terminator
}
// flush the packet to disk, and reset the accumulator
function flush(out:haxe.io.Output):Void
{
if (a_count > 0)
{
out.writeByte(a_count);
out.writeBytes(accum.view.buffer, 0, a_count);
a_count = 0;
}
}
inline function maxCode(n_bits:Int):Int
{
return (1 << n_bits) - 1;
}
//----------------------------------------------------------------------------
// Return the next pixel from the image
//----------------------------------------------------------------------------
function nextPixel():Int
{
if (curPixel == pixAry.length)
return EOF;
curPixel++;
return pixAry[curPixel - 1] & 0xff;
}
function output(code:Int, out:haxe.io.Output):Void
{
cur_accum &= masks[cur_bits];
if (cur_bits > 0)
cur_accum |= (code << cur_bits);
else
cur_accum = code;
cur_bits += n_bits;
while (cur_bits >= 8)
{
add(cur_accum & 0xff, out);
cur_accum >>= 8;
cur_bits -= 8;
}
// If the next entry is going to be too big for the code size,
// then increase it, if possible.
if (free_ent > maxcode || clear_flg)
{
if (clear_flg)
{
maxcode = maxCode(n_bits = g_init_bits);
clear_flg = false;
}
else
{
++n_bits;
if (n_bits == maxbits)
maxcode = maxmaxcode;
else
maxcode = maxCode(n_bits);
}
}
if (code == EOFCode)
{
// At EOF, write the rest of the buffer.
while (cur_bits > 0)
{
add(cur_accum & 0xff, out);
cur_accum >>= 8;
cur_bits -= 8;
}
flush(out);
}
}
}